>> So I was wondering what the proper way to fix this would be? Should
>> this be made overrideable by a registry setting for certain games? Or
>> should the GL check be changed? Or is that software emulated vertex
>> blending patch needed to correctly fix the issue?
>
> The correct fix is to imple
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is set to zero on
my videocard (Geforce 6800), whereas a windows box returns 4.
I found this old post conc
(resend after subscribing to the ML - if the first post comes through,
pls excuse the spam then :P )
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is se
On Sat, Jun 13, 2009 at 4:53 PM, Jeff Zaroyko wrote:
>
> On Sun, Jun 14, 2009 at 12:43 AM, Karl Vogel wrote:
> > In ran into a problem with a game, Dark Age of Camelot, where it locked up
> > after logging into the game. After some tracing it became apparent that the
> >
In ran into a problem with a game, Dark Age of Camelot, where it locked up
after logging into the game. After some tracing it became apparent that the
game was trying to read bytes from /dev/random, but due to me working
remotely on the computer, not enough entropy was generated which stalled the
g
Had to apply the following patch to be able to run the 20031016 cvs.
Without this patch I always got the following error:
wine: failed to initialize: wine/wine/dlls/ntdll.dll.so: undefined
symbol: GetCurrentProcessId
Am running on an NPTL platform (Fedora Core Beta3 v0.95)
Index: dlls/ntdll/th