Adminrights...

2004-10-30 Thread Devils Cry
Hey there! I just had an app which i wanted to install, but when i started the setup it gave me an error about the uninstallshield being active and that it has to be turned off. I googled a bit around and found out that this error only occurs if the setup is started by a user without administratio

Re: OpenGL Extension Viewer

2004-10-24 Thread Devils Cry
Shiiit, im that stupid :D Always the same... :P SORRY EVERYBODY!!! heres the link.. http://www.realtech-vr.com/glview/ Cheers :P Nikolas On Sun, 2004-10-24 at 11:51, Uwe Bonnes wrote: > >>>>> "Devils" == Devils Cry <[EMAIL PROTECTED]> writes: > >

OpenGL Extension Viewer

2004-10-23 Thread Devils Cry
Hi there everybody! While browsing the web i found a little tool which i expect to be quite helpfull: the opengl extension viewer. Though its written for windows, it runs perfectly on wine and allows people working on d3d and so on to have a quick overview of the functions. With kind regards Niko

d3drs_multisampleantialias: check for it?

2004-10-23 Thread Devils Cry
Hi again... :/ ^^ So im now moving for the multisampleantialias call... ive found the gl_multisample_arb function to be matching, so far, so good. Now while googling for it i only found code examples which check whether multisampling is supported before it is activated. My question: do i need this

Re: msdn: d3drs_wrapn[0-7] ???

2004-10-22 Thread Devils Cry
Well, i aplied the changes raphael suggested and although i dont understand what they do they work :D @David Welch Yeah, already found that out, but thx anyway, i think i understand it a bit better now :) /Me moving on for validateshaders... lets see what that gets :D Cheers Nikolas

Re: msdn: d3drs_wrap[0-7] ???

2004-10-21 Thread Devils Cry
> yes, its strange. having a real demo of use should help a lot Okay, i tested what i did with a game but the game doesnt call it directly so i guess its right what you said, its done be the d3dtss_address thing. Ill have a _very_ close look at it as my understanding of c isnt that deep atm... >

msdn: d3drs_wrap[0-7] ???

2004-10-21 Thread Devils Cry
Hi folks! Im currently working a bit on the d3d8 dll (i know there are currently heavy changes made, just creating some new interfaces) and am now focusing on the d3drs_wrap[0-7] function. I have some problems understanding what it should do, from msdn: [quote] D3DRS_WRAP0 [ie, its the same for w

msdn: d3drs_wrap[0-7] ???

2004-10-21 Thread Devils Cry
Hi folks! Dunno why, but this list regrets my subscriptionrequests. Anyway, lets see if this gets through... Im currently working a bit on the d3d8 dll (i know there are currently heavy changes made, just creating some new interfaces) and am now focusing on the d3drs_wrap[0-7] function. I have s