Test network under wine

2009-03-07 Thread Oliver aka v1k1ng0
Hello, firstly, I'm sorry for posting in the 3 lists ... I don't know if it is a bug or if some developer can help me. I comment my problem, I've used a game named FML (football manager live) with wine previously, it worked (months ago), I don't remember the version of FML client and wine version :

Re: Bug 3885

2005-12-22 Thread Oliver Stieber
s out. You have proved my theory correct, so I'll see > about making a patch which will correct CheckDeviceFormat(). Basically that > whole function needs a re-write, so I'd rather do it

Re: [wined3d] Code questions

2005-12-20 Thread Oliver Stieber
way off) and stablizing it > before it gets much more unwieldy is due. I'm also willing to help with such > a > task if there is a consensus that it should be done. > I'm just about to start tidying up directx.c, or a

Re: Wine: DirectDraw over Direct3D

2005-12-14 Thread Oliver Stieber
ainst a local buffer. One of the main reasons for the slowness is that the data is being sent over the pci buss and not via AGP. An old ATI driver < 8.18 used double buffering to improve the performance, but turning on double buffering doesn't help with newer drivers. Oliver.

Re: WINED3D / D3D9: SetVertexShader & SetPixelShader should not change the shader's refcount

2005-12-13 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > SetVertexShader & SetPixelShader should not change the shader's > refcount. Verified on win2k, DirectX 9.0c. > > Changelog: > - Don't change the shader's refcount in SetVertexShader & SetPixelShader > > 26c6ae144c6f7e40f7a7c6e3059851819ecf > di

Re: WINED3D / D3D9: SetVertexShader & SetPixelShader should not change the shader's refcount

2005-12-13 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > SetVertexShader & SetPixelShader should not change the shader's > refcount. Verified on win2k, DirectX 9.0c. > > Changelog: > - Don't change the shader's refcount in SetVertexShader & SetPixelShader > > 26c6ae144c6f7e40f7a7c6e3059851819ecf > di

Re: D3DX9 SDK releases, DLL support (CIV4)

2005-11-28 Thread Oliver Stieber
ill depend on these dlls. > You can usually link d3dx9.dll to d3dx9_foo.dll without any problems. Regards, Oliver. > > > Thanks, > Andrei > > > ___ Does your mail provider give you FREE antivirus protection? Get Yahoo! Mail http://uk.mail.yahoo.com

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-26 Thread Oliver Stieber
ems. > Wasn't there also the idea of running WineD3D in Vista to allow the new 3D > Desktop to run with full OpenGL support? I think Oliver mentioned this > somewhere. So long as the dll doesn't need to be signed (or we can find someone to sign it!)

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-11-25 Thread Oliver Stieber
to waste (a lot!) of my time. If wines WGL implementation is fully implemented then it may be a good idea switching to wgl, a wgl implemenatation would also make debugging much easier because wined3d can be run under windows to isolate problems. Nick Burns also started work on a wgl version

Re: WINED3DFMT_R5G6B5 - is it RGB or BGR

2005-11-24 Thread Oliver Stieber
eds correcting but I think the other colours are correct, at least the 888 oned and 1555 texture formats. Ghost recon is also affected by this http://bugs.winehq.org/show_bug.cgi?id=3779 Oliver. > Stefan > > > ___

Re: [wined3d] pixel shader cross compiler [3] resend

2005-11-22 Thread Oliver Stieber
The code was coppied from d3d8 so I asssumed it was correct, I'll go through and recheck everything. Thanks, Oliver. --- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > > +typedef FLOAT D3DMATRIX44[4][4]; > > +typedef FLOAT D3DMATRIX43[4][3]; > > +typedef FLOAT

Re: OpenGL bug in 0.9.1

2005-11-22 Thread Oliver Stieber
--- Daniel <[EMAIL PROTECTED]> wrote: > On Tue, Nov 22, 2005 at 02:05:07PM +0000, Oliver Stieber wrote: > > >From ATI's documentation on pbuffers, but still about glx and X11 > > [...] > > To use pbuffers, you need a custom version of "libGL.so.1.

Re: OpenGL bug in 0.9.1

2005-11-22 Thread Oliver Stieber
on calls. To use pbuffers, you need a custom version of "libGL.so.1.2" installed - including our GLX 1.3 emulation code. Our driver installation tool will automatically do that for you. NOTE: Your application will report GLX version 1.2 on glXQueryVersion.

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Oliver Stieber
--- Raphael <[EMAIL PROTECTED]> wrote: > On Monday 21 November 2005 12:30, Oliver Stieber wrote: > > --- Raphael <[EMAIL PROTECTED]> wrote: > > > On Sunday 20 November 2005 18:28, Daniel wrote: > > > > Hi, > > > > > > > > to Oli

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > > Any idea what NVBF format is? Creating the texture anyway doesn't seem to > > help so there are > other > > things stopping Battlefiel 2 from starting. > > > > Oliver. > >From what

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > > > it > > > completely), the music hangs (filed bug 3853),

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Oliver Stieber
--- Raphael <[EMAIL PROTECTED]> wrote: > On Sunday 20 November 2005 18:28, Daniel wrote: > > Hi, > > > > to Oliver Stiebel and anyone else interested: > > I reported about a bug in wine 20050930 in October. Then Oliver suggested > > he might write a lit

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode -

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
--- Jonathan Ernst <[EMAIL PROTECTED]> wrote: > Le dimanche 20 novembre 2005 à 18:57 +0100, [EMAIL PROTECTED] a écrit : > > On Sun, 20 Nov 2005 18:33:53 +0100, Oliver Stieber > > <[EMAIL PROTECTED]> wrote: > > > > > I've just tried at it app

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
just crashes (installer _and_ > game). ;-) Those odd formats are stopping Battlefiel 2 from starting too, so it's handy having another test case! Oliver. ___ Yahoo! Model Search 2005 - Find the next catwal

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote: > > Yes, it's kill MBR when run it as a regular user. > > Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups' > in a mail ? brw-rw 1 root disk 3, 0 Nov 20 17:02

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: > > Hi, > > > > I've updated the directX 8 wrapper with a load more bug fixes notably Max > > payne 2 now works correctly. For anyone who's i

Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Oliver Stieber
ave wiped my MBR logged in as a normal User in wheel group. If this is the problem then I purchsed a new drive because of it last month. Oliver. > > Ciao, Marcus > > > > > > > ___ &g

DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206 T

displaying 'interval' timings in debug info

2005-11-19 Thread Oliver Stieber
Hi, I've got a patch that displays timings between debug messages with TRACE+interval enabled that I'm using for some profiling and thought someone else may be interested. The patch is against dlls/ntdll

Very slow dsound.

2005-11-17 Thread Oliver Stieber
;fileinfo Oliver. ___ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com

Fwd: MDI/sub window support in DirectX

2005-11-14 Thread Oliver Stieber
Hi, Just a quick question about adding MDI/sub window support to DirectX, is it ok to just get the DC of the window and then blit a dib over it or is there a faster/better way? What are we doing about drawing window borders? Oliver

Re: New ati driver problems

2005-11-14 Thread Oliver Stieber
he main menu(The > in-game graphics are fine). The new driver brought quite an performance > improvement in some games(gl117 is faster), some games feel faster, like > Warcraft III in OpenGL mode(I haven't checked the fps). Performance increases are nice so long as they don't bre

problems with dwarf2

2005-11-13 Thread Oliver Stieber
tx(0x10d18,1), for attr(attr:0x3b,form:0xb) trace:dbghelp_dwarf:dwarf2_parse_attr (attr:0x3b,form:0xb) trace:dbghelp_dwarf:dwarf2_parse_attr data1<67> trace:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled attr at ctx(0x10d21,1), for attr(attr:0x40,form:0xa) trace:dbghelp_dwarf:dwarf2_parse_attr (attr:0x40,fo

Re: [DDraw] Fix AoE2 font rendering (in most cases)

2005-11-13 Thread Oliver Stieber
le using the X11 > engine we currently have). Hi, Does this fix bug http://bugs.winehq.org/show_bug.cgi?id=2666 including the problems with warblade? Oliver. > Lionel > > Changelog: > - use the front buffer palette for DC operations on off-screen buffers > > -- >

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote: > > On Mon, 7 Nov 2005, Oliver Stieber wrote: > > >> Except for the fuzzyness (which is not there running windows) I > >> cannot see eny difference. > > > Can you send me a screen shot. > >

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Peter Berg Larsen <[EMAIL PROTECTED]> wrote: > > On Mon, 7 Nov 2005, Oliver Stieber wrote: > > > I would be greatfull if anyone with DirectX 8 games or applications that > > currently work or > they > > would like to get working could test the patch

Re: DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > > I would be greatfull if anyone with DirectX 8 games or applications that > > currently work or > they > > would like to get working could test the patch and report back any errors > > they come across. > > > Before patch: > Warcraft 3 not p

[wined3d] prevent outof range lookup in DrawStridedSlow - 2

2005-11-06 Thread Oliver Stieber
--- Oliver Stieber <[EMAIL PROTECTED]> wrote: The if (coordIdx > 15) warning is incorrect as generated coordinates can have coordIdx > s that are much higher, this can be verified by running the fr-025-final2 demo (http://www.scene.org/file.php?file=/demos/groups/farb-rausch/fr-02

DirectX 8 wrapper for wined3d

2005-11-06 Thread Oliver Stieber
h DirectX 8 games or applications that currently work or they would like to get working could test the patch and report back any errors they come across. The patch is against Wine cvs 2005-11-05 and can be downloaded from https://sourceforge.net/project/shownotes.php?release_id=368929 for the

Re: [wined3d] D3DCOLOR fixup begin

2005-11-04 Thread Oliver Stieber
games may have problems with that this sizzle on > input params) > Having slept on the problem I don't think many games (if any) are going to use ARGB colours for anything other than the diffuse and specular colour inputs, all the textures will be in

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Oliver Stieber
--- Oliver Stieber <[EMAIL PROTECTED]> wrote: > > --- Raphael <[EMAIL PROTECTED]> wrote: > > > Hi, > > > > Changelog: > > - defined D3DCOLOR_B macros to access byte values of D3DCOLOR > > - use D3DCOLOR macros instead of using shift + m

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Oliver Stieber
utput and not just the input colours, that should also get around the is_colour problem. > Todo: > - check shader declaration while compiling VShader to value is_color > parameter (Oliver have you an idea how to do that ?) > - implement a fixup code for drawPrimitiveSlow and

Re: [d3d8] FillVertexShaderInputARBHW wrong color order for D3DCOLOR?

2005-11-02 Thread Oliver Stieber
software branch of this method wants). > > any ideas? You need to swizel the colour on the outputs of the vertex shader from BGRA to RGBA. Oliver. > > -- > cu > > > ___

Fwd: Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-31 Thread Oliver Stieber
--- Oliver Stieber <[EMAIL PROTECTED]> wrote: > Date: Mon, 31 Oct 2005 15:00:43 + (GMT) > From: Oliver Stieber <[EMAIL PROTECTED]> > Subject: Re: Half-Life 2 / Counter-Strike: Source under Wine > To: James Liggett <[EMAIL PROTECTED]> > > > ---

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-29 Thread Oliver Stieber
seems very slow, even for DrawStridedSlow but DrawStridedSlow will be superseded as soon as the colour fixups are in place. Oliver.. > > Stefan > ___ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-29 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > > One other Question: How slow is DrawStridedSlow? WineD3D uses it because of > > the diffuse ans specular colors. Currently I get only one useable vertex > > into > > DrawIndexedPrimitiveVB from ProcessVertices, the other 5 to draw have their > > va

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-28 Thread Oliver Stieber
sList, it seems like something's not being cleaned up properly. I've got some more notes on the problem kicking around somewhere. Oliver ___ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com

Re: directx 7/8/9

2005-10-28 Thread Oliver Stieber
> > I've started some work on D3DRENDERSTATE_ZVISIBLE and > > D3DRENDERSTATE_VERTEXBLEND, > > D3DRENDERSTATE_VERTEXBLEND is the only one that is commonly used by > > applications. > > Oliver, > > Do you mean you started working also on the DDraw (i.e. D

Re: directx 7/8/9

2005-10-27 Thread Oliver Stieber
hat support the render states. I've started some work on D3DRENDERSTATE_ZVISIBLE and D3DRENDERSTATE_VERTEXBLEND, D3DRENDERSTATE_VERTEXBLEND is the only one that is commonly used by applications. Oliver. > > Greets, > Christian > > -- > Christian Gmeiner > Developer for Rockbox (htt

Re: DirectX9 and Halflife2

2005-10-24 Thread Oliver Stieber
ort any problems you are having in the wines Bugzilla http://bugs.winehq.org I can take a propper look at them for you. Oliver. > > Regards, > Roderick > > -- > Telefonieren Sie schon oder sparen Sie noch? > NEU: GMX Phone_Flat http://www.gmx.net/de/go/telefonie > &

Re: wine ptrace trouble

2005-10-23 Thread Oliver Stieber
/breakpoint trap". > After some debugging sessions I managed to reproduce the problem. > See the attached program(debug.c, simply compile with mingw). > Heart of Darkness uses Securom R2 http://www.gameburnworld.

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Oliver Stieber
x27;m all wet. > - Dan > There's not a huge amount of difference between the possible implementations, the harder bit is compositing the different windows. I think that this should ideally be done in OpenGL with the updates asynchronous and synced to a maximum of the refresh rate of the

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Oliver Stieber
s that I > know of) and then only code the 'fast path' if any. > > > What do other people think? Has anybody started > > looking at fixing this yet? > > I am aware of the issue since WineConf 2004 but never had the time / > motivation / knowledge to fix it.

Re: dlls/wined3d/device.c: IWineD3DDeviceImpl_CreateQuery lost detection of unimplemented query type

2005-10-18 Thread Oliver Stieber
everything else fall again in > the default: case. You patch is correct, the regression was an error on my part. Oliver. > > -- > cu > > --- dlls/wined3d/device.c.orig2005-10-17 21:18:14.0 +0200 > +++ dlls/wined3d/device.c 2005-10-17 21:22:16.000

Fwd: Re: [kernel] correct OpenFile test

2005-10-17 Thread Oliver Stieber
is testing the result of OpenFile against FALSE instead of using TRUE or HFILE_ERROR. VerFindFileA is returing 2 (VFF_FILEINUSE) if OpenFile returns HFILE_ERROR, but it's returning 0 if OpenFile returns FALSE. I think it's a good idea to revert OpenFile and fix VerFindFileA. Oli

Re: [kernel] correct OpenFile test

2005-10-17 Thread Oliver Stieber
are you using and does the test pass? Dmitry has run the test on XP SP1 and it fails with: file.c:1413: Test failed: hFile != FALSE : -1 -1 is HFILE_ERROR and FALSE is 0. Oliver. > Maxime > > > On Mon, 2005-10-17 at 15:20 +0100, Oliver Stieber wrote: > > --- Dmitry

Re: [kernel] correct OpenFile test

2005-10-17 Thread Oliver Stieber
--- Dmitry Timoshkov <[EMAIL PROTECTED]> wrote: > "Oliver Stieber" <[EMAIL PROTECTED]> wrote: > > > > file.c:1413: Test failed: hFile != FALSE : -1 > > > > -1 is HFILE_ERROR and FALSE is 0 (defined in windef.h), is this running > > th

Re: [kernel] correct OpenFile test

2005-10-17 Thread Oliver Stieber
pub/nolf/NOLFDemo.zip) > > > > Did you run the test on a real Windows machine or just have read MSDN? > > On XP SP1 the test fails (I replaced GetLastError() by the returned hFile): > > file.c:1413: Test failed: hFile != FALSE : -1 -1 is HFILE_ERROR and FALSE i

Re: [kernel] correct OpenFile test

2005-10-17 Thread Oliver Stieber
--- Dmitry Timoshkov <[EMAIL PROTECTED]> wrote: > "Oliver Stieber" <[EMAIL PROTECTED]> wrote: > > >This patch corrects the test for OpenFile with a style of OF_EXIST. The > > test should fail if > the > > function returns anything other tha

Help debugging a SEH

2005-10-17 Thread Oliver Stieber
last time. This is preventing me from stepping out into Perimiers code so I can see what may be causing the problem. Any ideas on howto debug this one. Thanks, Oliver. ___ To help you stay safe and secure

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-16 Thread Oliver Stieber
for Direct3D7? I can't find > anything > on msdn, only some fragments. > Nope, I've done a bit of googling and can't find anything, not even someone with the SDK. Oliver ___ To help you stay safe a

Re: [PATCH] wined3d VideoRam registry setting

2005-10-16 Thread Oliver Stieber
--- Fabian Bieler <[EMAIL PROTECTED]> wrote: > On Sunday 16 October 2005 17:22, Oliver Stieber wrote: > > ATI and NVidia both have extensions to X that return the total video memory > > on the card, other options include using code from the DRI project, and > > I&#x

regression in kernel OpenFile

2005-10-16 Thread Oliver Stieber
Hi, This patch http://www.winehq.org/pipermail/wine-patches/2005-October/021218.html causes regression in 'No One Lives Forever Demo' Method to reproduce: Download 'No One Lives Forever Mega Mix Demo - Version 1.002' from http://www.noonelivesforever.com/downloads/ (ftp://ftp.lith.com/pub/no

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-16 Thread Oliver Stieber
texData); if ((void *)(&myVertexData[2]) == (void *)(vertexData + (2 * stride))) { printf("Success\n"); } } You'll have to use the FVF of the vertex buffer's D3DVERTEXBUFFERDESC to work out it's stride size. Oliver. > > Stefan >

Re: [PATCH] wined3d VideoRam registry setting

2005-10-16 Thread Oliver Stieber
e to relate to the size of the on-board memory if the driver uses paging. I would say that it's worse than nothing, letting the user select how much memory they have installed via winecfg is a better option. Oliver. > Regards,

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Sat, Oct 15, 2005 at 08:13:24PM +0100, Oliver Stieber wrote: > > We could do that, or we could signal the other thread an tell it to release > > the context which > > should cut down on the context switching, I

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
si.gmxhome.de/ee-shot.png You should be able to get rid of the lines by adjusting the glTranslatef(0.9 / This->stateBlock->viewport.Width, -0.9 / This->stateBlock->viewport.Height, 0); in drawprim.c. The current code isn't quite right, Oliver. __

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Sat, Oct 15, 2005 at 07:30:34PM +0100, Oliver Stieber wrote: > > Add the OpenGL context to the device structure. > > Make a per-device critical section. > > Whenever a call is made enter the critical section > > T

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Wined3d isn't thread safe yet. Threading will cause lots of problems > > because when you call MakeActive with the OpenGL context it only makes the > > context active on the current thread so when you switch threads you may be > > using a differe

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
the current active context is the same as the context on the device. If not then make the device context active. I wanted to finish state management before making things threadsafe and support multiple devices per thread. Oliver. > > Li

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-15 Thread Oliver Stieber
urrent devices, unless the application is using one device per thread, because the OpenGL context isn't being switched when the device changes. Oliver. > > Thanks, > Stefan > ___ How much free photo s

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-14 Thread Oliver Stieber
IWineD3DVertexBuffer* pVertexBuffer, UINT dwStartVertex, UINT Stride) { IWineD3DDeviceImpl_SetStreamSource(device, 0, pVertexBuffer, dwStartVertex * Stride, Stride); /* The rest of the code making up IWineD3DDeviceImpl_DrawIndex

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Oliver Stieber
ly slow on my ATI radeon M9, some GL calls take a lot of time, but > it looks correct. A screenshot can be found at > ftp://doesi.gmxhome.de/ee-movie.png. > I've got a hack that should make those kind of blits faster. http://www.winehq.org/pipermail/wine-p

Re: [daniel: OpenGL bug in 20050930]

2005-10-12 Thread Oliver Stieber
. > Hi, This seems weird, glxinfo says that glXChooseFBConfig should return something but err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) says that it isn't, I've checked through the code and it all looks pretty standard stuff. I'll put together a l

Re: Ping

2005-10-12 Thread Oliver Stieber
--- Daniel <[EMAIL PROTECTED]> wrote: > Is there anyone that actually receives my mails? > Which emails, the last two emails I recieved from you were: Debian packages and [daniel: OpenGL bug in 20050930] Oliver. > con

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-12 Thread Oliver Stieber
d to create my own window when constructing the Direct3DDevice if > necessary. Using the X11 root window caused a crash due to an invalid X11 > call. You should be able to use GetDesktopWindow() in wine to get the root window. Oliver. > ___ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-12 Thread Oliver Stieber
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Tue, Oct 11, 2005 at 10:24:58PM +0200, Stefan Dösinger wrote: > > WineD3D can't create a device without a Window. For DirectDraw and D3D7 > > running without a Window is valid, at least to a certain extent. The D3D > > light test does so, and som

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-12 Thread Oliver Stieber
> go, or should I try to modify WineD3D for this purpose? > It doesn't look like it, the only CreateWindow in ddraw is in surface_user.c when OWN_WINDOW is set, the comments note that OWN_WINDOW no longer works because of threading issues. > Stefan > > (I CCed this mail

Re: Problem with D3D9 CreateDevice

2005-09-28 Thread Oliver Stieber
--- Mark Hatsell <[EMAIL PROTECTED]> wrote: > "Oliver Stieber" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > > > > I believe all top level windows should have a valid visual ID. > My application is an MDI application and the Direc

Re: Problem with D3D9 CreateDevice

2005-09-28 Thread Oliver Stieber
ks around the device texture format compatibility problems as a stop-gap until format detection is reworked and working properly. Oliver. > > > > > Any help much appreciated. > > > > Mark > > Hope it helps a bit > > Karsten > > > > >

Re: Problem with D3D9 CreateDevice

2005-09-28 Thread Oliver Stieber
ve all top level windows should have a valid visual ID. Can you tell me what your passing in as the creation parameters, if your creating a window and using it's HWND when creating a device or expecting DirectX 9 to create the device for you, and if your application is MDI or not. Thanks,

Re: Wine CVS as of 9/25/2005 Kills Notes

2005-09-26 Thread Oliver Stieber
--- Kevin DeKorte <[EMAIL PROTECTED]> wrote: > On Monday 26 September 2005 06:50 pm, Kevin DeKorte wrote: > > On Monday 26 September 2005 05:43 pm, Troy Rollo wrote: > > > On Tue, 27 Sep 2005 08:53, Kevin DeKorte wrote: > > > > Here is a patch that fixes the "Call from 0x4154ba5c to unimplemented

Re: Wine CVS as of 9/25/2005 Kills Notes

2005-09-26 Thread Oliver Stieber
irectory? > > > > Yes > I've found that switching off usp10 in the dlls overrides works fine (even if you don't have a copy of usp10.dll) Oliver. ___ Yahoo! Messenger - NEW

Re: build errors

2005-09-26 Thread Oliver Stieber
problem. I can no longer use .so's from older builds of wine with the current tree (which means I have to merge all my local changes, and merge any regression tests). Not sure what the cause of the problem it though. Oliver. > > > ___ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com

Re: memory leak detection patch (usable for

2005-09-23 Thread Oliver Stieber
dump_allocated_memory There's a possibility that WINEs heap management is going to be improved at some point by keeping all small allocations together and caching them to improve performance and reduce fragmentation. I'm not sure how much this is vaporware but it could be fairy

Re: D3D7 -> WineD3D

2005-09-21 Thread Oliver Stieber
d Release the DC for the surface. > > http://www.winehq.org/pipermail/wine-patches/2005-September/020829.html > I've seen it, but I've spent all my time hacking on D3D7->WineD3D > Great.. Oliver > Stefan > > >

Re: D3D7 -> WineD3D

2005-09-21 Thread Oliver Stieber
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > > It's almost ready for DirectX 8 but there quite a bit of work intergrating > > things with ddraw surfaces before DirectX 7 can be moved over. > I decided to give it a try without thinking for a long time, and I've made > little progress

Re: Documentation volunteer(s) needed

2005-09-21 Thread Oliver Stieber
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > > > I'm just about to put it into wined3d, I can have a look at backporting it > > to d3d7 but the idea is to get d3d7 using wined3d at some point. > That would be certainly interesting. Is wined3d ready for this yet? It would > make muc

Re: Documentation volunteer(s) needed

2005-09-20 Thread Oliver Stieber
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > > > You need to turn on backbuffers / backingstore in your xf86config and those > > two functions were reasonable fast (so long as you don't play mess around > > with the transfer modes) older driver (can't renember which version) > Does

Re: Documentation volunteer(s) needed

2005-09-20 Thread Oliver Stieber
reases performance when locking the backbuffer Option "backingstore" "true" ... EndSection I've got a hack to go into wined3d that speeds up locking the backbuffer by not bothering to read it if it's just been cleared, this get's movies using DirectX and back

Re: Empire Earth continued

2005-09-08 Thread Oliver Stieber
t; the structures used by the libs and the structures exported to the app are > different. > > Well, on the Wine side, I can hack on these thing, but on Windows? > You should be able to do an AddRef + Release ref. Oliver. _

Re: Empire Earth continued

2005-09-08 Thread Oliver Stieber
x27;ll do some more tests and submit a patch. > by the sound of things an internal reference is missing, up until 6 a reference should be kept, preventing the surface from being released at 5. Oliver. > Stefan > > > __

Re: Help with a patch needed

2005-09-07 Thread Oliver Stieber
CLUSIVE|DDSCL_NORMAL|DDSCL_SETFOCUSWINDOW))) { TRACE("(%p) : Call to SetCooperativeLevel failed: cooplevel != DDSCL_EXCLUSIVE|DDSCL_NORMAL|DDSCL_SETFOCUSWINDOW, returning DDERR_INVALIDPARAMS); return DDERR_INVALIDPARAMS; } that way if returning an error is causing some

Re: Installers freezing - ole, games

2005-09-07 Thread Oliver Stieber
that are for multi-cd installers, but I haven't gotten far enough to > find out. Anyway, GTA is just a single dvd. > That's pretty much the setup I have here too, (well gentoo but everything else is the same) Oliver. > > ___ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com

Re: Installers freezing - ole, games

2005-09-07 Thread Oliver Stieber
installer to see the error. > > Hopefully it is just the known error I described. > > It freezes before that... > > Yeah, I don't know what's wrong. Oliver said he's been able to install > GTA, and I just tried CVS with Marcus' patch w/ no effect. I guess

Re: fake directx 9c instead of 9b (needed for rFactor Config)

2005-09-07 Thread Oliver Stieber
--- Christoph Frick <[EMAIL PROTECTED]> wrote: > hi gents. > > The attached patch sets the version for directx to 9C (instead of 9B). > The rF\ Config.exe from the game rFactor (www.rfactor.net) needs this to > work. After that change i was able to successfully run the config and > configure the

Re: Suggestions for improvement of the emulator

2005-09-06 Thread Oliver Stieber
. > > If I was going to to do some DirectX hacking I would be more inclined > to send my patch to Oliver first rather than sending it to Julliard > because 1) I know Oliver is the defacto maintainer right now and 2) If > he has uncommitted patches in his tree then my changes could re

DirectX status update....

2005-09-06 Thread Oliver Stieber
spec. Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more information about moving d3d8 over to wined3d and the improvements that have been made. Oliver. ___

Re: Re: Wined3d: added A2R10G10B10 and D3DFMT_D24FS8

2005-09-06 Thread Oliver Stieber
--- Karsten Elfenbein <[EMAIL PROTECTED]> wrote: That looks fine, thanks. > Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions. > > Karsten > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROT

Re: Wined3d: added A2R10G10B10 and D3DFMT_D24FS8

2005-09-03 Thread Oliver Stieber
Pixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom - This->lockedRect.top) - 1, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, This->resource.allocatedMemory); when unlocking the back buffer Thanks, Oliver. > Changelog: > * added A2R10G10

Re: wined3d - d3d9 regression testing 7_12_2005

2005-08-30 Thread Oliver Stieber
Fonts are > > > messed up, and some rendering problems, but it does run for me. > > > Battlefront has a crashing problem I know Oliver knows how to fix. > > Battlefield renders really fine if you disable the vertex shaders in > > winecfg. > > The only remaining

Re: wined3d - d3d9 regression testing 7_12_2005

2005-08-30 Thread Oliver Stieber
> > look correct, and I noticed in one of the patches Oliver changed them. He's > > probably right, but just in case its worth a test > > > > Try changing > > glTranslatef(0.9 / This->stateBlock->viewport.Width, -0.9 / > > This->stateBlock->viewpor

Re: The recent include/wine/wined3d_types.h changes

2005-08-26 Thread Oliver Stieber
--- Gerald Pfeifer <[EMAIL PROTECTED]> wrote: > The following patch to include/wine/wined3d_types.h > > triggers the following warning in IDirect3D8Impl_CreateDevice(): > > directx.c:670: warning: assignment from incompatible pointer type > directx.c:678: warning: assignment from incompati

wine error with 'wine client error:d: write: Bad file descriptor'

2005-08-24 Thread Oliver Mössinger
eone help me to run the program? thanks Oliver Mössinger fixme:wtsapi:WTSEnumerateSessionsA Stub (nil) 0x 0x0001 0x406d822c 0x406d8238 fixme:wtsapi:WTSFreeMemory Stub (nil) fixme:wtsapi:WTSEnumerateSessionsA Stub (nil) 0x 0x0001 0x406d823c 0x406d8248 fixme

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