On Monday 15 June 2009 14:39:48 Henri Verbeet wrote:
> 2009/6/15 Robert Key :
> > This is what it looks like fixed, before it was doing IN[15] +
> > gl_FrontColor + gl_FrontSecondaryColor.
>
> We should probably just avoid writing to gl_FrontColor /
> gl_FrontSecondaryC
On Monday 15 June 2009 14:01:33 Henri Verbeet wrote:
> 2009/6/15 Robert Key :
> > Changelog:
> > * This reserves 2 varyings for gl_FrontColor and
gl_FrontSecondaryColor
> > for ATI DX10 cards. This should fix bug #17437 once the new
fglrx
> > drivers get released
I fiddled around with the test and I was able to use varying vec4
var_in[13] as a max in one array. 14 - 16 resulted in a segmentation
fault and 17 resulted in glLinK failure error.
I was able to create a second array of varying vec4 testa[3] though
and it compiled successfully resulting in 64