Le 28.08.2006 18:10:37, Stefan Dösinger a écrit :
> Do you mean the game releases the texture manually until it is destroyed???
> Urgh. Can you verify that this doesn't come from DllMain() in
> dlls/ddraw/main.c?
Nop I checked, and anyway can't be because this occurs also when switching
resoluti
Le 27.08.2006 19:23:53, Elie Morisse a écrit :
> Refcounting fix, Wine devs tell me if I'm wrong as from now on I get
> something like this w/ The Nomad Soul :
>
> fixme:d3d:IWineD3DDeviceImpl_Release (0x1248028) Device released with
> resources still bound, accep
Le 27.08.2006 21:55:29, Stefan Dösinger a écrit :
> Just asking, does this game hit the This->first_attached != This case? This
> shouldn't happen, I suspect that the refcounting issue is somewhere else.
> Also the This->first_complex == This check should always return true in
> theory.
>
> Can
Le 09.04.2006 12:20:35, Stefan Dösinger a écrit :
> Hello,
> I thought I'd give an overview of the status of the ddraw merge. Well,
> basically it's progressing nicely, and the first huge part of the merge has
> been done. The necessary type changes were made to
> include/wine/wined3d_types.h an