On Fri, Apr 5, 2013 at 6:34 PM, Maxime Sednaoui wrote:
> Hi,
>
> First, I already asked for the same thing at the forum where I've been
> told to post here for my question
> Link here : http://forum.winehq.org/viewtopic.php?f=8&t=18675
>
> I have a Windows executable that load a really simple DLL
On Fri, Jun 15, 2012 at 11:59 PM, John Emmas wrote:
>
> On 15 Jun 2012, at 10:41, Michael Stefaniuc wrote:
>
>> Hello John!
>>
>> On 06/15/2012 06:22 AM, John Emmas wrote:
>>> Firstly, I'm not a Linux user. I'm a Windows programmer but I have a
>>> passing knowledge of Linux (and several friends
On Wed, Jun 6, 2012 at 3:36 PM, Vincent Povirk wrote:
>> It is not so much the technical details that are the problem.
>>
>> It is the LEGAL problems and potential legal problems that are at the root
>> of my complaint.
>>
>> Telling me that I have the technical details wrong does not help. I hav
On Mon, Feb 20, 2012 at 12:17 PM, Dmitry Timoshkov wrote:
> prateek papriwal wrote:
>
>> can anyone suggest me how to get knowledge of windows API's and Wine
>> Internals. I am reading the documentation provided on the site but i am
>> finding it hard to grasp the things .. if u can suggest me so
> I'm not sure about some of the false positives you mention
> 'Product' should be 'Produkt' IMHO
Produkt is old spelling, Product is correct now (see for example wikipedia).
> Waveform doesn't really look like a false positive
Waveform could be translated as Golfvorm, though in context of the W
On Fri, Feb 17, 2012 at 8:02 AM, Francois Gouget wrote:
> On Fri, 17 Feb 2012, Matijn Woudt wrote:
> [...]
>> Francois: The untranslated errors at the consistency are almost all
>> because of the use of english words in dutch. Would it be OK if I send
>> you the L number
On Fri, Feb 17, 2012 at 12:40 AM, Sven Baars wrote:
> On 16-02-2012 at 7:55 PM, Matijn Woudt wrote:
>> I'd like to help get the dutch translation to 100%, but I would need
>> to filter out the false positives first.
> I started with this a while ago, but every time
On Thu, Feb 16, 2012 at 7:13 PM, Francois Gouget wrote:
>> Wine 1.4 is making good progress. Unfortunately we still have a lot of
>> translations that are quite incomplete and have no active translators,
>> thus making Wine unusable in many countries. You track progress on
>> this page:
>>
>>
On Sat, Jan 28, 2012 at 2:12 AM, Ken Stephens wrote:
>
> I get the following error when trying to load HRBlock software:
>
>
>
> [kens@atlas HRBlock2011]$ wine tcauto.exe
> err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
> sure that ntlm_auth >= 3.0.25 is in your path
On Thu, Jan 12, 2012 at 9:50 AM, wrote:
> Hi,
>
> Thanks to all five users who sent me data.
>
> I've a new testbot job.
> Please download mmdevapi_test32|64.exe
> http://testbot.winehq.org/JobDetails.pl?Key=16386
>
> you don't need a microphone, just a capture capable sound card, unlike
> testb
On Wed, Jan 11, 2012 at 9:51 AM, wrote:
> Hi,
>
> you don't need a microphone, just a capture capable sound card, unlike
> testbot.
>
> Please download mmdevapi_test32|64.exe from testbot:
> http://testbot.winehq.org/JobDetails.pl?Key=16376
> run:
> mmdevapi_test capture
> and post or send me th
On Tue, Jan 10, 2012 at 11:00 PM, Marcus Meissner wrote:
>
> The workshop elements we introduced in the last years are however more the
> direction to go.
> So something of a workshop is my best bet at keeping interest.
>
>
> Question is whether we can find workshop style things besides "fixin
On Thu, Nov 24, 2011 at 8:27 PM, Kane Jade wrote:
> Perhaps the program Zynamics BinNavi is useful to analyze the win32
> applications, etc:
> Zynamics BinNavi is the primary binary code reverse engineering tool based
> on graph visualization
Hi,
Most likely this is your own software and you're
On Mon, Nov 14, 2011 at 2:29 PM, wrote:
> Hi,
>
> Please test mmdevapi again using testbot job #15369
> with exclusive mode disabled.
With exclusive mode enabled (both 32bit and 64bit):
render: 884 tests executed (0 marked as todo, 49 failures), 1 skipped.
With exclusive mode disabled:
32bit: r
2009, 12:00 AM (GMT +02:00). I guess that's probably the same
trick the bad guys have used...
Kind regards,
Matijn Woudt
From my Win7 x64 with a Soundblaster X-Fi:
D:\Downloads>mmdevapi_test64.exe capture
capture.c:208: Returned periods: 10.0 ms 3.0 ms
capture.c:220: pwfx: 0067A8C0
capture.c:221: Tag: fffe
capture.c:222: bits: 32
capture.c:223: chan: 2
capture.c:224: rate: 48000
capture.c:225: align:
On Thu, Jun 30, 2011 at 4:52 PM, Austin English wrote:
> 2011/6/30 :
>>> Ok, try with a modified header:
>>>
>>
>> OK no problem, i will try later today. But i don't think it's a bug
>> in applicability of those patches. I began with wine testing 2 years
>> ago and did many regression tests, reve
On Wed, Nov 24, 2010 at 11:37 PM, Henri Verbeet wrote:
> On 24 November 2010 23:34, Matijn Woudt wrote:
>> That's what I had in mind first too, but I couldn't figure out how to
>> get that handle over to device_init (in d3d9) where the window is used
>> too.
>&g
On Wed, Nov 24, 2010 at 11:30 PM, Henri Verbeet wrote:
> On 23 November 2010 23:57, Matijn Woudt wrote:
>> I have created a patch that uses a dummy window. Please let me know if
>> this is what you had in mind. It works for the game I created the
>> original patch for.
&
On Sun, Nov 21, 2010 at 8:23 PM, Roderick Colenbrander
wrote:
> On Sat, Nov 20, 2010 at 3:17 AM, Stefan Dösinger
> wrote:
>> Am Donnerstag 18 November 2010, 16:41:53 schrieb Matijn Woudt:
>>> There's only 1 difference, the first one really shows a window with
>&
On Thu, Nov 18, 2010 at 3:35 PM, Henri Verbeet wrote:
> On 18 November 2010 15:05, Matijn Woudt wrote:
>> For the implementation, we might be able to detect this inside
>> CreateDevice, and skip the creation of a swapchain. Not sure if that's
>> a correct fix thoug
y render to the
> 'root_window'? I guess you can't ..
>
> Roderick
>
> On Sun, Nov 14, 2010 at 3:33 PM, Matijn Woudt wrote:
>> On Mon, Nov 15, 2010 at 12:06 AM, Roderick Colenbrander
>> wrote:
>>> Hi Matijn,
>>>
>>> What 3D API i
ght. I'd really like to fix this bug,
but if the patch isn't right I don't have a clue how to fix it 'the
right way'.
Any hints?
Thanks,
Matijn
ps. Trial for the game is available at:
http://www.sandlotgames.com/w5/hearts_medicine_season_1.html (200MB),
after installing r
On Fri, Aug 13, 2010 at 3:03 PM, wrote:
> Hi,
>
> I found out that some machines ignore
> set c audio all off
> which was in the testsuite, while others react to it and even
> update the system preferences volume mixer control if
> it happens to be open.
>
> I don't know whether that difference d
Test results from Windows 7 x64:
I tried with original audio CD, and a burned copy, mcicda_test.exe and
mcicda_test64.exe, and they all give:
mcicda.c:270: CD length 46:20:53
mcicda.c:325: track #1 length 118107ms
mcicda.c:392: Tests skipped: Got no mixed data+audio CD.
mcicda.c:410: last track l
On Tue, Jun 8, 2010 at 3:09 PM, Marvin wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testb
> I totally agree (and have already talked to Francois a few times about this)
> that we need a nicer/better way for translators to help us out.
Could it be integrated in http://source.winehq.org/transl/index.php?
Having some sort of edit button there allowing people to translate it
without having
On Thu, May 20, 2010 at 3:54 AM, Hin-Tak Leung wrote:
> Saulius Krasuckas wrote:
>>
>> I sorry for stepping into Alexandre's or Dmitry's shoes, but..
>>
>> * On Tue, 18 May 2010, Hin-Tak Leung wrote:
>>>
>>> So it seems that setupgs.exe is mis-compiled under wine with win7 sdk but
>>> just happene
On Thu, Apr 15, 2010 at 11:23 AM, Stefan Dösinger
wrote:
>
> Am 14.04.2010 um 20:45 schrieb Jason Green:
>> FYI, we encountered a game a while back which used a few shaders that
>> depended on being compiled with a particular version for d3dx9_##.dll.
>> There was a compiler bug which the game
On Wed, Apr 14, 2010 at 7:30 PM, Roderick Colenbrander
wrote:
> On Wed, Apr 14, 2010 at 7:22 PM, Matijn Woudt wrote:
>> On Wed, Apr 14, 2010 at 6:47 PM, Matteo Bruni
>> wrote:
>>>> dlls/wineshader doesn't exist in that tree?
>>>>
>>>
>
On Wed, Apr 14, 2010 at 7:29 PM, Henri Verbeet wrote:
> On 14 April 2010 17:19, Matijn Woudt wrote:
>> I have thought about using LLVM, but I don't like it because of:
>> 1) Having another wine dependency (~40MB for me on ubuntu)
>> 2) Code generated by LLVM will
On Wed, Apr 14, 2010 at 6:47 PM, Matteo Bruni wrote:
>> dlls/wineshader doesn't exist in that tree?
>>
>
> Check if you are in the correct branch (should be the "compiler"
> branch in his tree).
>
Right, my mistake.
>>> Lastly, a bit on testing the compiler. I'm not sure trying to get
>>> exactl
On Wed, Apr 14, 2010 at 5:59 PM, Matteo Bruni wrote:
> 2010/4/14 Matijn Woudt :
>> On Wed, Apr 14, 2010 at 4:27 PM, Stefan Dösinger
>> wrote:
>>>
>>> Am 14.04.2010 um 15:44 schrieb Henri Verbeet:
>>>
>>>> On 14 April 2010 15:07, Stefa
On Wed, Apr 14, 2010 at 4:51 PM, Roderick Colenbrander
wrote:
> On Wed, Apr 14, 2010 at 4:38 PM, Matijn Woudt wrote:
>> On Wed, Apr 14, 2010 at 4:27 PM, Stefan Dösinger
>> wrote:
>>>
>>> Am 14.04.2010 um 15:44 schrieb Henri Verbeet:
>>>
>>&
On Wed, Apr 14, 2010 at 4:27 PM, Stefan Dösinger wrote:
>
> Am 14.04.2010 um 15:44 schrieb Henri Verbeet:
>
>> On 14 April 2010 15:07, Stefan Dösinger wrote:
3) Implement the compiler in d3dcompiler_xx.
>>> I wrote a basic HLSL compiler as university project in 2008, this is where
>>> part
On Wed, Apr 14, 2010 at 3:07 PM, Stefan Dösinger wrote:
>
> Am 14.04.2010 um 13:08 schrieb Matijn Woudt:
>> 2) Move the assembler to d3dcompiler_xx.dll and forward calls from
>> d3dx9. This is needed because the assembler and compiler can share the
>> same bytecode writer
Hi,
I'm about to implement the HLSL compiler, but I want to make sure I'm
taking the right direction.
For the compiler:
preprocessor(wpp)->hlslparser/compiler(lex/bison)->bytecode
writer(same as for the shader assembler).
Now the question is where to implement the compiler. It can be called
from a
(to the list this time)
On Fri, Jul 17, 2009 at 1:54 AM, Ben Klein wrote:
> 2009/7/16 Hin-Tak Leung :
>> I have decided against responding to the chinese thread (so much
>> mis-information, ignorance and wrongful entitlement in it, and little
>> substance), but I like to point out that the wenqu
can be a single quote within
two double quotes, and the other way around.
I've attached a patch for this behaviour, is it ready to send to wine-patches?
Matijn Woudt
From 6064f93f1d0479efa5da627045c693dde8d69f8c Mon Sep 17 00:00:00 2001
From: Matijn Woudt
Date: Wed, 3 Jun 2009 12:42:21 +02
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