Re: Patch to make X11DRV_GetAsyncKeyState work for TacOps
Mike McCormack wrote on Thu, Jan 25, 2007 at 06:42:25PM +0900: > > Martin Cracauer wrote: > > >The game "TacOps" (a standalone 2D wargame, not to be mixed up with > >the Unreal mod "Tac Ops") uses home-grown scrollbars. They have > >autorepeat, t
Patch to make X11DRV_GetAsyncKeyState work for TacOps
//www.cons.org/cracauer/wine-tacops-2.diff Martin -- %%%%%%% Martin Cracauerhttp://www.cons.org/cracauer/ FreeBSD - where you want to go, today. http://www.freebsd.org/ Index: dlls/winex11.drv/keyboard.c === RCS file: /home/