Hey there!
I just had an app which i wanted to install, but when i started the
setup it gave me an error about the uninstallshield being active and
that it has to be turned off. I googled a bit around and found out that
this error only occurs if the setup is started by a user without
administratio
Shiiit, im that stupid :D Always the same... :P SORRY EVERYBODY!!!
heres the link.. http://www.realtech-vr.com/glview/
Cheers :P
Nikolas
On Sun, 2004-10-24 at 11:51, Uwe Bonnes wrote:
> >>>>> "Devils" == Devils Cry <[EMAIL PROTECTED]> writes:
>
>
Hi there everybody!
While browsing the web i found a little tool which i expect to be quite
helpfull: the opengl extension viewer. Though its written for windows,
it runs perfectly on wine and allows people working on d3d and so on to
have a quick overview of the functions.
With kind regards
Niko
Hi again... :/ ^^
So im now moving for the multisampleantialias call... ive found the
gl_multisample_arb function to be matching, so far, so good. Now while
googling for it i only found code examples which check whether
multisampling is supported before it is activated. My question: do i
need this
Well, i aplied the changes raphael suggested and although i dont
understand what they do they work :D
@David Welch
Yeah, already found that out, but thx anyway, i think i understand it a
bit better now :)
/Me moving on for validateshaders... lets see what that gets :D
Cheers
Nikolas
> yes, its strange. having a real demo of use should help a lot
Okay, i tested what i did with a game but the game doesnt call it
directly so i guess its right what you said, its done be the
d3dtss_address thing. Ill have a _very_ close look at it as my
understanding of c isnt that deep atm...
>
Hi folks!
Im currently working a bit on the d3d8 dll (i know there are currently
heavy changes made, just creating some new interfaces) and am now
focusing on the d3drs_wrap[0-7] function. I have some problems
understanding what it should do, from msdn:
[quote]
D3DRS_WRAP0 [ie, its the same for w
Hi folks!
Dunno why, but this list regrets my subscriptionrequests. Anyway, lets
see if this gets through...
Im currently working a bit on the d3d8 dll (i know there are currently
heavy changes made, just creating some new interfaces) and am now
focusing on the d3drs_wrap[0-7] function. I have s