Re: D3D Pixel/Vertex shader discussion (for shader model 2.0+)

2006-05-04 Thread Coleman Kane
This gets me excited. I've been working on a Windows->Linux migration project that uses shader API in a mandatory library that we don't have source code for, and in a few months I'll most likely be helping to get this to work. -- Coleman Kane IntelliTree Solutions llc.

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Coleman Kane
w if this might translate down to a D3D call or not that does a size transform at the time of Blit. If you'd like, I'd be willing to help out if I can on getting this working better. Sounds like you've gotten a head start on it. -- Coleman Kane IntelliTree Solutions llc. On Wed, 20

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-02-28 Thread Coleman Kane
my code so I can't fix it. Would the above mentioned BltFast/CopyRect patches deal with code that attempts to provide this feature? -- Coleman Kane IntelliTree Solutions llc.

Re: wine on Intel Xeon processor

2006-02-10 Thread Coleman Kane
r which this is the case... perhaps that is a source of your slowness? -- coleman kane > Ananth M wrote: > > > > > > On 2/10/06, *Ananth M* <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > The wine source code was compiled in the Xeon

Re: *** No rule to make target `../../dlls/d3d9/tests/d3d9_test.exe.so',

2006-02-07 Thread Coleman Kane
Despite this, the DLLs just expose a cross platform API. The code inside opengl32.dll and glut32.dll will probably still be very windows-centric. I think the glut32.dll.so built by WINE actually calls into libGL.so, libGLU.so, and libglut.so in linux/BSD/etc... -- Coleman Kane

Re: dlls/shell32/shfldr_unixfs.c breaks non-GNU/Linux platforms

2006-02-01 Thread Coleman Kane
Perhaps build a configurable option to use canonicalize_file_name if it exists, and fall back on realpath if it doesn't... realpath is supposed to be safe if you use necessary precautions... On Wed, 2006-02-01 at 17:45 +0100, Michael Jung wrote: > Hi Gerald, > > On Wednesday 01 February 2006 16:2

Re: dx9 and shaders

2006-01-31 Thread Coleman Kane
on moving the d3d8 code over to > wined3d. If you have time to help out, all help is usefull :) > One of the usefull things to do before starting to hack on shaders is to > finish the d3d8/d3d9 merge as both can then share the same shader code. > > Roderick > > > On T

dx9 and shaders

2006-01-31 Thread Coleman Kane
organizing this effort here? -- Coleman Kane