> This is not something within GSOC scope in my opinion, I expect you will
> need 6 weeks alone to get up to speed with the concepts of msi and patching.
>
> In general I think it's better to identify a small set of APIs to implement
> or improve instead of aiming for a broad goal like "improving .
Wine-devel,
Still looking at my options for summer projects and I thought this
might be a good one
that would work towards my goal of improving gaming for folks. As
always, comments
and critiques are very appreciated.
I would request that, in addition to commenting on the general idea,
that peopl
> I am still skeptical about the directx conformance test part. For one part,
> we already
> have this: It's our regular unit tests, to be found in dlls/d3d?/tests/*,
> dlls/ddraw/tests/*,
> etc.
OK -- it would definitely not make sense to redo the work if the tests
are completed to satisfaction
> A lot of the work is already done:
> http://bugs.winehq.org/attachment.cgi?id=22871. There's a stub
> dxdiag.exe already in wine, and last year some students from UCLA
> coded a relatively functional dxdiag.exe. It's not yet in wine,
> though.
>
> I don't think it would take a GSOC amount of work
I've written a proposal for what my plan would be regarding
implementation of Wine's dxdiag based on my own thoughts and the
suggestions of other wine-devel list members. I plan to submit
proposals for other projects as well but before I write them I'd like
to get a better feel for what's expected
On Tue, Mar 30, 2010 at 6:11 PM, Edward Savage wrote:
>
>
> Sorry this is a little off topic from D3D but maybe what the OP is
> looking for.
>
> I'm not sure how easy it is but .net 3.5 sp1 is currently a blocker
> for several high profile games that would otherwise work well with
> Wine, and ma
I've done a little bit of research on Direct3D. Having seen how easy
the tutorial at http://www.directxtutorial.com/ is, I think I'd like
to propose the following: a 3D benchmarking program that would allow
users and developers to determine what aspects of WineD3D are the
slowest so that they can b
> (Correction: I've never worked on D3D :-)
Fair enough, I just noted that you were listed as a possible mentor
for that project so I figured you'd be the person to ask.
> Sure, you could find and fix tons of problems that way, I bet.
Well that's good to hear. If that can help the Wine hackers w
Firstly, thanks to Roderick for the prompt reply. I had a feeling that
my ideas were a little much. :-)
That being said, I've again gone over the list of possible projects on
the Summer of Code page and one that particularly piqued my interest
was "Direct3D - Conformance / Performance / Interact
Hello wine-devel,
My name is John and I'm a computer science major at the University of
Minnesota, Twin Cities campus. I've made quite a bit of use of Wine before
(and I have purchased Crossover) and I'm inspired to give something back to
the project.
I have fairly ambitious goals for myself (may
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