Hi,
One of the reasons I suspect for filing a "proper" bug report in this
case is to discern what the core problem is.
If Wine headers and Objective C headers do not co-operate, the solution
is the arbitration of a mutually acceptable solution, not the assumption
of a (not unbiased) party as
Hi,
Well, I'm a general lurker and small contributer in my own way. I'm
looking at one bug and have requested help from wine-devel in the past.
So, in a nutshell, I consider myself an outsider of the general crew.
Therefore, I'm going to be a bit more forthright about my response to
this post
Hi,
> Also please attach a full +ddraw log to the bug report. If it is too big
> compress it. bzip2 should do a pretty decent job, if all fails try lrzip.
OK, done!
> If the testing doesn't reveal anything, look out for IDirectDraw::GetCaps
> calls in the logs or IDirect3Dx::EnumZBufferFormats.
uch appreciated.
Ralph
>
> From: Stefan Dösinger
>To: wine-devel@winehq.org; Ralph Little
>Sent: Wednesday, February 1, 2012 11:52:15 AM
>Subject: Re: Profiing windows apps
>
>Hi,
>
>Am Dienstag, 31. Januar 2012, 21:51:01 schrieb Ralph Little:
f only we could see the source :D
Cheers,
Ralph
>
> From: Stefan Dösinger
>To: wine-devel@winehq.org; Ralph Little
>Sent: Tuesday, January 31, 2012 12:08:51 PM
>Subject: Re: Profiing windows apps
>
>Am Dienstag, 31. Januar 2012, 17:29:23
Hi,
I'm looking at bug #9672 again in the The Sims.
The app crashes early on during initialisation in DirectDraw. The problem
occurs after CreateSurface returns an error, since it would appear that the
DDSURFACEDESC passed into the call is foobar.
This would lead me to conclude that something on
Hi,
On 11-05-13 10:15 AM, Henri Verbeet wrote:
On 13 May 2011 19:03, Ralph Little wrote:
trace:ddraw:CreateSurface DDSURF dwFlags(124)
Is that correct? It doesn't have DDSD_PIXELFORMAT set.
No scrap that last message, my original trace was incorrect.
A typo meant I was outputtin
Hi,
On 13 May 2011 19:03, Ralph Little wrote:
trace:ddraw:CreateSurface DDSURF dwFlags(124)
Is that correct? It doesn't have DDSD_PIXELFORMAT set.
Wait, you're right. I misread what the code was doing.
/* No pixelformat given? Use the current screen format */
Hi,
On 11-05-13 03:33 AM, Stefan Dösinger wrote:
On Friday 13 May 2011 01:36:09 Ralph Little wrote:
Hi,
Further to my last post, I can confirm that the pixelformat structure is
completely empty.
A quick dump of the DDPIXELFORMAT structure shows that:
Can you show us the entire DDSURFACEDESC2
Hi,
Further to my last post, I can confirm that the pixelformat structure is
completely empty.
A quick dump of the DDPIXELFORMAT structure shows that:
=
trace:ddraw:PixelFormat_DD2WineD3D =dwSize = 32, sizeof(32)
trace:ddraw:PixelFormat_DD2WineD3D ===
Hi,
I have been looking into bug #9672 regarding a crash on startup of The Sims.
Tracing through what is happening, the problem seems to be manifesting
in the DirectDraw implementation.
The Sims calls CreateSurface() with DDSD->dwFlags & DDSD_PIXELFORMAT set
to state that a pixformat is speci
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