rds that support it, while sticking with the existing hard coded
values and code layout for those that don't.
I would appreciate any comments.
Thanks
Luke Bratch
[1] http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
Allow-accurate-Nvidia-memory-detection.patch
Description: Binary data
--- On Thu, 28/5/09, Luke Bratch wrote:
> In a couple of weeks I'm going to be travelling around
> India for about a month, from 14th June - 17th July, so I'll
> need somebody to cover list moderation during that period.
>
> It's a simple task; you just need to
Hi all
In a couple of weeks I'm going to be travelling around India for about a month,
from 14th June - 17th July, so I'll need somebody to cover list moderation
during that period.
It's a simple task; you just need to bring up a web page for each list a couple
of times per day, and single ou
--- On Sat, 1/11/08, Matt Perry <[EMAIL PROTECTED]> wrote:
> wine-devel seems like a good candidate. What is the nature of the
> emails that people are sending back to wine-bugs when they are
> responding? Does it look like they are trying to add comments for the
> bug?
Yes it's people trying to
with a message to post in Bugzilla
instead?
I ask this in wine-devel as I'm not sure who is the actual administrator of the
lists are.
Thanks
Luke Bratch
--- On Wed, 23/4/08, Marcus Meissner <[EMAIL PROTECTED]> wrote:
> No it is going around, but also stopping...
>
> I had hundreds of such mails on my private and company
> accounts (and
> lists), but they stopped again.
Indeed, it's completely stopped today. Sorry for the noise.
Luke
__
Hi
I do the moderation for these lists, and wine-accounce and wine-users are
getting absolutely hammered with notification error messages today (in the
order of around 15 per minute all day long).
I've been clearing these out, but perhaps this is an indication of someone
targeting these lists?
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Ok, I found the problem. I was missing a check if
> the formats are different at
> all, I sent a new patch
Sorry I didn't reply to your last mail in time :)
This new patch works fine, thank you.
___
Something in this patch set breaks Peggle (Steam game,
comes with The Orange Box) when it's running in
software rendering mode.
There is just a whole lot of:
fixme:d3d_surface:surface_convert_format Cannot find a
conversion function from format WINED3DFMT_X8R8G8B8 to
WINED3DFMT_X8R8G8B8
Printed
> Yes, the templates for the emails are in git with
the
> rest of bugzilla. We just need to be carefull to not
> throw off anything that parses these mails. Patches
> welcome.
I'll have a look and submit a patch.
> We could change that mailinglist to not accept mail
> from anything else than bugz
Whilst on the subject of Bugzilla email settings, is
it possible to add a message to Bugzilla emails asking
users not to reply, but to post in Bugzilla?
There's now often up to 5 replies a day sent directly
to [EMAIL PROTECTED], instead of being posted in
Bugzilla.
Thanks,
Luke
_
Chris Morgan wrote:
> Allowing this kind of behavior to continue reflects
poorly on us as a
> community. I'd like to suggest that this be the last
time we hear
> about issues like this. If it happens again I'd like
to propose a
> graduated scale of irc channel bans, starting at one
month, for
> Vi
this the correct/only way to do this?
Thanks
Luke Bratch
___
Yahoo! Answers - Got a question? Someone out there knows the answer. Try it
now.
http://uk.answers.yahoo.com/
proxy.patch
Description: 843534684-proxy.patch
Hi all
As you probably know, text input in iexplore isn't
working at the moment, and hasn't worked since this
commmit:
http://source.winehq.org/git/wine.git/?a=commit;h=92b3cab7916445d79d2559e4b580f99e3b0de479
(Found by Simon in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9746)
I've posted
--- Alexandre Julliard wrote:
> > Rather than remove all that nearly-working code,
> > how about keeping it, adding the winecfg option,
> > and making it default to off for now?
>
> That option is much too specific to go in winecfg,
it's > something most
> users don't care about. What you could d
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Windows Live messenger still refuses to start. Do I
have to do anything
> special(other than updating wine), or should I
report a bug for this:
>
> /usr/src/wine/linux/wine msnmsgr.exe
> fixme:actctx:parse_depend_manifests Could not find
dependent
--- Jacek Caban <[EMAIL PROTECTED]> wrote:
> Thanks a lot for testing! You've found a serious
> problem with handling
> https protocol (shame on Mozilla build system). I've
> fixed it and did
> serious changes in the package. I hope it's a final
> version of the package:
>
>
http://gerwazy.lo3.wr
--- Jacek Caban <[EMAIL PROTECTED]> wrote:
> Okay, I think I found the fix. I've uploaded a new
> package. It's the
> same URL as before:
>
http://gerwazy.lo3.wroc.pl/~jcaban/wine/wine_gecko.tar.bz2
> It fixes the crash for me.
Yup this fixes that problem for me, however I've found
another regress
> I'm interested in
> regressions, so just a simple test if app that
worked before still works
> will be fine.
I've given it a test, and found the following:
- When setting that URL in HKCU\Software\Wine\MSHTML,
it will download but fail to install.
- Extracting it to install it manually works, a
> Not tested under Windows (does _anyone_ besides me
have a Matrox? :) -
> would be nice if someone with either an MGA or an
really ancient GPU
> could run the test on windows (if the pool=0 trace
has an hr!=0 you got
> one of those ancient cards :). CCing to wine-devel
for that reason.
Somewhe
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> For half-life 2 I'd suggest back buffer for now
> because nowadays it renders on
> AUX buffers which is faster than the context switch
> for pbuffers. Once fbos
> work with that game they should be used.
Thanks - backbuffer indeed works fine with
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Montag 05 März 2007 06:56 schrieb Pavel Troller:
> > > > without an annoying graphics glitch causing
> parts of
> > >
> > > skies to be
> > >
> > > > replaced with some bogus contents like white,
> black,
> > >
> > > mirrors of a part of
> > >
>
> without an annoying graphics glitch causing parts of
skies to be
> replaced with some bogus contents like white, black,
mirrors of a part of
> ground etc.
Are you finding no errors at all? In Counter-Strike:
Source, when running in anything above DX7 mode, on
the map "de_aztec", the screen is o
> Wow, great work! 3DMark 2006 with fbo looks
realy coool!! And some
> Nvidia SDK demos are completly fixed!
How did you test 3DMark2006? When I try and run it,
it tells me I need Pixel Shader 2.0 support.
I have UseGLSL set to enabled and OffscreenRenderMode
set to fbo, and the Pixel Shade
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