Juergen,
Sorry for the slow reply. Thanks for responding. Because a couple of people
(including yourself) had bad results with this patch, I've put it on hold for
the moment, except for the alsa-driver part which has now gone into wine CVS.
That alone gives a good improvement on my own system (
On Mon, 7 Nov 2005 09:52:35 +0100
Molle Bestefich <[EMAIL PROTECTED]> wrote:
> Great explanation, thanks!!!
> Greatly appreciated by me and I'm sure a lot others.
Good :-)
> I'm missing a point from your explanation here:
> Why do you even need the hardware play position?
> It seems that the ALS
On Mon, 07 Nov 2005 18:25:49 +
Randall Walls <[EMAIL PROTECTED]> wrote:
> This has since been changed with your patch to:
>
> hw_ptr = This->mmap_ppos;
>
> Just curious if you could shed a bit of light on this. As I said, the
> original patch did not fix my specific problem, but I would cur
reduce underrun problems).
Davin
On Thu, 3 Nov 2005 18:42:50 +1100
Davin McCall <[EMAIL PROTECTED]> wrote:
> Thanks for that -
>
> There was at least one problem with the patch. I've attached a fix for that
> (apply over the top of the previous one).
>
> I don
Davin
On Thu, 3 Nov 2005 18:42:50 +1100
Davin McCall <[EMAIL PROTECTED]> wrote:
> Thanks for that -
>
> There was at least one problem with the patch. I've attached a fix for that
> (apply over the top of the previous one).
>
> I don't get buffer unde
Thanks for that -
There was at least one problem with the patch. I've attached a fix for that
(apply over the top of the previous one).
I don't get buffer underruns in my own testing, but I do get an annoying
clicking noise every so often (seems to be when streaming buffers wrap from the
end b
On Wed, 2 Nov 2005 14:02:55 + (GMT)
Robbert Xerox <[EMAIL PROTECTED]> wrote:
> Hi Davin,Two questions about this:
> the patch fails here at hunk 5 with current cvs.
Works for me... I just made sure I had the latest files from CVS, but there
have been no updates to these files since wine-0.9,
To all those who tested my previous patch, thanks.
I have a new patch which may help to resolve some of the (few) issues which
cropped up. The "length not a multiple of block size" issue has been partially
addressed. Also, buffer underruns should be far less frequent than the previous
patch if
By all means.
Davin
On Mon, 31 Oct 2005 22:06:20 -0800
Dan Kegel <[EMAIL PROTECTED]> wrote:
> I'm seeing a lot of stuttering in the sound for Kid Pix 4; see
> http://bugs.winehq.org/show_bug.cgi?id=3553
> for a log with last night's cvs.
> Should I try your patch?
On Tue, 01 Nov 2005 02:29:25 +
Randall Walls <[EMAIL PROTECTED]> wrote:
> Scratch that after spending about an hour playing Battlezone 2
> tonight (with patch applied) I noticed that certain sounds (mainly
> sounds longer than a few seconds) would exhibit a strange problem with
> the la
n sent in after mine had been accepted, so I guess I got worried - but
you're right, it's too soon (though it is in fact Tuesday in my time zone :-))
Davin
On Mon, 31 Oct 2005 18:07:08 -0700
Jesse Allen <[EMAIL PROTECTED]> wrote:
> On 10/31/05, Davin McCall <[EMAIL PROT
cel inverts the
original waveform; with this patch it doesn't.
Please consider accepting.
Thanks,
- Davin
Changelog:
DSound: PhaseCancel subtracts secondary buffer from primary buffer, not the
other way around.
Davin McCall[EMAIL PROTECTED]
--- wine-0.9-orig/dlls/dsound/mixer.c Mon
factor of blocksize' problem that
Randall Walls mentioned (I see the same message sometimes when I exit
StarCraft).
Will post another test patch here when I've made better progress.
Davin
On Mon, 31 Oct 2005 00:23:17 +1100
Davin McCall <[EMAIL PROTECTED]> wrote:
> Good ne
rors when I patch mixer.c and audio.c. I'm patching against
> the 0.9 release, not against cvs, but I don't think that would matter, I
> don't think that the content of the files has changed since the release.
>
> I'll run through the patch and see if I can spot
Here is the patch.
Davin
On Sun, 30 Oct 2005 15:31:15 +0100
Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall:
> > Good news - I have got it working. It required work in both the mixer and
> > the Wine ALSA sound driver.
Trying again as an inline attachment.
Davin
On Sun, 30 Oct 2005 15:31:15 +0100
Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall:
> > Good news - I have got it working. It required work in both the mixer and
> > the Wine
esn't break anything else - StarCraft is one of the few Windows
apps I actually have :-)
Davin
On Fri, 28 Oct 2005 18:24:36 +1000
Davin McCall <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm trying to sort out sound problems with StarCraft and have made some
> progress
Yes, if sounds are being clipped at the end it does seem like the answer to my
first question is "yes this is wrong". Thanks. I'll keep looking at it.
Davin
On Fri, 28 Oct 2005 16:34:05 +0200
Molle Bestefich <[EMAIL PROTECTED]> wrote:
> Can't offer any help, except to say that I've noticed too
Hi,
I'm trying to sort out sound problems with StarCraft and have made some
progress by hacking around with the "dlls/dsound/mixer.c" file. I'm new to Wine
hacking however, and there's some things in the code which I don't understand
(and others which seem blatantly wrong).
Hopefully someone c
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