Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Raphael
allow us to use > WineD3D on Windows for testing purposes. It would be usefull if our opengl > can atleast handle windowed rendering. I don't know the code that well to > change it. Problem with WineD3D on top of WGL is that we lost many of usefull APIs I think WineD3D on top of x

Re: WineD3D: gpu detection

2006-08-19 Thread Raphael
g usuals GL caps queries :) Raphael pgpua9brNB4ZT.pgp Description: PGP signature

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-19 Thread Raphael
On Monday 14 August 2006 19:57, you wrote: > Hi Raphael, Hi Roderick, sorry for late response i was in holidays (and before that a long moving to my new apartment) > I'm not sure how well you are monitoring the wine-devel lists these days, > so I'm also directing this mail

Re: [dbghelp] improve dwarf support

2006-06-16 Thread Raphael
On Friday 16 June 2006 13:06, Eric Pouech wrote: > 2006/6/16, Raphael <[EMAIL PROTECTED]>: > > Hi, > > > > Changelog: > > - map lines section > > - better robustness > > - support of unamed syms > > - better traces > > - ref h

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Raphael
place, > so I don't see why would you accent this error out of any other related > stuff? Simply because it's the main cause why too many games complains about D3D init failure. And having [OK] [FAILED] is more readable than TRACE("returns %d\n", hr) > Vitaliy Regards, Raphael pgphxKfXvZdGo.pgp Description: PGP signature

Re: [WineD3D] fix bug 4872

2006-06-14 Thread Raphael
On Thursday 15 June 2006 02:34, Raphael wrote: > Hi, > > first patch since a long time :) > > Changelog: > - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| > Release)FakeGLContextOnNeed > - and if a GL context is already active (and was not a fake c

Re: wined3d: GLSL Patch feedback requested

2006-06-13 Thread Raphael
On Tuesday 13 June 2006 18:39, Jason Green wrote: > On 6/13/06, H. Verbeet <[EMAIL PROTECTED]> wrote: > > On 13/06/06, Raphael <[EMAIL PROTECTED]> wrote: > > > I only have one question: > > > i see you have a cache to reuse prgid in set_glsl_shader_pro

Re: WINED3D: Bug 5418

2006-06-13 Thread Raphael
On Tuesday 13 June 2006 09:21, H. Verbeet wrote: > http://bugs.winehq.org/show_bug.cgi?id=5418 > > The code in question does look a bit dodgy. Bad merge perhaps? Yes Seems bad merge Raphael pgp6DPsEEn5U5.pgp Description: PGP signature

Re: Vertex Buffer Objects for WineD3D

2006-06-12 Thread Raphael
On Monday 12 June 2006 13:40, Stefan Dösinger wrote: > Hi, > This is an updated version of the VBO patch. The main difference is the > integration with IWineD3DDevice::ProcessVertices which gives a nice > performance boost for Half-Life 1 and propably Anarchy Online(not tested > yet). It will b

Re: wined3d: GLSL Patch feedback requested

2006-06-12 Thread Raphael
VertexShaderFunction)" block ? - i think moving binding code (GLSL and ARB) on a new base shader method (ex IWineD3DBaseShaderImpl_Bind) will be cleaner (and permit to not have GLS/ARB code in drawprim) - same for shaders constant loading Best Regards, Raphael pgpu82Xo7y16L.pgp Description: PGP signature

Re: wined3d: Another GLSL shader status update

2006-06-12 Thread Raphael
rawprim.c, indexbuffer.c, palette.c, query.c, resource.c, stateblock.c, swapchain.c, utils.c, vertexbuffer.c, volume.c, wined3d_main.c Only one thing to new hackers: never begin with device.c :) Regards, Raphael pgpShjYfb49p2.pgp Description: PGP signature

Re: D3D9: Add a test for setting / getting vertex shader constants

2006-06-06 Thread Raphael
On Wednesday 07 June 2006 00:01, Ivan Gyurdiev wrote: > Raphael wrote: > > On Tuesday 06 June 2006 23:17, H. Verbeet wrote: > >> This is a test for Ivan's patch for shader constants > >> (http://source.winehq.org/git/?p=wine.git;a=commit;h=5f5969b3c5bd23

Re: D3D9: Add a test for setting / getting vertex shader constants

2006-06-06 Thread Raphael
see how windows handle that :) Regards, Raphael pgpwFcNI5oRFh.pgp Description: PGP signature

Re: [Darwine] RFC - wine-macos mailing list

2006-06-01 Thread Raphael
ne to make the change. > > > >What do others think? > > +1 +1 too Anyway i prefer people interested on having wined3d/opengl working over AGL (ie porting GLX code) on wine-devel list (or better in wine-d3d list) :) Regards, Raphael pgp2ouQKvTd7s.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
ki.winehq.org/OpenGL > > > The only parts who really needs X change are for: > > - glShareList: sharing fb/visual config between exitings GLX contexts > > - dinput mouse management > > Are those 1.0 blockers? For the first no For the second need users request (but it only impact games) > - Dan Regards, Raphael pgplUrL19zxwl.pgp Description: PGP signature

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Raphael
dy includes ASLR which is likely to break such > software. It will need to be fixed sooner or later, might as well be > sooner :) Yes ia agree, maybe asking them to try it on vista may help :) Regards, Raphael pgpWozQVhV1wq.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
pecific need. Anyway for using it, we need a lot of modifications on x11drv (in the fameous window management code) acting as a composing manager. Note: it will help a lot to provide a DIB engine not dependant to X limitations > Thanks, > Huw. Regards, Raphael pgpenk5dC60BH.pgp Description: PGP signature

Re: wined3d: GLSL shader status

2006-05-30 Thread Raphael
t in wined3d, so this isn't the holy grail of patches or > anything, but it will take us that much closer to supporting new > games. Please lend a hand if you're able to. Thanks! > > (by the way, many thanks to the entire #winehackers crew for all the > help along the way so far, it's been fun) Impressive :) I'll try to test it today (if i found time) Keek the good job Regards, Raphael pgpZSIkeENgNv.pgp Description: PGP signature

Re: How are we doing?

2006-05-30 Thread Raphael
t;soon but extreme cases like the WoW VMA layout problem which affects >tons of users do highlight the issue. For WoW the problem is really on WoW code. Proposed patch (who try to adapt VM layout) only works for part of users. I don't understand how blizzard made to handle their memory that way > * A few random things I already got into arguments about (forums, libwine >api etc) :) > > What do you guys think? > > thanks -mike Regards, Raphael pgp1TQOkxaGlK.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
users most hated bugs as: - dsound deadlocks/craps - openGL problems (multi contexts, fb/visual configs) - lotus problems Note: it will be interesting to add user votes to wine-bugs (ala kde) to better see user needs. Regards, Raphael pgpllXax39QZ9.pgp Description: PGP signature

Re: Fix for the BadMatch error (bug #4945)

2006-05-26 Thread Raphael
> > Comments? > > Thanks, > > Wino Seems ok to me Regards, Raphael pgpPcpIGf2CRE.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-15 Thread Raphael
On Monday 15 May 2006 12:33, Marcin Kardas wrote: > gltest once again - see attachment. > This time you can move windows with mouse (but don't go out of main > window or resize main window). Funny demo :) Regards, Raphael pgpIJi3r8bGIe.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-12 Thread Raphael
ode is a lot better to have separate X windows (as GLX context is per windows). I was thinking first to force creation on an GLXWindow when first enabling openGL, to solve most of the problems of wglShareLists. Anyway, this don't solve all cases of 2398 bug (only multi windows bugs) remains intra windows gl contexts Regards, Raphael pgpqwiQ09CPj7.pgp Description: PGP signature

Re: PBuffer and wglMakeCurrent()

2006-05-12 Thread Raphael
> function names (both wrapper_wglMakeCurrent) are ok. > > If we can sort out the naming I could start adding the driver entry > points to both GDI and x11drv, without migrating the actual function > implementation, and than start migrating function by function to x11drv. > For info in windows openGL32.dll prerequs: - user32.dll - gdi32.dll - ddraw.dll I'll look at patch when i'll have time (too little for now) Thx Regards, Raphael pgp6ZMFU07Yw6.pgp Description: PGP signature

Re: D3D Pixel/Vertex shader discussion (for shader model 2.0+)

2006-05-04 Thread Raphael
GLSL when available, else try ARB compat code ? 2 - try to use ARB when possible, else switch to GLSL ? 3 - choose the more performant (heuristic depency of opcodes performances) ? And why about specifics NV/ATI extensions for shaders ? Keep the good job, Raphael pgpeyHZftf1GI.pgp Description: PGP signature

Re: What do we need from other projects?

2006-04-27 Thread Raphael
bout that, you would time to code it :) > Lionel Raphael PS: it'll be cool to have a GLX extension to change the "fbconfig" of an existing window and another to share contexts (ala wglShareLists) pgpFTL4DAnppm.pgp Description: PGP signature

Re: SOC project

2006-04-25 Thread Raphael
On Wednesday 26 April 2006 00:53, Willie Sippel wrote: > Am Mittwoch, 26. April 2006 01:10 schrieb Raphael: > > On Tuesday 25 April 2006 17:26, Willie Sippel wrote: > > > Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: > > > > Lionel Ulmer free.fr> write

Re: SOC project

2006-04-25 Thread Raphael
work > - an acceptable tradeoff, IMHO... Well implemented OpenGL applications works: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=42 if anyone can find a simple sample who reproduce the problem we can look how to fix it (and if impact can be sufficient for a SoC project) Regards, Raphael pgptZbc0sUrIf.pgp Description: PGP signature

Re: SoC idea: improve dsound/winmm

2006-04-21 Thread Raphael
le, deadlocks ... > Regards, > Roderick Colenbrander Regards, Raphael pgpbF2cKDWWXb.pgp Description: PGP signature

Re: SOC project

2006-04-19 Thread Raphael
t you: new Dx9 APIs: IDirect3DSurface9::GetDC IDirect3DSurface9::ReleaseDC Anyway fixing the DIB engine will improve a lot professional applications as photoshop, ... > Lionel Regards, Raphael pgpouuP0ANxw3.pgp Description: PGP signature

Re: [WINED3D] Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL formats

2006-04-10 Thread Raphael
On Monday 10 April 2006 14:48, Jason Green wrote: > On 4/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > Map: > > > > D3DFMT_L16 -> GL_LUMINANCE16_EXT > > D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT > > as Raphael suggested. > > Assuming this mapping

Re: d3d: unhandled texture formats

2006-04-05 Thread Raphael
On Wednesday 05 April 2006 04:13, Jason Green wrote: > On 4/4/06, Raphael <[EMAIL PROTECTED]> wrote: > > On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote: > > > The F.E.A.R and BF2 demos crash immediately after complaining about: > > > fixme:

Re: d3d: unhandled texture formats

2006-04-04 Thread Raphael
te textures code extensions and check support for it) Regards, Raphael pgpdu0Nz1IBoE.pgp Description: PGP signature

Re: [opengl] check drawable and context Visual IDs in wglMakeCurrent()

2006-03-23 Thread Raphael
, because the trace is > usually useless, only when you explicitly look whether these functions > are called or not, otherwise they only fill the log with garbage. > > thanks > tom Regards, Raphael pgpDHvoSgvZ2j.pgp Description: PGP signature

Re: [opengl] check drawable and context Visual IDs in wglMakeCurrent ()

2006-03-23 Thread Raphael
llowed ! only > GLX_FBCONFIG_ID and three others, according to the GLX 1.3/1.4 spec [1]. > > According to the spec, you can get the GLXFBConfig from a GLXDrawable > using glXQueryDrawable() and then the Visual from the GLXFBConfig using > glXGetFBConfigAttrib(). Yes i now that, problem

Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime

2006-03-21 Thread Raphael
nvidia drivers don't like this kind of behavior) > A little bit OT, but related to multi-threaded opengl is a bug in the dri > radeon driver(https://bugs.freedesktop.org/show_bug.cgi?id=6240). I've > reported it to the dri devs but didn't get any response so far. :) > Stefan Regards, Raphael pgpAEK1buCOe3.pgp Description: PGP signature

Re: wglMakeCurrent

2006-03-17 Thread Raphael
On Thursday 16 March 2006 10:21, Wino Rojo wrote: > Hi Raphael, > > >No it's use the "best visual" who match asked capacities > > - is this "best visual" the same as the one returned by "glxinfo -b" ? no the best matching caps asked by wine in

Re: wglMakeCurrent

2006-03-15 Thread Raphael
ll wlgMakeCurrent, both visuals > will be the same No your problem don't seems to be here. can you send you glxinfo output. I presume you don't have glx1.3 support In this case wine don't be able to get a fb config compatible with wine window (one day we'll fix the wine init ...) Regards, Raphael pgp1hpbTQ9axC.pgp Description: PGP signature

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote: > H. Verbeet wrote: > > Although #ifdef GL_VERSION_2_0 will make compilation work with older > > OpenGl headers, it's not the way to fix this. Basically, wined3d > > should check for functionallity during runtime with GL_SUPPORT and > > call

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
ut core functions of a newer GL version? Would all of > those need to be defined in the wined3d_gl.h file? Yes, else will have problems in wine launch if installed OpenGL library not provide this symbols Regards, Raphael pgpHRG47FbicI.pgp Description: PGP signature

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Raphael
work! > -Al Tobey Good news :) Seems working correctly But we must fix all the RGB v.s. BGR problems Best Regards, Raphael pgpeP364pvjMh.pgp Description: PGP signature

Re: libxml2 use in Wine?

2006-02-27 Thread Raphael
wine use libxml2 for msxml implementation (see dlls/msxml3/Makefile.in) but autoconf/automake check it > Gerald Regards, Raphael pgpSN76BCKzlL.pgp Description: PGP signature

Re: DirectX 8 test: Gothic 2 on wine

2006-02-27 Thread Raphael
lated dlls on winehq they could > use a lot more work. But Gothic seems to use some more exotic functions... Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :) But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Regards, Raphael pgpFK8cCS0zOI.pgp Description: PGP signature

Re: pr 3277 redux (err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL)

2006-02-06 Thread Raphael
similar, most recently > http://www.winehq.org/pipermail/wine-users/2006-February/020389.html > > Thanks, > Dan > Regards, Raphael pgpvao98ZfqtG.pgp Description: PGP signature

Re: WineD3D texture bug

2006-02-06 Thread Raphael
ot;video mem pool" and if GC mem remains "system mem pool" (who can be swapped out when needed) It think many drivers also do some optimisations as tagging as "video memoy pooled" some intensivelly used textures (and untagging textures that are never used) It's why Oliver done a lot of work about "memory pooling" but now we need a "memory" scheduler (knowing size of GC mem) :) Keep you good job :) Regards, Raphael pgpd1bnXqAXjR.pgp Description: PGP signature

[RESEND] [dplay] add dx8 lobby header

2006-02-01 Thread Raphael
Hi, Changelog: - new file dplobby8.h Now is only missing DirectPlayNATHelp (dpnathlp.h) Regards, Raphael --- /dev/null 1970-01-01 01:00:00.0 +0100 +++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100 @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2003-2005 Raphael Junqueira + * + * This

Re: dx9 and shaders

2006-02-01 Thread Raphael
bugs) but not really optimized (example: we haven't yet added support for HW vertex buffers and index buffers) Adding VS 3.0 support on wine can improve a lot of new games (as HL2). Sorry for the late response, i'm really busy now (i'm moving) Regards, Raphael pgpPrihYkDIqg.

Resent: [opengl] fix last wgl regression

2005-12-22 Thread Raphael
Resent resync patch with little correction Regards, Raphael On Thursday 15 December 2005 23:59, Raphael wrote: > Hi, > > Thix patch should fix last wgl patch regression > anyway i don't understand why ATI drivers don't support older GLX 1.3 specs > (as 1.4

Re: ATI Opengl regression (DRI?)

2005-12-22 Thread Raphael
On Friday 16 December 2005 02:26, Aric Cyr wrote: > Raphael club-internet.fr> writes: > > On Thursday 15 December 2005 19:55, Jesse Allen wrote: > > > Hi, > > > > > > It seems that the patch > > > git-1399edb0925966a802a6a39835025c22c22c18e1.patch

Re: Bug 3885

2005-12-22 Thread Raphael
aft if I tried to change resolutions from > in-game. Wine cannot change resolution "in-game". as created window and associated context are managed by x11drv init we cannot handle this case (and never manage case you want to change bpp because of x11 limitations). Anyway i plan (when i'll have time, and when ddraw will use wined3d) to rethink x11drv glx init to only init glx window context on need (so in future only for opengl32 and wined3d) using wanted rendering options. > Regards, > Aric Regards, Raphael pgpTSnH7DKSmI.pgp Description: PGP signature

Re: ATI Opengl regression (DRI?)

2005-12-15 Thread Raphael
On Thursday 15 December 2005 19:55, Jesse Allen wrote: > Hi, > > It seems that the patch git-1399edb0925966a802a6a39835025c22c22c18e1.patch > found here > http://www.winehq.org/pipermail/wine-cvs/2005-December/019731.html causes > an opengl regression on my system. With the patch loading War3 caus

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-12-14 Thread Raphael
eason for wglGetProcAddress to check opengl32.dll before > libGL.so? Would the reverse logic still be a resonable solution? No > Regards, > Aric Regards, Raphael pgpGDEQLxHLaE.pgp Description: PGP signature

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
oftware algorithms (and Mesa do it faster). With EXA it's better but it's not perfect yet (improving little by little) Regards, Raphael pgpdtlqcYUpua.pgp Description: PGP signature

Re: Can't install mdac at all now

2005-12-13 Thread Raphael
e cabs. > Bleah. > > -- > Wine for Windows ISVs: http://kegel.com/wine/isv Hi Dan, my patch haven't been commited so it doesn't work Markus is working on a better implementation Regards, Raphael pgpM3bmrkByej.pgp Description: PGP signature

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
ut how they do it. for glReadPixels, glWritePixels you can use the frame buffer object extension (or/with pbuffers) :) Keep your Good work > Stefan Regards, Raphael pgpkar9FrUeHA.pgp Description: PGP signature

Re: OpenGL regression

2005-12-08 Thread Raphael
ust to share this code (delayed creation) on a static utility function For Stefan problem i don't understand how it can fail :( Regards, Raphael pgpsWEgaMA8Zp.pgp Description: PGP signature

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-07 Thread Raphael
is very small) i think it's a driver problem: no linux graphic drivers have the maturity andd performances of windows drivers :( > > Thanks again, > Toan Regards, Raphael pgpgfHZNoWnKf.pgp Description: PGP signature

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
tion and rendering stuff work (at least code is executed) have you seen if rendering is ok before the crash ? Regards, Raphael pgpRybYJHbnbN.pgp Description: PGP signature

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
supports > GLX_ATI_pixel_format_float and GLX_ATI_render_texture ? Thx > Stefan Regards, Raphael pgptF8mcq7Re6.pgp Description: PGP signature

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
al !!! > > q2e complains the same thing as well. > > Bests, > Toan > Thx for reports (i have made a mistake) This patch may work better :) Regards, Raphael ? opengl32.dll.dbg.c ? opengl32.spec.def Index: wgl.c === R

[opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread Raphael
(when available) - better WGL_render_texture emulation (using PBuffers) - fix wglMakeCurrent (and add usefull traces) Regards, Raphael ? opengl32.dll.dbg.c ? opengl32.spec.def Index: wgl.c === RCS file: /home/wine/wine/dlls/opengl32

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Raphael
ts using GLX :) > Toan Regards, Raphael pgpffuc4JtAPd.pgp Description: PGP signature

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Raphael
On Monday 05 December 2005 04:41, Toan T Nguyen wrote: > Here they are. > > On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote: > > On Saturday 03 December 2005 09:20, Toan T Nguyen wrote: > > > FYI, here is the code in question: > > > > > > http://cvs

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-04 Thread Raphael
Toan > Hi, behavior seems strange to me can you provide me output of gxlinfo and output of (using patch) WINEDEBUG="+opengl" q2 Thx Regards, Raphael pgpjhnOiJlG2P.pgp Description: PGP signature

Re: [msxml] libuuid

2005-12-01 Thread Raphael
On Thursday 01 December 2005 22:43, Huw D M Davies wrote: > On Thu, Dec 01, 2005 at 10:02:25PM +0100, Raphael wrote: > > Hi, > > > > Changelog: > > - add needed uuid generation > > I don't think libuuid should contain the msxml2 uuids; at least the > vers

Re: [wined3d] update hw support

2005-12-01 Thread Raphael
k Colenbrander wrote: > >> PS: if one of you know a way to implement pci bus scanning on wine i'll > >> be happy Thanks to all, i'll try HAL now (anyway i'll see libpci) i'll be cool if wine provide a abstract way to do that but for now ... Regads, Raphael pgpDBWJkd3bEp.pgp Description: PGP signature

Re: [x11drv] fix bug 3956: correct behavior of ChoosePixelFormat

2005-12-01 Thread Raphael
On Wednesday 30 November 2005 09:32, Raphael wrote: > Hi, > > Changelog: > - handle DONTCARE flags on ChoosePixelFormat > - DOUBLEBUFFER and STEREO are non-mandatorie options (ie if not available > find a compatible pixel format without). So try without if we cannot find a >

Re: Question about X11DRV_ChoosePixelFormatglXChooseFBConfig returns NULL (glError: 0)

2005-11-30 Thread Raphael
On Wednesday 30 November 2005 04:08, Aric Cyr wrote: > Raphael club-internet.fr> writes: > > On Tuesday 29 November 2005 22:46, L. Lenders wrote: > > > Just for the info: after some digging i found a quick > > > hack to get rid of the error: comment line 208

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-29 Thread Raphael
good way. Try my last patch on bug report Regards, Raphael pgpFtAtddQWi9.pgp Description: PGP signature

Re: [ntdll] fix GetProcAddress on mapped modules as data

2005-11-28 Thread Raphael
On Tuesday 29 November 2005 00:03, Vitaliy Margolen wrote: > Monday, November 28, 2005, 3:29:51 PM, Raphael wrote: > > Hi, > > fix crash on Corel 9 start > > (http://bugs.winehq.org/show_bug.cgi?id=2884) > > Changelog: > > - don't crash on GetProcAddress w

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-28 Thread Raphael
l,seh wine doom3.exe log ? seems a race problem Regards, Raphael pgpcNadEMpqRy.pgp Description: PGP signature

Re: [msvcrt] how to handle msvcr*.dll ?

2005-11-28 Thread Raphael
On Monday 28 November 2005 19:46, Daniel Remenak wrote: > On 11/27/05, Raphael <[EMAIL PROTECTED]> wrote: > > Hi, > > > > since visual studio .net (2002,3,5) MS provides newer versions of > > msvcrt: - msvcr70.dll > > - msvcr71.dll > > - msvcr80.dll

[msvcrt] how to handle msvcr*.dll ?

2005-11-27 Thread Raphael
new .spec files on msvcrt folder ? Regards, Raphael pgp1zp24XRJYb.pgp Description: PGP signature

Re: D3DX9 SDK releases, DLL support (CIV4)

2005-11-27 Thread Raphael
e games get released more > will depend on these dlls. d3dx9*.dll are redistribuables dlls so games should package it. Anyway you can download it (d3dx9*.dll) and use it on wine without problems (normally:) ) Regards, Raphael PS: if you have time and mathematics/3d skills it

Re: DirectX 8 wrapper update

2005-11-27 Thread Raphael
Function. At first sight, I'd say it never > detects the end of its input and just keeps on reading untill it > generates an access violation. Strange, PS Functions should be terminated by NULL token (see D3DPS_END()) can you send a WINEDEBUG="+d3d_shader" log ? Regards, Raphael pgp0lxcFuu6N7.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Raphael
ened (and maybe open a bug report on X) > Oliver. > Regards, Raphael pgpXm7baqcS2C.pgp Description: PGP signature

[BugZilla] adding usefull functionnalities

2005-11-21 Thread Raphael
Hi, can we have a "Meta Bugs" fast access on "Task Lists" who group all known meta bugs ? (better than txt file i use) Thx Regards, Raphael pgpiTRPo50oMw.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Raphael
On Monday 21 November 2005 12:30, Oliver Stieber wrote: > --- Raphael <[EMAIL PROTECTED]> wrote: > > On Sunday 20 November 2005 18:28, Daniel wrote: > > > Hi, > > > > > > to Oliver Stiebel and anyone else interested: > > > I reported a

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
gt;+ * @param FileList: if NULL extract all files > >+ * else UNKNOWN > >+ * > > I don't think that is a c2man compatible documentation format. No this should be fixed Regards, Raphael pgpjAvTHC8wtP.pgp Description: PGP signature

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
On Thursday 17 November 2005 01:59, Dimi Paun wrote: > On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote: > > +if (!bRet) { > > + ERR("Failed to CopyFileW(%s, %s)\n", debugstr_w(src), > > debugstr_w(dst)); > > +} > > You shouldn't iss

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
d line) (see answer to Markus) > > +if (!bRet) { > > > > + ERR("Failed to CopyFileW(%s, %s)\n", debugstr_w(src), > > debugstr_w(dst)); > > > > +} > > The rest of the file uses standard C indentation, so it's best to > stick

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
on (and before others complain about missing tests:) ) but complete tests need to have: - 3 differents .inf (to test uninstall, rollbacks, partial installs, ...) - 1 cabinet file (to test install from .inf extracted from a cabinet) And currrently i don't know how to test cabinet part (only way

Re: D3D7 & WineD3D success

2005-11-20 Thread Raphael
games (and how to download demos) here :) http://appdb.winehq.org/votestats.php For more info about ddraw games lionel can help you :) > Stefan Regards, Raphael pgpjUEcAx9YBu.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-20 Thread Raphael
9.1. Searching the web turned up a simple app > for windows which is equivalent to glxinfo under X11 (see [1], it's > called wglinfo). As this program reproduces the bug, I thought it might > provide a good starting point for a test app. Hi, what is the bug ? (buzilla entry numbe

Re: RESENT: [msvcrt] I64 and ll support

2005-11-17 Thread Raphael
On Tuesday 15 November 2005 00:00, Jesse Allen wrote: > On 11/14/05, Raphael <[EMAIL PROTECTED]> wrote: > > better patch than previous: now Jesse can put his code into #else / > > #endif :) > > > > Changelog: > > - add configure check to detect support of

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-17 Thread Raphael
does not see an > example of a pixel format with this flag set, just never set it on Wine > either :-) No i prefer Peter patch, else programs will select no-accelerated FB configs thinking they are optimised. >Lionel Regards, Raphael pgpWKqs9BbTNR.pgp Description: PGP signature

Re: CreateFile problem ?

2005-11-17 Thread Raphael
On Thursday 17 November 2005 01:02, Marcelo Duarte wrote: > Raphael escreveu: > >Hi, > > > > I'm working on advpack API LaunchINFSectionEx (trying to get mdac 2.7 > >installer working) > > > >And i have a strage problem: > > > >In attac

CreateFile problem ?

2005-11-16 Thread Raphael
\\odbc32.dll" to "c:\\windows\\system32\\odbc32.dll" Reason why my install failed. But: # ls -la ~/.wine/dosdevices/c:/windows/temp/IXP010.TMP | grep -i odbc32.dll -rw-r--r-- 1 fenix users 200704 nov 16 23:23 ODBC32.dll Why it failed to check case insens

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-16 Thread Raphael
OpenGL conformance tests. as example you can see wglGetPixelFormatAttribivARB implementation in dlls/opengl/wgl_ext.c :) But you must test what windows provide and on which configs Regards, Raphael pgphTWCJpgBCm.pgp Description: PGP signature

Re: [comctl32] implement header callback support (HDN_GETDISPINFO notification)

2005-11-15 Thread Raphael
Hi, Try 2 Changelog: - implement implement header callback support (HDN_GETDISPINFO notification): - better factorisation - unicodiness fixes On Tuesday 15 November 2005 03:02, Vitaliy Margolen wrote: > Monday, November 14, 2005, 6:31:29 PM, Raphael wr

RESENT: [msvcrt] I64 and ll support

2005-11-14 Thread Raphael
On Wednesday 09 November 2005 02:15, Raphael wrote: > Hi, > > Changelog: > - add I64 modifier support on msvcrt *printf functions > - correct ll modifier support on msvcrt *printf functions > - correct tests > > this should correct bug 3759 and 2075 (and many othe

Re: New ati driver problems

2005-11-14 Thread Raphael
y check if it's supported (while parsing extensions list). Seems anothers ATI bugs and i can't help because i only have NVidia cards :) (you should wait oliver to fix/bypass it) Regards, Raphael pgp4U7NY0l9Rx.pgp Description: PGP signature

Re: privileged instruction in 32-bit code

2005-11-10 Thread Raphael
> > I've tried googling and the closest thing I found was an old wine > traffic from 2003. > http://www.kerneltraffic.org/wine/wn20031017_192.html#4. So is there > anything else I can look at or do to try and get past this? > > Thanks for the help, > Tyler Hi, seems another "Copy Protected" Game. can you try "Ivan Leo Puoti" patches (related to ntoskrnl/safedisc) ? Raphael pgp0x3w9EEqpm.pgp Description: PGP signature

Re: [msvcrt] I64 and ll support

2005-11-10 Thread Raphael
On Wednesday 09 November 2005 23:26, Jesse Allen wrote: > On 11/8/05, Raphael <[EMAIL PROTECTED]> wrote: > > Hi, > > > > Changelog: > > - add I64 modifier support on msvcrt *printf functions > > - correct ll modifier support on msvcrt *printf functions &g

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Raphael
> parser first pass. > i think the same :) anyway i have added is_color on output_param if you want to try ... :p (i think only a few few few games may have problems with that this sizzle on input params) Regards, Raphael pgpgisYgrvxMg.pgp Description: PGP signature

[d3d8] D3DCOLOR fixup + bug fix

2005-11-02 Thread Raphael
Hi, Same as the previous wined3d patch + minor fix on UBYTE4 handling Regards, Raphael ? d3d8.dll.dbg.c Index: d3d8_private.h === RCS file: /home/wine/wine/dlls/d3d8/d3d8_private.h,v retrieving revision 1.68 diff -u -r1.68

Re: [d3d8] FillVertexShaderInputARBHW wrong color order for D3DCOLOR?

2005-11-02 Thread Raphael
xample2.asp http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx81_c/directx_cpp/Graphics/Reference/CPP/D3D/ShaderMacros/D3DVSD_REG.asp Regards, Raphael

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-29 Thread Raphael
e maximum of the slow cases for each gfx card (who don't perform the same way for tricky VS code) Regards, Raphael pgpEMNXWY3kY6.pgp Description: PGP signature

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-29 Thread Raphael
VB on input who should be the majority of the cases. > Stefan Keep the god job :) Regards, Raphael pgpgxWHiuXbjY.pgp Description: PGP signature

[dbghelp] continue dwarf support:try 2

2005-10-13 Thread Raphael
Hi, On Monday 10 October 2005 09:06, Raphael wrote: > Changelog: > - begin of dwarf debug lines parsing > - better robustness > - support of unamed syms > - better traces > > TODO: > - find a clean way to handle forward declarations > - debug lines parsing

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