Re : [DDRAW] Only detach surfaces when releasing a non-texture surface attached to a complex root.

2006-08-28 Thread Elie Morisse
Le 28.08.2006 18:10:37, Stefan Dösinger a écrit : > Do you mean the game releases the texture manually until it is destroyed??? > Urgh. Can you verify that this doesn't come from DllMain() in > dlls/ddraw/main.c? Nop I checked, and anyway can't be because this occurs also when switching resoluti

Re : [DDRAW] Only detach surfaces when releasing a non-texture surface attached to a complex root.

2006-08-28 Thread Elie Morisse
Le 27.08.2006 19:23:53, Elie Morisse a écrit : > Refcounting fix, Wine devs tell me if I'm wrong as from now on I get > something like this w/ The Nomad Soul : > > fixme:d3d:IWineD3DDeviceImpl_Release (0x1248028) Device released with > resources still bound, accep

Re : [DDRAW] Only detach surfaces when releasing a non-texture surface attached to a complex root.

2006-08-28 Thread Elie Morisse
Le 27.08.2006 21:55:29, Stefan Dösinger a écrit : > Just asking, does this game hit the This->first_attached != This case? This > shouldn't happen, I suspect that the refcounting issue is somewhere else. > Also the This->first_complex == This check should always return true in > theory. > > Can

Re : DirectDraw status

2006-04-09 Thread Elie Morisse
Le 09.04.2006 12:20:35, Stefan Dösinger a écrit : > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h an