allow us to use
> WineD3D on Windows for testing purposes. It would be usefull if our opengl
> can atleast handle windowed rendering. I don't know the code that well to
> change it.
Problem with WineD3D on top of WGL is that we lost many of usefull APIs
I think WineD3D on top of x
g usuals GL caps queries :)
Raphael
pgpua9brNB4ZT.pgp
Description: PGP signature
On Monday 14 August 2006 19:57, you wrote:
> Hi Raphael,
Hi Roderick,
sorry for late response i was in holidays (and before that a long moving to my
new apartment)
> I'm not sure how well you are monitoring the wine-devel lists these days,
> so I'm also directing this mail
On Friday 16 June 2006 13:06, Eric Pouech wrote:
> 2006/6/16, Raphael <[EMAIL PROTECTED]>:
> > Hi,
> >
> > Changelog:
> > - map lines section
> > - better robustness
> > - support of unamed syms
> > - better traces
> > - ref h
place,
> so I don't see why would you accent this error out of any other related
> stuff?
Simply because it's the main cause why too many games complains about D3D init
failure.
And having [OK] [FAILED] is more readable than TRACE("returns %d\n", hr)
> Vitaliy
Regards,
Raphael
pgphxKfXvZdGo.pgp
Description: PGP signature
On Thursday 15 June 2006 02:34, Raphael wrote:
> Hi,
>
> first patch since a long time :)
>
> Changelog:
> - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create|
> Release)FakeGLContextOnNeed
> - and if a GL context is already active (and was not a fake c
On Tuesday 13 June 2006 18:39, Jason Green wrote:
> On 6/13/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
> > On 13/06/06, Raphael <[EMAIL PROTECTED]> wrote:
> > > I only have one question:
> > > i see you have a cache to reuse prgid in set_glsl_shader_pro
On Tuesday 13 June 2006 09:21, H. Verbeet wrote:
> http://bugs.winehq.org/show_bug.cgi?id=5418
>
> The code in question does look a bit dodgy. Bad merge perhaps?
Yes Seems bad merge
Raphael
pgp6DPsEEn5U5.pgp
Description: PGP signature
On Monday 12 June 2006 13:40, Stefan Dösinger wrote:
> Hi,
> This is an updated version of the VBO patch. The main difference is the
> integration with IWineD3DDevice::ProcessVertices which gives a nice
> performance boost for Half-Life 1 and propably Anarchy Online(not tested
> yet).
It will b
VertexShaderFunction)" block ?
- i think moving binding code (GLSL and ARB) on a new base shader method (ex
IWineD3DBaseShaderImpl_Bind) will be cleaner (and permit to not have GLS/ARB
code in drawprim)
- same for shaders constant loading
Best Regards,
Raphael
pgpu82Xo7y16L.pgp
Description: PGP signature
rawprim.c, indexbuffer.c, palette.c, query.c,
resource.c, stateblock.c, swapchain.c, utils.c, vertexbuffer.c, volume.c,
wined3d_main.c
Only one thing to new hackers: never begin with device.c :)
Regards,
Raphael
pgpShjYfb49p2.pgp
Description: PGP signature
On Wednesday 07 June 2006 00:01, Ivan Gyurdiev wrote:
> Raphael wrote:
> > On Tuesday 06 June 2006 23:17, H. Verbeet wrote:
> >> This is a test for Ivan's patch for shader constants
> >> (http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd23
see how windows handle that :)
Regards,
Raphael
pgpwFcNI5oRFh.pgp
Description: PGP signature
ne to make the change.
> >
> >What do others think?
>
> +1
+1 too
Anyway i prefer people interested on having wined3d/opengl working over AGL
(ie porting GLX code) on wine-devel list (or better in wine-d3d list) :)
Regards,
Raphael
pgp2ouQKvTd7s.pgp
Description: PGP signature
ki.winehq.org/OpenGL
>
> > The only parts who really needs X change are for:
> > - glShareList: sharing fb/visual config between exitings GLX contexts
> > - dinput mouse management
>
> Are those 1.0 blockers?
For the first no
For the second need users request (but it only impact games)
> - Dan
Regards,
Raphael
pgplUrL19zxwl.pgp
Description: PGP signature
dy includes ASLR which is likely to break such
> software. It will need to be fixed sooner or later, might as well be
> sooner :)
Yes ia agree,
maybe asking them to try it on vista may help :)
Regards,
Raphael
pgpWozQVhV1wq.pgp
Description: PGP signature
pecific need.
Anyway for using it, we need a lot of modifications on x11drv (in the fameous
window management code) acting as a composing manager.
Note: it will help a lot to provide a DIB engine not dependant to X
limitations
> Thanks,
> Huw.
Regards,
Raphael
pgpenk5dC60BH.pgp
Description: PGP signature
t in wined3d, so this isn't the holy grail of patches or
> anything, but it will take us that much closer to supporting new
> games. Please lend a hand if you're able to. Thanks!
>
> (by the way, many thanks to the entire #winehackers crew for all the
> help along the way so far, it's been fun)
Impressive :)
I'll try to test it today (if i found time)
Keek the good job
Regards,
Raphael
pgpZSIkeENgNv.pgp
Description: PGP signature
t;soon but extreme cases like the WoW VMA layout problem which affects
>tons of users do highlight the issue.
For WoW the problem is really on WoW code.
Proposed patch (who try to adapt VM layout) only works for part of users.
I don't understand how blizzard made to handle their memory that way
> * A few random things I already got into arguments about (forums, libwine
>api etc) :)
>
> What do you guys think?
>
> thanks -mike
Regards,
Raphael
pgp1TQOkxaGlK.pgp
Description: PGP signature
users most hated bugs as:
- dsound deadlocks/craps
- openGL problems (multi contexts, fb/visual configs)
- lotus problems
Note: it will be interesting to add user votes to wine-bugs (ala kde) to
better see user needs.
Regards,
Raphael
pgpllXax39QZ9.pgp
Description: PGP signature
>
> Comments?
>
> Thanks,
>
> Wino
Seems ok to me
Regards,
Raphael
pgpPcpIGf2CRE.pgp
Description: PGP signature
On Monday 15 May 2006 12:33, Marcin Kardas wrote:
> gltest once again - see attachment.
> This time you can move windows with mouse (but don't go out of main
> window or resize main window).
Funny demo :)
Regards,
Raphael
pgpIJi3r8bGIe.pgp
Description: PGP signature
ode is a lot better to have separate X windows (as GLX context is
per windows).
I was thinking first to force creation on an GLXWindow when first enabling
openGL, to solve most of the problems of wglShareLists.
Anyway, this don't solve all cases of 2398 bug (only multi windows bugs)
remains intra windows gl contexts
Regards,
Raphael
pgpqwiQ09CPj7.pgp
Description: PGP signature
> function names (both wrapper_wglMakeCurrent) are ok.
>
> If we can sort out the naming I could start adding the driver entry
> points to both GDI and x11drv, without migrating the actual function
> implementation, and than start migrating function by function to x11drv.
>
For info in windows openGL32.dll prerequs:
- user32.dll
- gdi32.dll
- ddraw.dll
I'll look at patch when i'll have time (too little for now)
Thx
Regards,
Raphael
pgp6ZMFU07Yw6.pgp
Description: PGP signature
GLSL when available, else try ARB compat code ?
2 - try to use ARB when possible, else switch to GLSL ?
3 - choose the more performant (heuristic depency of opcodes performances) ?
And why about specifics NV/ATI extensions for shaders ?
Keep the good job,
Raphael
pgpeyHZftf1GI.pgp
Description: PGP signature
bout that, you would time to code
it :)
> Lionel
Raphael
PS: it'll be cool to have a GLX extension to change the "fbconfig" of an
existing window and another to share contexts (ala wglShareLists)
pgpFTL4DAnppm.pgp
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On Wednesday 26 April 2006 00:53, Willie Sippel wrote:
> Am Mittwoch, 26. April 2006 01:10 schrieb Raphael:
> > On Tuesday 25 April 2006 17:26, Willie Sippel wrote:
> > > Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
> > > > Lionel Ulmer free.fr> write
work
> - an acceptable tradeoff, IMHO...
Well implemented OpenGL applications works:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42
if anyone can find a simple sample who reproduce the problem we can look how
to fix it (and if impact can be sufficient for a SoC project)
Regards,
Raphael
pgptZbc0sUrIf.pgp
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le, deadlocks ...
> Regards,
> Roderick Colenbrander
Regards,
Raphael
pgpbF2cKDWWXb.pgp
Description: PGP signature
t you:
new Dx9 APIs:
IDirect3DSurface9::GetDC
IDirect3DSurface9::ReleaseDC
Anyway fixing the DIB engine will improve a lot professional applications as
photoshop, ...
> Lionel
Regards,
Raphael
pgpouuP0ANxw3.pgp
Description: PGP signature
On Monday 10 April 2006 14:48, Jason Green wrote:
> On 4/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> > Map:
> >
> > D3DFMT_L16 -> GL_LUMINANCE16_EXT
> > D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT
> > as Raphael suggested.
>
> Assuming this mapping
On Wednesday 05 April 2006 04:13, Jason Green wrote:
> On 4/4/06, Raphael <[EMAIL PROTECTED]> wrote:
> > On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote:
> > > The F.E.A.R and BF2 demos crash immediately after complaining about:
> > > fixme:
te textures code
extensions and check support for it)
Regards,
Raphael
pgpdu0Nz1IBoE.pgp
Description: PGP signature
, because the trace is
> usually useless, only when you explicitly look whether these functions
> are called or not, otherwise they only fill the log with garbage.
>
> thanks
> tom
Regards,
Raphael
pgpDHvoSgvZ2j.pgp
Description: PGP signature
llowed ! only
> GLX_FBCONFIG_ID and three others, according to the GLX 1.3/1.4 spec [1].
>
> According to the spec, you can get the GLXFBConfig from a GLXDrawable
> using glXQueryDrawable() and then the Visual from the GLXFBConfig using
> glXGetFBConfigAttrib().
Yes i now that, problem
nvidia drivers don't like this kind of behavior)
> A little bit OT, but related to multi-threaded opengl is a bug in the dri
> radeon driver(https://bugs.freedesktop.org/show_bug.cgi?id=6240). I've
> reported it to the dri devs but didn't get any response so far.
:)
> Stefan
Regards,
Raphael
pgpAEK1buCOe3.pgp
Description: PGP signature
On Thursday 16 March 2006 10:21, Wino Rojo wrote:
> Hi Raphael,
>
> >No it's use the "best visual" who match asked capacities
>
> - is this "best visual" the same as the one returned by "glxinfo -b" ?
no the best matching caps asked by wine in
ll wlgMakeCurrent, both visuals
> will be the same
No your problem don't seems to be here.
can you send you glxinfo output. I presume you don't have glx1.3 support
In this case wine don't be able to get a fb config compatible with wine window
(one day we'll fix the wine init ...)
Regards,
Raphael
pgp1hpbTQ9axC.pgp
Description: PGP signature
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote:
> H. Verbeet wrote:
> > Although #ifdef GL_VERSION_2_0 will make compilation work with older
> > OpenGl headers, it's not the way to fix this. Basically, wined3d
> > should check for functionallity during runtime with GL_SUPPORT and
> > call
ut core functions of a newer GL version? Would all of
> those need to be defined in the wined3d_gl.h file?
Yes, else will have problems in wine launch
if installed OpenGL library not provide this symbols
Regards,
Raphael
pgpHRG47FbicI.pgp
Description: PGP signature
work!
> -Al Tobey
Good news :)
Seems working correctly
But we must fix all the RGB v.s. BGR problems
Best Regards,
Raphael
pgpeP364pvjMh.pgp
Description: PGP signature
wine use libxml2 for msxml implementation (see dlls/msxml3/Makefile.in)
but autoconf/automake check it
> Gerald
Regards,
Raphael
pgpSN76BCKzlL.pgp
Description: PGP signature
lated dlls on winehq they could
> use a lot more work. But Gothic seems to use some more exotic functions...
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to
crash :)
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Regards,
Raphael
pgpFK8cCS0zOI.pgp
Description: PGP signature
similar, most recently
> http://www.winehq.org/pipermail/wine-users/2006-February/020389.html
>
> Thanks,
> Dan
>
Regards,
Raphael
pgpvao98ZfqtG.pgp
Description: PGP signature
ot;video mem pool" and if GC mem remains "system
mem pool" (who can be swapped out when needed)
It think many drivers also do some optimisations as tagging as "video memoy
pooled" some intensivelly used textures (and untagging textures that are
never used)
It's why Oliver done a lot of work about "memory pooling"
but now we need a "memory" scheduler (knowing size of GC mem) :)
Keep you good job :)
Regards,
Raphael
pgpd1bnXqAXjR.pgp
Description: PGP signature
Hi,
Changelog:
- new file dplobby8.h
Now is only missing DirectPlayNATHelp (dpnathlp.h)
Regards,
Raphael
--- /dev/null 1970-01-01 01:00:00.0 +0100
+++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100
@@ -0,0 +1,259 @@
+/*
+ * Copyright (C) 2003-2005 Raphael Junqueira
+ *
+ * This
bugs) but not really optimized (example: we haven't yet added
support for HW vertex buffers and index buffers)
Adding VS 3.0 support on wine can improve a lot of new games (as HL2).
Sorry for the late response, i'm really busy now (i'm moving)
Regards,
Raphael
pgpPrihYkDIqg.
Resent resync patch with little correction
Regards,
Raphael
On Thursday 15 December 2005 23:59, Raphael wrote:
> Hi,
>
> Thix patch should fix last wgl patch regression
> anyway i don't understand why ATI drivers don't support older GLX 1.3 specs
> (as 1.4
On Friday 16 December 2005 02:26, Aric Cyr wrote:
> Raphael club-internet.fr> writes:
> > On Thursday 15 December 2005 19:55, Jesse Allen wrote:
> > > Hi,
> > >
> > > It seems that the patch
> > > git-1399edb0925966a802a6a39835025c22c22c18e1.patch
aft if I tried to change resolutions from
> in-game.
Wine cannot change resolution "in-game".
as created window and associated context are managed by x11drv init
we cannot handle this case (and never manage case you want to change bpp
because of x11 limitations).
Anyway i plan (when i'll have time, and when ddraw will use wined3d) to
rethink x11drv glx init to only init glx window context on need (so in future
only for opengl32 and wined3d) using wanted rendering options.
> Regards,
> Aric
Regards,
Raphael
pgpTSnH7DKSmI.pgp
Description: PGP signature
On Thursday 15 December 2005 19:55, Jesse Allen wrote:
> Hi,
>
> It seems that the patch git-1399edb0925966a802a6a39835025c22c22c18e1.patch
> found here
> http://www.winehq.org/pipermail/wine-cvs/2005-December/019731.html causes
> an opengl regression on my system. With the patch loading War3 caus
eason for wglGetProcAddress to check opengl32.dll before
> libGL.so? Would the reverse logic still be a resonable solution?
No
> Regards,
> Aric
Regards,
Raphael
pgpGDEQLxHLaE.pgp
Description: PGP signature
oftware algorithms (and Mesa do it faster).
With EXA it's better but it's not perfect yet (improving little by little)
Regards,
Raphael
pgpdtlqcYUpua.pgp
Description: PGP signature
e cabs.
> Bleah.
>
> --
> Wine for Windows ISVs: http://kegel.com/wine/isv
Hi Dan,
my patch haven't been commited so it doesn't work
Markus is working on a better implementation
Regards,
Raphael
pgpM3bmrkByej.pgp
Description: PGP signature
ut how they do it.
for glReadPixels, glWritePixels
you can use the frame buffer object extension (or/with pbuffers) :)
Keep your Good work
> Stefan
Regards,
Raphael
pgpkar9FrUeHA.pgp
Description: PGP signature
ust to share this code
(delayed creation) on a static utility function
For Stefan problem i don't understand how it can fail :(
Regards,
Raphael
pgpsWEgaMA8Zp.pgp
Description: PGP signature
is very small)
i think it's a driver problem: no linux graphic drivers have the maturity andd
performances of windows drivers :(
>
> Thanks again,
> Toan
Regards,
Raphael
pgpgfHZNoWnKf.pgp
Description: PGP signature
tion and rendering stuff work
(at least code is executed) have you seen if rendering is ok before the
crash ?
Regards,
Raphael
pgpRybYJHbnbN.pgp
Description: PGP signature
supports
> GLX_ATI_pixel_format_float
and GLX_ATI_render_texture ?
Thx
> Stefan
Regards,
Raphael
pgptF8mcq7Re6.pgp
Description: PGP signature
al !!!
>
> q2e complains the same thing as well.
>
> Bests,
> Toan
>
Thx for reports (i have made a mistake)
This patch may work better :)
Regards,
Raphael
? opengl32.dll.dbg.c
? opengl32.spec.def
Index: wgl.c
===
R
(when available)
- better WGL_render_texture emulation (using PBuffers)
- fix wglMakeCurrent (and add usefull traces)
Regards,
Raphael
? opengl32.dll.dbg.c
? opengl32.spec.def
Index: wgl.c
===
RCS file: /home/wine/wine/dlls/opengl32
ts using GLX :)
> Toan
Regards,
Raphael
pgpffuc4JtAPd.pgp
Description: PGP signature
On Monday 05 December 2005 04:41, Toan T Nguyen wrote:
> Here they are.
>
> On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote:
> > On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
> > > FYI, here is the code in question:
> > >
> > > http://cvs
Toan
>
Hi,
behavior seems strange to me
can you provide me output of gxlinfo
and output of (using patch)
WINEDEBUG="+opengl" q2
Thx
Regards,
Raphael
pgpjhnOiJlG2P.pgp
Description: PGP signature
On Thursday 01 December 2005 22:43, Huw D M Davies wrote:
> On Thu, Dec 01, 2005 at 10:02:25PM +0100, Raphael wrote:
> > Hi,
> >
> > Changelog:
> > - add needed uuid generation
>
> I don't think libuuid should contain the msxml2 uuids; at least the
> vers
k Colenbrander wrote:
> >> PS: if one of you know a way to implement pci bus scanning on wine i'll
> >> be happy
Thanks to all,
i'll try HAL now (anyway i'll see libpci)
i'll be cool if wine provide a abstract way to do that but for now ...
Regads,
Raphael
pgpDBWJkd3bEp.pgp
Description: PGP signature
On Wednesday 30 November 2005 09:32, Raphael wrote:
> Hi,
>
> Changelog:
> - handle DONTCARE flags on ChoosePixelFormat
> - DOUBLEBUFFER and STEREO are non-mandatorie options (ie if not available
> find a compatible pixel format without). So try without if we cannot find a
>
On Wednesday 30 November 2005 04:08, Aric Cyr wrote:
> Raphael club-internet.fr> writes:
> > On Tuesday 29 November 2005 22:46, L. Lenders wrote:
> > > Just for the info: after some digging i found a quick
> > > hack to get rid of the error: comment line 208
good way.
Try my last patch on bug report
Regards,
Raphael
pgpFtAtddQWi9.pgp
Description: PGP signature
On Tuesday 29 November 2005 00:03, Vitaliy Margolen wrote:
> Monday, November 28, 2005, 3:29:51 PM, Raphael wrote:
> > Hi,
> > fix crash on Corel 9 start
> > (http://bugs.winehq.org/show_bug.cgi?id=2884)
> > Changelog:
> > - don't crash on GetProcAddress w
l,seh wine doom3.exe
log ?
seems a race problem
Regards,
Raphael
pgpcNadEMpqRy.pgp
Description: PGP signature
On Monday 28 November 2005 19:46, Daniel Remenak wrote:
> On 11/27/05, Raphael <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > since visual studio .net (2002,3,5) MS provides newer versions of
> > msvcrt: - msvcr70.dll
> > - msvcr71.dll
> > - msvcr80.dll
new .spec files on msvcrt folder
?
Regards,
Raphael
pgp1zp24XRJYb.pgp
Description: PGP signature
e games get released more
> will depend on these dlls.
d3dx9*.dll are redistribuables dlls so games should package it.
Anyway you can download it (d3dx9*.dll) and use it on wine without problems
(normally:) )
Regards,
Raphael
PS: if you have time and mathematics/3d skills it
Function. At first sight, I'd say it never
> detects the end of its input and just keeps on reading untill it
> generates an access violation.
Strange,
PS Functions should be terminated by NULL token (see D3DPS_END())
can you send a WINEDEBUG="+d3d_shader" log ?
Regards,
Raphael
pgp0lxcFuu6N7.pgp
Description: PGP signature
ened (and maybe open a bug report on X)
> Oliver.
>
Regards,
Raphael
pgpXm7baqcS2C.pgp
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Hi,
can we have a "Meta Bugs" fast access on "Task Lists" who group all known
meta bugs ?
(better than txt file i use)
Thx
Regards,
Raphael
pgpiTRPo50oMw.pgp
Description: PGP signature
On Monday 21 November 2005 12:30, Oliver Stieber wrote:
> --- Raphael <[EMAIL PROTECTED]> wrote:
> > On Sunday 20 November 2005 18:28, Daniel wrote:
> > > Hi,
> > >
> > > to Oliver Stiebel and anyone else interested:
> > > I reported a
gt;+ * @param FileList: if NULL extract all files
> >+ * else UNKNOWN
> >+ *
>
> I don't think that is a c2man compatible documentation format.
No this should be fixed
Regards,
Raphael
pgpjAvTHC8wtP.pgp
Description: PGP signature
On Thursday 17 November 2005 01:59, Dimi Paun wrote:
> On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote:
> > +if (!bRet) {
> > + ERR("Failed to CopyFileW(%s, %s)\n", debugstr_w(src),
> > debugstr_w(dst));
> > +}
>
> You shouldn't iss
d line)
(see answer to Markus)
> > +if (!bRet) {
> >
> > + ERR("Failed to CopyFileW(%s, %s)\n", debugstr_w(src),
> > debugstr_w(dst));
> >
> > +}
>
> The rest of the file uses standard C indentation, so it's best to
> stick
on (and before
others complain about missing tests:) ) but complete tests need to have:
- 3 differents .inf (to test uninstall, rollbacks, partial installs, ...)
- 1 cabinet file (to test install from .inf extracted from a cabinet)
And currrently i don't know how to test cabinet part (only way
games (and how to download demos) here :)
http://appdb.winehq.org/votestats.php
For more info about ddraw games lionel can help you :)
> Stefan
Regards,
Raphael
pgpjUEcAx9YBu.pgp
Description: PGP signature
9.1. Searching the web turned up a simple app
> for windows which is equivalent to glxinfo under X11 (see [1], it's
> called wglinfo). As this program reproduces the bug, I thought it might
> provide a good starting point for a test app.
Hi,
what is the bug ? (buzilla entry numbe
On Tuesday 15 November 2005 00:00, Jesse Allen wrote:
> On 11/14/05, Raphael <[EMAIL PROTECTED]> wrote:
> > better patch than previous: now Jesse can put his code into #else /
> > #endif :)
> >
> > Changelog:
> > - add configure check to detect support of
does not see an
> example of a pixel format with this flag set, just never set it on Wine
> either :-)
No i prefer Peter patch, else programs will select no-accelerated FB configs
thinking they are optimised.
>Lionel
Regards,
Raphael
pgpWKqs9BbTNR.pgp
Description: PGP signature
On Thursday 17 November 2005 01:02, Marcelo Duarte wrote:
> Raphael escreveu:
> >Hi,
> >
> > I'm working on advpack API LaunchINFSectionEx (trying to get mdac 2.7
> >installer working)
> >
> >And i have a strage problem:
> >
> >In attac
\\odbc32.dll"
to "c:\\windows\\system32\\odbc32.dll"
Reason why my install failed.
But:
# ls -la ~/.wine/dosdevices/c:/windows/temp/IXP010.TMP | grep -i odbc32.dll
-rw-r--r-- 1 fenix users 200704 nov 16 23:23 ODBC32.dll
Why it failed to check case insens
OpenGL
conformance tests.
as example you can see wglGetPixelFormatAttribivARB implementation in
dlls/opengl/wgl_ext.c :)
But you must test what windows provide and on which configs
Regards,
Raphael
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Hi,
Try 2
Changelog:
- implement implement header callback support (HDN_GETDISPINFO notification):
- better factorisation
- unicodiness fixes
On Tuesday 15 November 2005 03:02, Vitaliy Margolen wrote:
> Monday, November 14, 2005, 6:31:29 PM, Raphael wr
On Wednesday 09 November 2005 02:15, Raphael wrote:
> Hi,
>
> Changelog:
> - add I64 modifier support on msvcrt *printf functions
> - correct ll modifier support on msvcrt *printf functions
> - correct tests
>
> this should correct bug 3759 and 2075 (and many othe
y check if it's supported (while parsing extensions list).
Seems anothers ATI bugs and i can't help because i only have NVidia cards :)
(you should wait oliver to fix/bypass it)
Regards,
Raphael
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>
> I've tried googling and the closest thing I found was an old wine
> traffic from 2003.
> http://www.kerneltraffic.org/wine/wn20031017_192.html#4. So is there
> anything else I can look at or do to try and get past this?
>
> Thanks for the help,
> Tyler
Hi,
seems another "Copy Protected" Game.
can you try "Ivan Leo Puoti" patches (related to ntoskrnl/safedisc) ?
Raphael
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On Wednesday 09 November 2005 23:26, Jesse Allen wrote:
> On 11/8/05, Raphael <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > Changelog:
> > - add I64 modifier support on msvcrt *printf functions
> > - correct ll modifier support on msvcrt *printf functions
&g
> parser first pass.
>
i think the same :)
anyway i have added is_color on output_param if you want to try ... :p
(i think only a few few few games may have problems with that this sizzle on
input params)
Regards,
Raphael
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Hi,
Same as the previous wined3d patch + minor fix on UBYTE4 handling
Regards,
Raphael
? d3d8.dll.dbg.c
Index: d3d8_private.h
===
RCS file: /home/wine/wine/dlls/d3d8/d3d8_private.h,v
retrieving revision 1.68
diff -u -r1.68
xample2.asp
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx81_c/directx_cpp/Graphics/Reference/CPP/D3D/ShaderMacros/D3DVSD_REG.asp
Regards,
Raphael
e maximum of the slow cases
for each gfx card (who don't perform the same way for tricky VS code)
Regards,
Raphael
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VB on
input who should be the majority of the cases.
> Stefan
Keep the god job :)
Regards,
Raphael
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Hi,
On Monday 10 October 2005 09:06, Raphael wrote:
> Changelog:
> - begin of dwarf debug lines parsing
> - better robustness
> - support of unamed syms
> - better traces
>
> TODO:
> - find a clean way to handle forward declarations
> - debug lines parsing
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