No, not exactly. There are several things in wine I don't know yet (eg
what does GEN_EVENT do exactly / what are these critical-sections / etc.).
But I think doing mouse-warping in 3 states and across different
functions is much to complicated and while it works great in MaxPayne,
it behaves str
ok I see now that my warp-replacement isn't that much of an improvement.
(stuff similar to 'if(a!=b) a=b;' set me in an agressive state about
replacing (-: ). Thank you for explaining things, this gives me a better
starting point for further work. I'd really like the joystick to work in
that ga
No, not exactly. There are several things in wine I don't know yet (eg
what does GEN_EVENT do exactly / what are these critical-sections / etc.).
But I think doing mouse-warping in 3 states and across different
functions is much to complicated and while it works great in MaxPayne,
it behaves str
again, I'm sorry if messages appear twice...
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/input/ref/ifaces/idirectinputdevice9/GetDeviceState.asp
says it should return this error. btw GetDeviceData in mouse.c returns
this errorcode as well. WWII-Online (you c