Re: d3drs_wrap[0-7] ???

2004-10-21 Thread N. Dahn
> Well it seems only an activation flag, so no specific code > So, i this it should a code like that: > > case D3DRS_WRAP0: > TRACE("Wrap Activation Flag for TextureStage 0 to %04x (QRST)\n", (DWORD) Value); > > break; > > and in TSS wraping mngt (IDirect3DDevice8Impl_SetTextureStageState

Re: d3drs_wrap[0-7] ???

2004-10-21 Thread N. Dahn
Hopefully this isnt the case, and according to this http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_using_9bn7.asp i have luck for this time i think. :) Comments? Okay, i think i got one step further: on gamedev.net i found the suggestion to use glTexPar