Hi. I'm trying to set up a minimal implementation that will allow to run
Assasin's Creed III.
It uses these 2 functions:
dxgi.dll.CreateDXGIFactory1
d3d11.dll.D3D11CreateDevice
See http://bugs.winehq.org/show_bug.cgi?id=24517
I need an advice on how to implement CreateDXGIFactory1 without duplic
Hi. I'm trying to set up a minimal implementation that will allow to run
Assasin's Creed III.
It uses these 2 functions:
dxgi.dll.CreateDXGIFactory1
d3d11.dll.D3D11CreateDevice
See http://bugs.winehq.org/show_bug.cgi?id=24517
I need an advice on how to implement CreateDXGIFactory1 without duplic
I also have this. Only attach works for me:
http://www.winehq.org/pipermail/wine-devel/2012-July/096217.html
On 21 July 2012 23:46, John Edmonds wrote:
> I'm using 64-bit Ubuntu 12.04. I built and installed wine using the
> instructions from http://wiki.winehq.org/WineOn64bit. Whenever I try to
ead of DSF.
On 7 July 2012 13:53, John Yani wrote:
> Attach works. Thanks!
Attach works. Thanks!
So, you didn't try to build wine? Installed wine also works for me.
Maybe it's because I'm building on chrooted Ubuntu x32 and run on Ubuntu x64?
I tried "WINELOADER=./wine winedbg --gdb notepad"
And its output is the same as "./wine winedbg --gdb notepad"
oadedModulesW64 If this happens, bump the number in mod
0023:0024: create thread I @0x7ebe233c
Maybe winedbg wrapper is not exactly the same? How do I tell winedbg
wrapper to use wine from the specific folder?
On 7 July 2012 13:17, Marcus Meissner wrote:
> On Sat, Jul 07, 2012 at 01:11:42PM
Did you mean './wine winedbg --gdb notepad'? Because I can't find winedbg
binary.
I tried to run wine under gdb and failed. Using multiprocess gdb I
endup with weird trace:
0xf7ffd430
0x7bc846f9
0x7bc8480f
0x7bc84855
0x7bc42a94
0x7bc433b1
0x7b8772f7
0x7ebab89b
0x7bc80014
0x7bc8005d
Where 0x7** addresses are not co
NFS requests "Size" and "FreeSpace" fields. Not sure if it require
them to be set.
So, is this patch good?
On 28 June 2012 22:17, Hans Leidekker wrote:
> On Thu, 2012-06-28 at 21:53 +0300, John Yani wrote:
>> +static void fill_logicaldisk( struct table *table )
>> +{
>> + static const WCHAR caption[] =
>> + {'C',':',0};
>> + static co
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