D3DXCreateTeapot

2010-07-19 Thread Ian Macfarlane
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch. Regards Ian

Dates in Wine announcement

2009-01-06 Thread Ian Macfarlane
Very small suggestion - it would be helpful to have dates included somewhere (preferably near the top) of the wine announce pages, for example: http://www.winehq.org/announce/1.1.12 This will let people who come to it via search engines know what date this particular release was made on, without

Wine forums page links

2008-05-20 Thread Ian Macfarlane
The page http://www.winehq.org/site/forums needs to link to the new forums at http://forum.winehq.org/ (it does, but just in the site-wide sidebar not the page body). Regards, Ian

Wine1.0 and LGPLv3?

2008-03-19 Thread Ian Macfarlane
why LGPLv3 would be detrimental to WINE (for example, I can't see any reason CodeWeavers would dislike any of the new provisions, which mostly target troll companies), and numerous reasons why it would be a good thing. Ian Macfarlane ps: Here's the email I sent about this some time ba

Re: WWN license issue

2008-01-16 Thread Ian Macfarlane
there is a reason it needs to be v3. > > Zachary Goldberg wrote: > > On Jan 15, 2008 9:58 AM, Ian Macfarlane <[EMAIL PROTECTED]> wrote: > >> At the bottom of each WWN issue (for example, the latest > >> http://www.winehq.org/?issue=339) is the text: > &

WWN license issue

2008-01-15 Thread Ian Macfarlane
At the bottom of each WWN issue (for example, the latest http://www.winehq.org/?issue=339) is the text: "All Kernel Cousin issues and summaries are copyright their original authors, and distributed under the terms of the GNU General Public License, version 2.0. " However, it links to http://www.g

AMD release developer tools with DX10 support

2007-08-24 Thread Ian Macfarlane
I hope this is useful for testing DX10 stuff: Snippet: "[AMD] has updated its range of game programming tools, adding in DirectX 10 support to its popular suite" http://www.theinquirer.net/default.aspx?article=41904 Ian

Re: Should Wine move to LGPL 3?

2007-07-13 Thread Ian Macfarlane
vell). As one of the projects that Microsoft would most like to destroy, the added protections in this updated version of the license would seem even more valuable. Kind regards, Ian Macfarlane ps: As a last note to Damjan - all GPL versions have been considered both radical and political when th

The Alky Project

2007-04-23 Thread Ian Macfarlane
aven't seen this yet and would like to know about it - sorry if it's just repeating stuff you already know, but I couldn't find anything in wine.devel about it. Best wishes Ian Macfarlane (I'm not affiliated with any of the stuff mentioned in this email)

HLSL2GLSL

2006-11-15 Thread Ian Macfarlane
ATI has released software called HLSL2GLSL which converts D3D9 High Level Shader Language (HLSL) into the OpenGL equivalent GLSL. It's open source, and appears to be under a BSD license, so may be possible to integrate into WINE (I'm not sure if it's old or new BSD license). The source code is h

HLSL2GLSL

2006-11-15 Thread Ian Macfarlane
ATI has released software called HLSL2GLSL which converts D3D9 High Level Shader Language (HLSL) into the OpenGL equivalent GLSL. It's open source, and appears to be under a BSD license, so may be possible to integrate into WINE (I'm not sure if it's old or new BSD license). The source code is h

HLSL2GLSL

2006-11-15 Thread Ian Macfarlane
ATI has released software called HLSL2GLSL which converts D3D9 High Level Shader Language (HLSL) into the OpenGL equivalent GLSL. It's open source, and appears to be under a BSD license, so may be possible to integrate into WINE (I'm not sure if it's old or new BSD license). The source code is h