> Well it seems only an activation flag, so no specific code
> So, i this it should a code like that:
>
> case D3DRS_WRAP0:
> TRACE("Wrap Activation Flag for TextureStage 0 to %04x (QRST)\n", (DWORD) Value);
>
> break;
>
> and in TSS wraping mngt (IDirect3DDevice8Impl_SetTextureStageState
Hopefully this isnt the case, and according to this
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_using_9bn7.asp
i have luck for this time i think. :) Comments?
Okay, i think i got one step further: on gamedev.net i found the
suggestion to use glTexPar