Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-28 Thread Claudio Ciccani
Il giorno mer, 28/01/2009 alle 12.34 +0100, Henri Verbeet ha scritto: > 2009/1/28 Paul TBBle Hampson : > > The only position I have on this is that this code exists and if the > > vertex shader code exists, I am unaware of it. The last comment I > > thought I read regarding vertex shaders was that

Re: Re: Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-26 Thread Claudio Ciccani
I found that the reason of the crash was that VBOs were not removed when using drawStridedSlow for vertex blending. Attached is the modified patch, which doesn't make NOLF2 crash. Il giorno lun, 26/01/2009 alle 12.12 +0100, Claudio Ciccani ha scritto: > Il giorno dom, 25/01/2009 alle 23.

Re: Re: D3D: Implement vertex blending in drawStridedSlow

2009-01-26 Thread Claudio Ciccani
Il giorno dom, 25/01/2009 alle 23.19 +0100, David Adam ha scritto: > > > 2009/1/25 Claudio Ciccani > > The patch implements a software fallback for vertex blending > in > drawStridedSlow, fixing Bug #6955. > Although verte