with the first
viewport settings is fine.
The code does as expected in Windows, so I was wondering if anyone knows of any
problems in this area. I'm also having problems with CD3DFont which I think
might be related to this.
Thanks for any advice,
Robert Fairlie
GDI, we would like to use GetDC() on the offscreen
surface. This isn't crucial, but among other things it would allow us to blit
the offscreen surface into the bitmap, rather than using
IDirect3DSurface9::LockRect() and copying it pixel by pixel as we're doing at
the moment.
Thanks,
Robert Fairlie