Re: Are we the reason Apple isn't helping us?

2012-03-11 Thread Ralph Little
Hi, One of the reasons I suspect for filing a "proper" bug report in this case is to discern what the core problem is. If Wine headers and Objective C headers do not co-operate, the solution is the arbitration of a mutually acceptable solution, not the assumption of a (not unbiased) party as

Re: Are we the reason Apple isn't helping us?

2012-03-11 Thread Ralph Little
Hi, Well, I'm a general lurker and small contributer in my own way. I'm looking at one bug and have requested help from wine-devel in the past. So, in a nutshell, I consider myself an outsider of the general crew. Therefore, I'm going to be a bit more forthright about my response to this post

Re: Profiing windows apps

2012-02-08 Thread Ralph Little
Hi, > Also please attach a full +ddraw log to the bug report. If it is too big > compress it. bzip2 should do a pretty decent job, if all fails try lrzip. OK, done! > If the testing doesn't reveal anything, look out for IDirectDraw::GetCaps > calls in the logs or IDirect3Dx::EnumZBufferFormats.

Re: Profiing windows apps

2012-02-02 Thread Ralph Little
uch appreciated. Ralph > > From: Stefan Dösinger >To: wine-devel@winehq.org; Ralph Little >Sent: Wednesday, February 1, 2012 11:52:15 AM >Subject: Re: Profiing windows apps > >Hi, > >Am Dienstag, 31. Januar 2012, 21:51:01 schrieb Ralph Little:

Re: Profiing windows apps

2012-01-31 Thread Ralph Little
f only we could see the source :D Cheers, Ralph > > From: Stefan Dösinger >To: wine-devel@winehq.org; Ralph Little >Sent: Tuesday, January 31, 2012 12:08:51 PM >Subject: Re: Profiing windows apps > >Am Dienstag, 31. Januar 2012, 17:29:23

Profiing windows apps

2012-01-31 Thread Ralph Little
Hi, I'm looking at bug #9672 again in the The Sims. The app crashes early on during initialisation in DirectDraw. The problem occurs after CreateSurface returns an error, since it would appear that the DDSURFACEDESC passed into the call is foobar. This would lead me to conclude that something on

Re: Question about ddraw implemtation

2011-05-13 Thread Ralph Little
Hi, On 11-05-13 10:15 AM, Henri Verbeet wrote: On 13 May 2011 19:03, Ralph Little wrote: trace:ddraw:CreateSurface DDSURF dwFlags(124) Is that correct? It doesn't have DDSD_PIXELFORMAT set. No scrap that last message, my original trace was incorrect. A typo meant I was outputtin

Re: Question about ddraw implemtation

2011-05-13 Thread Ralph Little
Hi, On 13 May 2011 19:03, Ralph Little wrote: trace:ddraw:CreateSurface DDSURF dwFlags(124) Is that correct? It doesn't have DDSD_PIXELFORMAT set. Wait, you're right. I misread what the code was doing. /* No pixelformat given? Use the current screen format */

Re: Question about ddraw implemtation

2011-05-13 Thread Ralph Little
Hi, On 11-05-13 03:33 AM, Stefan Dösinger wrote: On Friday 13 May 2011 01:36:09 Ralph Little wrote: Hi, Further to my last post, I can confirm that the pixelformat structure is completely empty. A quick dump of the DDPIXELFORMAT structure shows that: Can you show us the entire DDSURFACEDESC2

Re: Question about ddraw implemtation

2011-05-12 Thread Ralph Little
Hi, Further to my last post, I can confirm that the pixelformat structure is completely empty. A quick dump of the DDPIXELFORMAT structure shows that: = trace:ddraw:PixelFormat_DD2WineD3D =dwSize = 32, sizeof(32) trace:ddraw:PixelFormat_DD2WineD3D ===

Question about ddraw implemtation

2011-05-12 Thread Ralph Little
Hi, I have been looking into bug #9672 regarding a crash on startup of The Sims. Tracing through what is happening, the problem seems to be manifesting in the DirectDraw implementation. The Sims calls CreateSurface() with DDSD->dwFlags & DDSD_PIXELFORMAT set to state that a pixformat is speci