> Am Samstag, 31. Mai 2008 17:03:13 schrieb Michael Karcher:
>> > Anyway it makes wine stop crashing when programs tries to do something
>> > crazy like this. Stefan Dösinger asked me to put a HeapAlloc all
>> memory
>> > between the two Release's to check if the memory of ddraw object would
>> be
On Saturday 31 May 2008 14:57:25 Michael Karcher wrote:
> Am Samstag, den 31.05.2008, 12:08 +0200 schrieb Jens Albretsen:
> The patch looks like it would work as advertised, but the following
>
> snippet in the testcase smells fishy:
> > +static unsigned long getRefcou
On Saturday 24 May 2008 17:30:47 Stefan Dösinger wrote:
> > +ref = getRefcount(lpDD);
> > +ok(ref == 1, "Got refcount %ld, expected 2\n", ref);
> > +
> > +IDirectDraw_Release(lpDD);
> > +
> > +ref = getRefcount(lpDD);
> > +ok(ref == 0, "Got refcount %ld, expected 1\n", ref);
>
>
On Friday 23 May 2008 06:35:22 you wrote:
> Jens Albretsen wrote:
> > On Thursday 22 May 2008 23:56:42 you wrote:
> >> I don't have a compiler on my windows box, nor do I have cross
> >> development tools on my linux box, but if you get me an exe I can test
>
ll see
if the test fails or what? Anyway without the patch we just get a crash.
> On 5/22/08, Jens Albretsen <[EMAIL PROTECTED]> wrote:
> > On Thursday 22 May 2008 23:39:33 you wrote:
> >> On 5/22/08, Jens Albretsen <[EMAIL PROTECTED]> wrote:
> >> > I
On Thursday 22 May 2008 21:46:03 Alexander Dorofeyev wrote:
> Jens Albretsen wrote:
> > Changelog:
> >
> > Fixed Failure when texture was loading onto itself.
> > Fixes in part d3d7 regression bug #13277.
> > Still need to find a way to make d3d7 stay aliv
<< snip >>
> > of course even if CreateSurface doesn't addref the publically visible
> > refcount, it could still hold some internal reference to prevent the
> > ddraw object from beeing destroyed. If that's the case, we need an
> > additional test showing that the ddraw object survives even thoug
On Thursday 22 May 2008 20:08:57 you wrote:
> Am Donnerstag, 22. Mai 2008 19:17:34 schrieb Jens Albretsen:
> > Well, as remember this the normal procedure of d3d, textures, surfaces
> > and streams is to hold on to ddraw/d3d until everything is destroyed or
> > the
On Thursday 22 May 2008 16:55:31 Stefan Dösinger wrote:
> Am Donnerstag, 22. Mai 2008 16:17:26 schrieb Jens Albretsen:
> > Changelog:
> > d3d1-7 surfaces was not ref counting ddraw so if there was surface and
> > ddraw was released, wine would kill everything. Now the Ret
On Tuesday 29 April 2008 22:25:48 Stefan Dösinger wrote:
> Am Dienstag, 29. April 2008 19:04:55 schrieb Jens Albretsen:
> > Changelog:
> > Fix for old games that sets a Ortho matrix with z range from 0-0 or in
> > other word with no range, which does'nt make any sense
On Tuesday 29 April 2008 22:25:48 Stefan Dösinger wrote:
> Am Dienstag, 29. April 2008 19:04:55 schrieb Jens Albretsen:
> > Changelog:
> > Fix for old games that sets a Ortho matrix with z range from 0-0 or in
> > other word with no range, which does'nt make any sense
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