Re: wined3d: Add Nvidia 8800GTX detection

2010-07-20 Thread Luke Bratch
rds that support it, while sticking with the existing hard coded values and code layout for those that don't. I would appreciate any comments. Thanks Luke Bratch [1] http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt Allow-accurate-Nvidia-memory-detection.patch Description: Binary data

Fw: Need a temporary list moderator

2009-06-01 Thread Luke Bratch
--- On Thu, 28/5/09, Luke Bratch wrote: > In a couple of weeks I'm going to be travelling around > India for about a month, from 14th June - 17th July, so I'll > need somebody to cover list moderation during that period. > > It's a simple task; you just need to

Need a temporary list moderator

2009-05-28 Thread Luke Bratch
Hi all In a couple of weeks I'm going to be travelling around India for about a month, from 14th June - 17th July, so I'll need somebody to cover list moderation during that period. It's a simple task; you just need to bring up a web page for each list a couple of times per day, and single ou

Re: Users posting to wine-bugs

2008-11-01 Thread Luke Bratch
--- On Sat, 1/11/08, Matt Perry <[EMAIL PROTECTED]> wrote: > wine-devel seems like a good candidate. What is the nature of the > emails that people are sending back to wine-bugs when they are > responding? Does it look like they are trying to add comments for the > bug? Yes it's people trying to

Users posting to wine-bugs

2008-11-01 Thread Luke Bratch
with a message to post in Bugzilla instead? I ask this in wine-devel as I'm not sure who is the actual administrator of the lists are. Thanks Luke Bratch

Re: wine-announce and wine-users getting hammered

2008-04-23 Thread Luke Bratch
--- On Wed, 23/4/08, Marcus Meissner <[EMAIL PROTECTED]> wrote: > No it is going around, but also stopping... > > I had hundreds of such mails on my private and company > accounts (and > lists), but they stopped again. Indeed, it's completely stopped today. Sorry for the noise. Luke __

wine-announce and wine-users getting hammered

2008-04-22 Thread Luke Bratch
Hi I do the moderation for these lists, and wine-accounce and wine-users are getting absolutely hammered with notification error messages today (in the order of around 15 per minute all day long). I've been clearing these out, but perhaps this is an indication of someone targeting these lists?

Re: [1/7] D3D9: Add a non-shader reversed fog test

2008-02-25 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Ok, I found the problem. I was missing a check if > the formats are different at > all, I sent a new patch Sorry I didn't reply to your last mail in time :) This new patch works fine, thank you. ___

[1/7] D3D9: Add a non-shader reversed fog test

2008-02-24 Thread Luke Bratch
Something in this patch set breaks Peggle (Steam game, comes with The Orange Box) when it's running in software rendering mode. There is just a whole lot of: fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_X8R8G8B8 to WINED3DFMT_X8R8G8B8 Printed

Please change Bugzilla email settings for wine-bugs

2008-01-12 Thread Luke Bratch
> Yes, the templates for the emails are in git with the > rest of bugzilla. We just need to be carefull to not > throw off anything that parses these mails. Patches > welcome. I'll have a look and submit a patch. > We could change that mailinglist to not accept mail > from anything else than bugz

Please change Bugzilla email settings for wine-bugs

2008-01-10 Thread Luke Bratch
Whilst on the subject of Bugzilla email settings, is it possible to add a message to Bugzilla emails asking users not to reply, but to post in Bugzilla? There's now often up to 5 replies a day sent directly to [EMAIL PROTECTED], instead of being posted in Bugzilla. Thanks, Luke _

#winehq admin troubles

2007-11-05 Thread Luke Bratch
Chris Morgan wrote: > Allowing this kind of behavior to continue reflects poorly on us as a > community. I'd like to suggest that this be the last time we hear > about issues like this. If it happens again I'd like to propose a > graduated scale of irc channel bans, starting at one month, for > Vi

iexplore proxy server

2007-11-01 Thread Luke Bratch
this the correct/only way to do this? Thanks Luke Bratch ___ Yahoo! Answers - Got a question? Someone out there knows the answer. Try it now. http://uk.answers.yahoo.com/ proxy.patch Description: 843534684-proxy.patch

iexplore text input

2007-10-18 Thread Luke Bratch
Hi all As you probably know, text input in iexplore isn't working at the moment, and hasn't worked since this commmit: http://source.winehq.org/git/wine.git/?a=commit;h=92b3cab7916445d79d2559e4b580f99e3b0de479 (Found by Simon in this bug: http://bugs.winehq.org/show_bug.cgi?id=9746) I've posted

gphoto2.ds: remove camera import UI

2007-08-22 Thread Luke Bratch
--- Alexandre Julliard wrote: > > Rather than remove all that nearly-working code, > > how about keeping it, adding the winecfg option, > > and making it default to off for now? > > That option is much too specific to go in winecfg, it's > something most > users don't care about. What you could d

msvcr80 support!

2007-07-31 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Windows Live messenger still refuses to start. Do I have to do anything > special(other than updating wine), or should I report a bug for this: > > /usr/src/wine/linux/wine msnmsgr.exe > fixme:actctx:parse_depend_manifests Could not find dependent

Re: New Gecko package

2007-05-28 Thread Luke Bratch
--- Jacek Caban <[EMAIL PROTECTED]> wrote: > Thanks a lot for testing! You've found a serious > problem with handling > https protocol (shame on Mozilla build system). I've > fixed it and did > serious changes in the package. I hope it's a final > version of the package: > > http://gerwazy.lo3.wr

Re: New Gecko package

2007-05-22 Thread Luke Bratch
--- Jacek Caban <[EMAIL PROTECTED]> wrote: > Okay, I think I found the fix. I've uploaded a new > package. It's the > same URL as before: > http://gerwazy.lo3.wroc.pl/~jcaban/wine/wine_gecko.tar.bz2 > It fixes the crash for me. Yup this fixes that problem for me, however I've found another regress

New Gecko package

2007-05-17 Thread Luke Bratch
> I'm interested in > regressions, so just a simple test if app that worked before still works > will be fine. I've given it a test, and found the following: - When setting that URL in HKCU\Software\Wine\MSHTML, it will download but fail to install. - Extracting it to install it manually works, a

WineD3D: Make CreateCubeTexture fail when not supported

2007-03-28 Thread Luke Bratch
> Not tested under Windows (does _anyone_ besides me have a Matrox? :) - > would be nice if someone with either an MGA or an really ancient GPU > could run the test on windows (if the pool=0 trace has an hr!=0 you got > one of those ancient cards :). CCing to wine-devel for that reason. Somewhe

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > For half-life 2 I'd suggest back buffer for now > because nowadays it renders on > AUX buffers which is faster than the context switch > for pbuffers. Once fbos > work with that game they should be used. Thanks - backbuffer indeed works fine with

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Montag 05 März 2007 06:56 schrieb Pavel Troller: > > > > without an annoying graphics glitch causing > parts of > > > > > > skies to be > > > > > > > replaced with some bogus contents like white, > black, > > > > > > mirrors of a part of > > > >

Current wine and HL2 family - well done!

2007-03-04 Thread Luke Bratch
> without an annoying graphics glitch causing parts of skies to be > replaced with some bogus contents like white, black, mirrors of a part of > ground etc. Are you finding no errors at all? In Counter-Strike: Source, when running in anything above DX7 mode, on the map "de_aztec", the screen is o

[1/10] - [10/10] WineD3D

2007-02-15 Thread Luke Bratch
> Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some > Nvidia SDK demos are completly fixed! How did you test 3DMark2006? When I try and run it, it tells me I need Pixel Shader 2.0 support. I have UseGLSL set to enabled and OffscreenRenderMode set to fbo, and the Pixel Shade