Re: [PATCH 0/3] Add O_DENY* flags to fcntl and cifs

2012-12-10 Thread Christoph Hellwig
On Thu, Dec 06, 2012 at 10:26:28PM +0400, Pavel Shilovsky wrote: > Network filesystems CIFS, SMB2.0, SMB3.0 and NFSv4 have such flags - this > change can benefit cifs and nfs modules. While this change is ok for network > filesystems, itsn't not targeted for local filesystems due security problem

Re: Forward SHLocalAlloc to kernel32 LocalAlloc

2010-03-04 Thread Christoph von Wittich
since v5 this is SHCreateDesktop 200 stdcall -noname SHCreateDesktop(ptr) see http://www.geoffchappell.com/viewer.htm?doc=studies/windows/shell/shell32/api/index.htm Am 07.02.2010 14:29, schrieb Vladimir Pankratov: > > > > > > >

Re: mshtml: allow REG_EXPAND_SZ values for GeckoCabDir

2009-02-16 Thread Christoph von Wittich
Hi Juan, No, I used RegGetValue which expands them for me. Christoph Juan Lang schrieb: > Hi Christoph, > > -/* @@ Wine registry key: HKCU\Software\Wine\MSHTML */ > -res = RegOpenKeyW(HKEY_CURRENT_USER, mshtml_keyW, &hkey); > -if(res != ERROR_SUCCESS) >

Re: Use environment variable WINE_NO_MENU_ENTRIES to prevent menu icon and menu entry creation.

2009-02-06 Thread Christoph Korn
Thank you. I have fixed it and resent the patch to wine-patches. Also I have shortened the environment variable to WINENME. Christoph Korn Detlef Riekenberg schrieb: > On Do, 2009-02-05 at 18:02 +0100, Christoph Korn wrote: >> int PASCAL WinMain (HINSTANCE hInstance, HINSTANCE pr

Re: wine.budgetdedicated.com down?

2009-02-01 Thread Christoph Korn
The latest ubuntu packages are available here: https://launchpad.net/~ubuntu-wine/+archive/ppa Christoph Korn Matt Perry schrieb: > On Sun, Feb 1, 2009 at 8:54 AM, Dan Kegel wrote: >> I can't download debian wine packages from >> wine.budgetdedicated.com today... > &g

Re: Fix wine-bugs mailing list traffic message.

2009-01-20 Thread Christoph Korn
Ok, I did not know there was a CVS/GIT cleanup. Maybe the message is irrelevant anyway. Best regards Christoph Korn Jerome Leclanche schrieb: > It's not hundreds / day (as it's been the past few days due to the > CVS/GIT cleanup), but it's definitely not 10/day either. I

Re: Opengl32: add a test case for WGL_ARB_create_context/opengl3 [try2]

2008-10-10 Thread Christoph Frick
On Fri, Oct 10, 2008 at 10:42:05AM +0200, Roderick Colenbrander wrote: > +/* Try to create an OpenGL 3.0 contet */ content? context? -- cu pgpP3eMPpyjbs.pgp Description: PGP signature

Re: mmio: Do not zero current file position whenever mmioSetBuffer is called

2008-06-04 Thread Christoph Frick
On Tue, Jun 03, 2008 at 07:57:00PM -0700, Matthew D'Asaro wrote: > Instead I set wm->info.lBufOffset to wm->info.lDiskOffset because the > buffer is flushed at the beginning of a call to mmioSetBuffer so > wm->info.lDiskOffset is synchronized with wm->info.lBufOffset and so > wm->info.lDiskOffset

Re: Dan Kegel : winecfg: Restrict dpi slider to sane values.

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 12:54:14PM -0600, Vitaliy Margolen wrote: > For anyone who wants more then 150 they can change that in the registry. > Honestly I've yet to see a single device with such a high DPI! for the fun of it - i run wine at 144 it is one less than i need: 0:32 !1 [EMAIL PROTECTE

Re: [dinput] initial support for BSD's usbhid joysticks

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 08:57:28AM -0600, Vitaliy Margolen wrote: > Please use 4 spaces indentation, no tabs. what happened to original author decides? ;) i will run the uncopied parts through indent once i find the -unreadable flag for it... > > + snprintf(buf, MAX_PATH, FMT_UHIDDEVS,

Re: [dinput] move the common joystick_map_.* methods from joystick_linuxinput.c into device.c

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 08:39:19AM -0600, Vitaliy Margolen wrote: > Christoph Frick wrote: > > diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c > > index 5f927d0..baca0b3 100644 > > --- a/dlls/dinput/device.c > > +++ b/dlls/dinput/device.c > > @@ -

Re: dinput: Limit number of supported axis and buttons [try 2]

2008-04-24 Thread Christoph Frick
On Thu, Apr 24, 2008 at 09:04:11AM -0600, Vitaliy Margolen wrote: ok, don't beat me on this one (i guess i could have asked this also for try one): > +FIXME("Can't support %d axes. Clamping down to 16\n", > newDevice->axes); > ... > +WARN("Can't support %d buttons. Clamping down

Re: dinput: Limit number of supported axis and buttons

2008-04-24 Thread Christoph Frick
On Thu, Apr 24, 2008 at 08:06:07AM -0600, Vitaliy Margolen wrote: > +FIXME("Can't support %d axis. Clamping down to 16\n", > newDevice->axes); FIXME("Can't support %d axes. Clamping down to 16\n", newDevice->axes); -- cu pgpCuOEwa3C1c.pgp Description: PGP signature

Re: ws2_32: Work around the host name resolving to 127.x.x.x when using that for binding.

2008-04-15 Thread Christoph Frick
unix would do it the same way. IANAE... > Which, as Christoph noted, cause windows apps to bind to loopback > addresses, breaking the networking. This only started to happen > recently as recently Linux distros started mapping the machine's > hostname to a loopback address. I d

Re: ws2_32: Work around the host name resolving to 127.x.x.x when using that for binding.

2008-04-14 Thread Christoph Frick
On Mon, Apr 14, 2008 at 04:05:23PM +0200, Kai Blin wrote: Hi Kai, et all, > +static const char magic_loopback_addr[] = {127, 12, 34, 56}; in the past wine used to work quite well with the ip-address configured using the places in the windows registry (msdn or something similar kept an howto for

Re: WineHQ should discourage the use of cracks

2008-03-04 Thread Christoph Frick
On Tue, Mar 04, 2008 at 03:35:11PM +0100, Kai Blin wrote: > No argument on the US part. I'm still convinced that by EU laws, > you're allowed to crack an app you bought in order to make it run on > your software. As this hasn't been tested in court yet, though, I'll > concede. IANAL, but since 2

Re: WineHQ should discourage the use of cracks

2008-03-04 Thread Christoph Frick
On Tue, Mar 04, 2008 at 04:15:10AM -0800, Dan Kegel wrote: > I propose that we change the appdb ratings definitions so that an app > that only works with a crack gets no higher than bronze. how about: give it the next state to gold and add a appdb flag, that states "may only work if some " flag

Re: Usable Wine interface

2008-02-17 Thread Christoph Frick
On Mon, Feb 18, 2008 at 03:30:30PM +0800, Dmitry Timoshkov wrote: > What's the purpose of running 3 full screen games simultaneously? > Perhaps you have to run them with different wine prefixes then. i run all my games in a desktop as big as the root window. this is a must for the game Grand Prix

Re: add HKLM/System/MountedDevices to be added by default

2008-01-17 Thread Christoph Frick
On Thu, Jan 17, 2008 at 02:05:43PM -0800, Lei Zhang wrote: > Patches should be sent to [EMAIL PROTECTED] i know - but it was too late once i pressed CTRL-X. so i convinced myself, that this patch would not go through easy anyway because somebody else would have done the same a long time ago and s

add HKLM/System/MountedDevices to be added by default

2008-01-17 Thread Christoph Frick
this is suggested on quite some places in appdb to make seucrom based games come a litle further --- tools/wine.inf |2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/tools/wine.inf b/tools/wine.inf index c3cb89c..f63fb23 100644 --- a/tools/wine.inf +++ b/tools/wine.inf @@

Re: Wine Direct3D progress

2007-12-20 Thread Christoph Frick
On Thu, Dec 20, 2007 at 03:58:05PM +0100, H. Verbeet wrote: > > OLD CONFIGURATION: > > Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS > > Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, > > SoftwareEmulation > > Patches: 3DMark hack > > > > ACTUAL CONFIGURA

d3d fill caps oddity

2007-12-06 Thread Christoph Frick
Hi wined3d devs, i get this message on my notebook (Quadro 570m): fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers does anyone want some tr

Re: PulseAudio as a sound output?

2007-10-11 Thread Christoph Frick
On Thu, Oct 11, 2007 at 11:44:03AM +0200, Tijl Coosemans wrote: > On Thursday 11 October 2007 04:02:22 Jan Zerebecki wrote: > > On Wed, Oct 10, 2007 at 06:22:19PM -0500, King InuYasha wrote: > >> That way, there isn't a conflict between audio > >> streams to send to audio output. > > Any mixing re

Re: Request to be unbanned from #winehq (Jan Zerebecki)

2007-10-07 Thread Christoph Frick
On Mon, Oct 08, 2007 at 08:09:37AM +0200, [EMAIL PROTECTED] wrote: > Which program do I have to use to get connected in the #winehq > channel? > > I have truly been out of chatting for a long time. http://www.winehq.org/site/irc -- cu pgpXKn8BUAWak.pgp Description: PGP signature

Re: DInput mouse - where to go from here?

2007-09-26 Thread Christoph Frick
On Thu, Sep 27, 2007 at 04:48:23AM +, L. Rahyen wrote: > On Thursday September 27 2007 04:07, Vitaliy Margolen wrote: > > The point I'm trying to make is: can we once put our "right ways of > > doing things" aside and fix something that never worked before? And > > fix it _for good_! > I stron

Re: [2/2] winex11: Don't use context-specific info when initializing

2007-08-10 Thread Christoph Frick
On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote: @@ -137,7 +132,7 @@ typedef struct wine_glpbuffer { } Wine_GLPBuffer; static Wine_GLContext *context_list; -static struct WineGLInfo WineGLInfo = { 0 }; +static struct WineGLInfo WineGLInfo; static int use_render_texture_emulation

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-08-02 Thread Christoph Frick
On Thu, Aug 02, 2007 at 06:54:12AM -0600, Vitaliy Margolen wrote: > >OK, so how do i force my system to use the other implementation (so i > >can test it) ? > >I have a Logitech WingMan Extreme (old version). > Just (re)move /dev/input/js*. Or in dinput change device name to point to > non-existe

Re: 0001 Add 2 idl files for d3d10

2007-07-09 Thread Christoph Frick
On Mon, Jul 09, 2007 at 12:52:43PM +0200, Kovács András wrote: > ... > +#define D3D10_VS_OUTPUT_REGISTER_COUNT > ( 16 ) > +#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT > ( 10 ) > +#define D3D10_WHQL_DRAWIND

Re: [1/2] uninstaller: add ability to scan HKCU for uninstall entries (Try 2)

2007-06-01 Thread Christoph Frick
On Fri, Jun 01, 2007 at 01:28:36PM -0500, Tom Spear wrote: > root is used in more than just FetchUninstallInformation It is > used in UninstallProgram. So unless I declare root as a global > variable, it would not be accessible by UninstallProgram, and would > therefore fail to compile. Als

Re: gethostbyname(my_name) and IL2-Sturmovik CONTINUED

2007-04-20 Thread Christoph Frick
On Fri, Apr 20, 2007 at 12:09:55PM +0200, Briareos wrote: > My opinion is simple: > To me it's logical that you get 127.0.0.1 when pinging your local hostname, > but if windows does give the IP of your NIC then wine should do as well - as > we want to reach compatibility. > > If, on the other h

Re: Better support for IL-2 Sturmovik

2007-04-17 Thread Christoph Frick
On Mon, Apr 16, 2007 at 07:44:19PM +0200, Briareos wrote: hi, > The first thing I want to go for is the networking support, which does not > work at all. just for the files - i played this game already on a lan-partey some _very_ long time ago. the no longer working network in that game is a re

Re: Removal of unused audio drivers

2007-04-12 Thread Christoph Frick
On Thu, Apr 12, 2007 at 10:02:31AM +0200, Maarten Lankhorst wrote: > There are 5 different audio drivers for linux, I think this is a bit > overkill, so I propose to remove the esd and nas drivers, I don't think > anyone uses esd, especially that since for that task alsa can be used > now since dm

Re: More Direct3D settings in winecfg (was: Enabling GLSL in winecfg)

2007-03-29 Thread Christoph Frick
On Thu, Mar 29, 2007 at 12:25:31PM +0200, Vit Hrachovy wrote: > Please share Your opinion. ok you asked for it ;) > Available Video Memory (text input box) > -- > User will input here the RAM size of his graphic card. According to > Stefan: "There are vendor dependent ways to

Re: Linuxtag 2007

2007-02-12 Thread Christoph Frick
On Mon, Feb 12, 2007 at 04:18:00PM +0100, Stefan Munz wrote: > Developers in > 1. Germany > 2. Europe (incl. Germany) > 3. Worldwide (incl. Europe) > How many developers work for Codeweavers (as they are for sure the > biggest contributor)? isn't finding this number hard for OSS? what makes cont

Re: DirectDrawRenderer=opengl - screen size changeable for final rendering?

2007-02-08 Thread Christoph Frick
On Thu, Feb 08, 2007 at 07:01:04PM +0100, Stefan Dösinger wrote: > DirectDraw games access the screen directly by using coordinates from > 0, 0 to with, height. If wine makes the surface bigger the rendering > will just end up in a corner. The best thing we can do is to scale it, > but that is wha

DirectDrawRenderer=opengl - screen size changeable for final rendering?

2007-02-06 Thread Christoph Frick
hiho what i ever wondered but never dared to ask: i tried recently the said key with jagged alliance 2. as the game has quite a low resolution 640 or 800 it would be nice to allow higher resolutions when rendering ddraw with opengl (e.g. game wants 800 but for the final rendering use 1600). is th

Re: Howdy! Newbie with keyboard patches.

2007-01-23 Thread Christoph Frick
On Mon, Jan 22, 2007 at 02:07:34PM -0600, Peter Seebach wrote: > I have implemented and tested a patch which is almost certainly unsuitable > for production, but which is very convenient to me; it is this patch I > enclose. This patch replaces F13-F24 with "control-alt-F1" through > "control-alt-

Re: Howdy! Newbie with keyboard patches.

2007-01-23 Thread Christoph Frick
On Tue, Jan 23, 2007 at 08:58:24AM +0100, Tomas Carnecky wrote: > I'm sure I could hack you a small app that takes input events from > /dev/input/eventX and uses XTest to fake X key events. That way you > could 'map' F13 to Control-F1. I've written a few 'drivers' for input > devices (MS Strategic

[1/4] D3D9: Implement IDirect3DDevice9::StretchRect

2007-01-18 Thread Christoph Bumiller
This also (partially) fixes the issue with NFS:MW where nothing except the menus appears to be draw when setting the Visual Treatment option to high. The scene is now visible, but its scaled down in the y direction and only covers about the top 2/3 of the screen ...

WineD3D: ProcessVertices

2007-01-16 Thread Christoph Bumiller
Henri Verbeet wrote: Well, you can't set a VBO as rendertarget directly, but you can copy the FBO data into a PBO, which you can bind as a VBO. That's pretty legitimate in OpenGL. But I was wondering how hard it would be to use something like that for ProcessVertices. Well, you would get the re

Re: [dinput 4/5] Add a config for the axes

2007-01-16 Thread Christoph Frick
On Mon, Jan 15, 2007 at 08:03:25PM +0100, Christoph Frick wrote: This is the replacement for [dinput 4/5] - the other patches still apply. -- Add a config for the axes like we do for the buttons This adds a mapping from the linux input id of the axis to the instance id we assigned the axis

Re: [dinput 4/5] Add a config for the axes

2007-01-15 Thread Christoph Frick
On Mon, Jan 15, 2007 at 10:42:10AM -0700, Vitaliy Margolen wrote: > > df->rgodf[idx++].dwType = DIDFT_MAKEINSTANCE(axis++) | > > DIDFT_ABSAXIS; > > } > > -for (i = 0; i < 4; i++) > > + > > +idx = WINE_JOYSTICK_MAX_AXES; > Why are you creating a gap? This is exactly the point

[15/20] WineD3D: Clean up drawprim a bit

2007-01-13 Thread Christoph Bumiller
Stefan Dösinger wrote: We will need software shaders for a correct implementation of IWineD3DDevice::ProcessVertices. It supports Vertex shaders, but I don't really think OpenGL feedback mode is what we want here. Maybe we should remove it for now, but keep the code somewhere(in the wiki maybe).

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-12 Thread Christoph Frick
On Thu, Jan 11, 2007 at 10:25:51AM -0700, Vitaliy Margolen wrote: attached a patch with all the suggestions for Vitaliy. > Christoph Frick wrote: > > with Vitaliy's patches i tried my games yesterday and everything seemed > > ok (RBR works again). but my clutch on the wheel d

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-12 Thread Christoph Frick
On Thu, Jan 11, 2007 at 01:10:21PM -0700, Vitaliy Margolen wrote: > What you described is SetProperty(DIPROP_RANGE). What I'm talking about > is the range we get from device itself. In the map_axis we have: > > if (val > hmax) This->joydev->havemax[axis] = hmax = val; > if (val < hmin) Th

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-11 Thread Christoph Frick
On Thu, Jan 11, 2007 at 10:25:51AM -0700, Vitaliy Margolen wrote: > > @@ -128,11 +122,20 @@ struct JoystickImpl > > /* The 'parent' DInput */ > > IDirectInputImpl *dinput; > > > > + /* autodetecting ranges per axe by following movement */ > > + LONG

Re: dinput, wheel/joystick and richard burns rally

2007-01-08 Thread Christoph Frick
On Sun, Jan 07, 2007 at 10:22:34PM +0200, Tuomo Kohvakka wrote: > http://appdb.winehq.org/appview.php?iVersionId=5934&iTestingId=6382 > > As shown there, joystick (that ofcourse really means the wheel :) > isn't detected by the game with current wine. I decided to take a look > at that, figuring

Re: [2/8] WineD3D: Catch NOP vertex declaration changes

2007-01-06 Thread Christoph Bumiller
Zitat von "H. Verbeet" <[EMAIL PROTECTED]>: Nah, it's correct that the refcounts are broken at the moment. What Stefan probbly meant was that we might as well remove refcounting completely from that fucntion. Then so should the AddRef/Release be removed from the StateBlock's Capture function

[2/8] WineD3D: Catch NOP vertex declaration changes

2007-01-04 Thread Christoph Bumiller
Yet the application (NFS:MW) page faults right at startup at the address of pDecl + 4 so something's amiss ... maybe this will get fixed automatically in one of the next patches or is due to some other weird thing that affects my sources (eh?) ... as long as no one else complains, lets leave it

[2/8] WineD3D: Catch NOP vertex declaration changes

2007-01-04 Thread Christoph Bumiller
Not performing the following: if (NULL != pDecl) { IWineD3DVertexDeclaration_AddRef(pDecl); } in IWineD3DDeviceImpl_SetVertexDeclaration(...) when state is being recorded (note the return that was added), seems to cause a page fault, at least in NFS: Most Wanted. Is it possible th

[4/4] wined3d: Create samplers for *all* 1.x instructions that sample

2006-12-28 Thread Christoph Bumiller
Note that WINED3DSIO_TEXDP3TEX, WINED3DSIO_TEXM3x3VSPEC, WINED3DSIO_TEXM3x3SPEC are already handled in the 2 else if branches below, they should probably be removed somewhere. @@ -295,8 +295,15 @@ HRESULT shader_get_registers_used( if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.h

Re: [dinput] regression c17e06d5c0e456d3052a1b6de688956f87c59d3e: No need to copy default constant format. Use already defined static instead

2006-12-21 Thread Christoph Frick
On Wed, Dec 20, 2006 at 10:27:52AM -0700, Vitaliy Margolen wrote: > The biggest problem is we don't properly "initialize" device. We > should create our own data format structure that has only found > objects. So we don't need to do it over and over again in EnumObjects > or GetObjectInfo. In the

[dinput] regression c17e06d5c0e456d3052a1b6de688956f87c59d3e: No need to copy default constant format. Use already defined static instead

2006-12-20 Thread Christoph Frick
hiho with that patch: commit c17e06d5c0e456d3052a1b6de688956f87c59d3e Author: Vitaliy Margolen <[EMAIL PROTECTED]> Date: Sun Dec 10 14:15:08 2006 -0700 dinput: No need to copy default constant format. Use already defined static instead. :100644 100644 c5a35a1... 369c26d... M dlls/dinput

Re: Re: ntdll/signal_i386.c: __wine_enter_vm86 issue

2006-12-13 Thread Christoph Bumiller
Zitat von Markus Amsler <[EMAIL PROTECTED]>: Christoph Bumiller wrote: I tried to run some DOS games with wine recently and since most of them crashed I would call this a success, since not ALL of them crashed :-). Winedos is far from a complete DOS emulation. Well, unfortunately

ntdll/signal_i386.c: __wine_enter_vm86 issue

2006-12-12 Thread Christoph Bumiller
I tried to run some DOS games with wine recently and since most of them crashed with a page fault I tried to find out why and so, examining the last function calls before faulting revealed that when __wine_enter_vm86 in signal_i386.c returns from res = vm86_enter(...) and encounters a VM

Re: Regression in patch: OpenGL32: remove glx context

2006-11-10 Thread Christoph Frick
On Wed, Nov 08, 2006 at 10:32:05PM +0100, Mirek wrote: > Here is some small report from terminal: > cvswine glsl_bump_mapping.exe > err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create default > context. > err:module:LdrInitializeThunk "opengl32.dll" failed to initialize, aborting > e

Re: Executing wine over make segfaults.

2006-11-06 Thread Christoph Frick
On Mon, Nov 06, 2006 at 10:29:22PM +0800, Dmitry Timoshkov wrote: > > 3) I'm using exec-shield patch, but I can disable it (for sure, > > tested by the pax testing suite) using a procfs entry. Even with > > exec-shield disabled the crash is still there, and in 2.6.17, even > > with exec-shield ena

Re: Patch for opengl32.dll.so

2006-11-04 Thread Christoph Frick
On Fri, Nov 03, 2006 at 01:57:33PM +0100, Roderick Colenbrander wrote: > > one of the patches from 2006-10-31 fixed my problems as it seems. > > IL2 now crashed out 1 of 4 starts but with another error. the > > remaining stuff is fine - although NASCAR 2003 is very slow now. > Regarding the slowne

Re: Patch for opengl32.dll.so

2006-11-03 Thread Christoph Frick
On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote: > > Hmm, if that is indeed the case this patch could work for them. The > > whole issue is new for me, I'll see what I can do about it. Right now > > there's some GLX code in opengl32 which creates

Re: Patch for opengl32.dll.so

2006-11-02 Thread Christoph Frick
On Thu, Nov 02, 2006 at 02:25:33PM +0100, Roderick Colenbrander wrote: > Hmm, if that is indeed the case this patch could work for them. The > whole issue is new for me, I'll see what I can do about it. Right now > there's some GLX code in opengl32 which creates an opengl context. I > was planning

Re: WGL: wglGetProcAddress

2006-10-25 Thread Christoph Frick
On Wed, Oct 25, 2006 at 12:07:44AM +0200, Roderick Colenbrander wrote: Hi Roderick, > This patch reimplements opengl32's wglGetProcAddress. The endresult is > a more reliable function which doesn't directly call X functions. I have tested this patch against current GIT and still i dont get any o

Re: When to use SUBLANG_NEUTRAL

2006-10-23 Thread Christoph Frick
On Mon, Oct 23, 2006 at 02:28:01PM +0200, Miko??aj Zalewski wrote: > IMO the question is what would an Austrian user (who have chosen > German as his preferred language) want to see if there is no such > translation: the German spelling or English? I don't know the answer > but I'd expect that if

d3d/dx8 GLSL-patch shader question: access on VC constants out of bounds

2006-10-20 Thread Christoph Frick
hiho the game LFS[1] uses in its shaders constants with "high" numbers (c10-c17,c90-c95); so in sum no problem. but due to check against the OpenGL implemented maximum (in my case VC[31]) the shaders wont work anymore (array out of bounds). is this due to recently discussed "max/4 is correct but

Re: Copy protection

2006-10-05 Thread Christoph Frick
On Thu, Oct 05, 2006 at 04:25:38AM -0400, Tim Schmidt wrote: > What we're talking about here is a class of applications that expect > raw (or nearly-raw) disk access: > > - copy-protection that writes mysterious things to or near the MBR > - various utility software (virus scanners, disk defragme

Re: Copy protection

2006-10-05 Thread Christoph Frick
On Wed, Oct 04, 2006 at 07:10:41PM +0200, Kopfgeldjaeger wrote: > 2. raw disk access normally requires root rights. It's very unlikely > that Alexandre would permit anything which requires to run wine as root > (even if those are only additional features) and its very unlikely, that a sane perso

Re: Copy protection

2006-10-04 Thread Christoph Frick
On Wed, Oct 04, 2006 at 04:09:51PM +0100, Martin Owens wrote: > Anyone techinicaly adept could find the MBR, it's the 1st sector on > the disk, this isn't about boot records but the MBR which is in a > known place. I recon you could use linux tools on your windows hard > drive to retrieve it easy.

Re: Copy protection

2006-10-04 Thread Christoph Frick
On Wed, Oct 04, 2006 at 09:41:16AM -0500, Tom Spear wrote: > I should add that I just thought about this and realized that we > _could_ always just encrypt the contents of the file as it is written > and read, so that we can actually get somewhere, and not be exposing > sensitive data at the same

[PATCH] Also show 24bit modes as supported, but still handle them like 32bit later

2006-09-14 Thread Christoph Frick
hi would someone please comment on that patch? this is a nearly unchanged version of my previous attempt - but this time against current git. --- dlls/winex11.drv/settings.c |9 - 1 files changed, 4 insertions(+), 5 deletions(-) diff --git a/dlls/winex11.drv/settings.c b/dlls/winex1

x11dvr: return support for 24bit - but handle them like 32bit

2006-09-08 Thread Christoph Frick
hiho the game ``NASCAR Racing Season 2003`` from Papyrus actually asks when using the OpenGL driver in the game for 24 bit modes. Otherwise it complains, that it can not find any display modes (it works with 16bit - but the game seem only to accept the modes the current desktop runs in). so what

Re: WGL patches cause problems with RBR and LFS

2006-09-08 Thread Christoph Frick
On Thu, Sep 07, 2006 at 12:07:30PM +0200, Roderick Colenbrander wrote: > Hmm, strange. Could you run the programs using WINEDEBUG=+wgl > appname.exe and post me the logs? Strange indeed. please ignore this. i am back on the trunk and there is no problem. sorry for all the confusion. -- cu pg

Re: WGL patches cause problems with RBR and LFS

2006-09-07 Thread Christoph Frick
On Wed, Sep 06, 2006 at 07:42:03PM +0200, Roderick Colenbrander wrote: Hi Roderick, > The WGL patches which are in mike's tree are different ones. They move > the WGL-specific opengl code from opengl32.dll to x11drv. The code > itself isn't changed. > > So first try if the problems appeared on 0

WGL patches cause problems with RBR and LFS

2006-09-06 Thread Christoph Frick
hiho i am currently running Mike's (?) mmbranch git version of wine and beside some games are working without problems (or at least no new problems) Richard Burns Rally and Live For Speed quit instantly with the more or less same message, that there are no valid display modes available. using gi

Re: LOSTWAGES: who's who

2006-09-06 Thread Christoph Frick
On Wed, Sep 06, 2006 at 10:21:42AM -0400, Tom Wickline wrote: > -Jason Edmeades > -Jukka Heinonen > -Ove Kåven > -Shachar Shemesh > -Oliver Stieber > -Greg Turner would it not be more kind to move the "veterans" into their own section instead of removing them at all? at least they managed to get

Re: DIB Engine

2006-08-24 Thread Christoph Frick
On Thu, Aug 24, 2006 at 03:57:43AM -0700, [EMAIL PROTECTED] wrote: > I've recently tried to play Heroes of Might and Magic IV under Wine, > which has very poor performance and this message it printed out many, > many times after the game is started: > > fixme:bitblt:X11DRV_BitBlt potential optimi

Re: LOSTWAGES: Replace references to CVS with Git

2006-08-21 Thread Christoph Frick
On Mon, Aug 21, 2006 at 11:33:28AM +0200, Michael Stefaniuc wrote: > > My changes to the website reflect that support for CVS may not last > > forever... > Are there any plans to get rid of CVS? I would guess keeping the CVS > tree sync from the git tree is low maintanance so it can be kept > arou

re-reading from registry

2006-08-18 Thread Christoph Probst
Hi, I'm still working on the clamav integration in wine. One question that came up recently is how to handle configuration changes. I'd like to allow to configure the virusscanner 'online' without restarting the wineserver or applications currently running. As the configuration is stored in th

Re: [2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.

2006-08-09 Thread Christoph Frick
On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote: > This patch fixes those issues by looking at the data types in the > vertex declaration the shader will be used with. To be able to do > that, we have to wait with compiling the shader until the shader is > first used and we have a verte

Re: wine notepad.exe: Segmentation fault

2006-08-01 Thread Christoph Frick
On Tue, Aug 01, 2006 at 10:42:46AM +0100, [EMAIL PROTECTED] wrote: > >wine-git # notepad > >Segmentation fault it is a good thing to uninstall _all_ remaining old wine instances before installing the new one to make sure, there is nothing left (no longer used "dlls" might lie around and add a goo

Re: Drive mapping of Z:

2006-07-24 Thread Christoph Frick
On Mon, Jul 24, 2006 at 02:49:57PM +0200, Molle Bestefich wrote: > But in PRACTICE, it would help a lot to hinder total system > destruction once viruses start running correctly on Wine. > (Especially for users like me, who always runs Wine as the root user > ;-).) you complain about security in

Re: [Wine] Problems with newest Wine versions (.16, .17)

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 07:48:17AM -0700, Alex Ferguson wrote: > Here's Planescape's output: > fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd61210) : stub, > emulating 64MB for now, returning 64MB > fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel > (0x7fd4d940)->(0x10024,0011) >

Re: race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 02:03:06PM +0100, Robert Shearman wrote: Hi Robert, thanks for your comments. > >so what i have tried so far: > >- put find_joydevs into a critical section > This should work. Why don't you share the patch you used to do this? because i have dumped it, after there where

race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
hi there, the code i submitted some weeks ago about having more than one /dev/input/event-joystick shows from time to time a race condition in IL2 Sturmovik. this game is written in java and somehow exe-fied. so the whole thing is running a boatload of threads. my box is a smp-opteron-system with

Re: [Wine] Re: latest git fails to compile, amstream.c:77: undefined ref to `IID_IUnknown'

2006-07-18 Thread Christoph Frick
On Tue, Jul 18, 2006 at 09:35:05AM +0200, Christoph Frick wrote: > > Well, I was able to successfully build git revision > > 6a97f2202e91fed286ff6ca254926e5f57ca17c1 so this topic is closed. > this is a problem, that seemed to exist for a few days on gcc32 > compiles. Al

Re: IID_IUnknown not defined?

2006-07-18 Thread Christoph Frick
On Mon, Jul 17, 2006 at 03:15:35PM +0200, Alexandre Julliard wrote: > > -L adds library paths to the beginning of the library search path. > > You've probably got a libuuid in one of those directories, which now > > takes precedence over the one in wine. > This should be fixed now. it is! thank y

Re: IID_IUnknown not defined?

2006-07-17 Thread Christoph Frick
On Mon, Jul 17, 2006 at 12:06:11AM +0200, Willie Sippel wrote: > > They're defined in libuuid. Try "make depend && make". You should > > post the exact error that you're seeing, not just your > > interpretation of it. i do seperate build and i just removed my ./wine_build dir and started from s

IID_IUnknown not defined?

2006-07-14 Thread Christoph Frick
hiho i build wine nearly every day from cvs. for the last to days i was not able to do so as the first occurences of IID_IUnknown and IID_IClassFactory the compiler thinks they are missing. i can also not find them via tags-file nor grep **/*.h; is there something wrong on my end (as i would expec

"assumed" graphic card memory

2006-07-11 Thread Christoph Frick
hiho within the dlls/wined3d/device.c there is a define for the fake size of the graphic-card memory. with the given 64MB Richard Burns Rally[1] crashes on startup - once i put my real 256MB there it start and drawprim is the only remaining problem, the game has. IIRC there where a patch, that all

Re: 0.9.17 and other issues

2006-07-11 Thread Christoph Frick
On Tue, Jul 11, 2006 at 12:50:40PM +, Roland Kaeser wrote: > >the goal is to implement the win32 APIs on top of unix. this does > >neither exclude the gamers nor the "appers". > But remember the mission: Bring the people to Linux! It's just a > matter of priorization. What brings more people

Re: 0.9.17 and other issues

2006-07-11 Thread Christoph Frick
On Tue, Jul 11, 2006 at 10:02:31AM +, Roland Kaeser wrote: > I know thats cool developing gaming features but THAT CANNOT BE THE > GOAL! the goal is to implement the win32 APIs on top of unix. this does neither exclude the gamers nor the "appers". > In the offices I support as admin/sys

Re: [dinput] infos

2006-07-06 Thread Christoph Frick
On Thu, Jul 06, 2006 at 01:28:21PM +0200, Christoph Frick wrote: > - i have to find the range an app expects the min/max are - either we > have to map the hardware allready to something sane - or we have to > fix map_axis; currently my flight stick reports 0-2**16 - with the >

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Wed, Jul 05, 2006 at 06:50:06AM -0400, Robert Reif wrote: > This patch causes the dinput joystick regression test to hang. You > shouldn't need to change any code outside of joystick_linuxinput.*. ok thanks for the hint. i will change the code so the detection of the dinput devices will creat

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Wed, Jul 05, 2006 at 08:00:38AM -0400, Robert Reif wrote: > The iteration is already done for you in IDirectInputWImpl_EnumDevices > . You only need to probe for the specified device in > joydev_enum_deviceW where id is the index of the device being probed > ("/dev/input/event%d", id). Pas

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Tue, Jul 04, 2006 at 08:03:06PM -0400, Robert Reif wrote: > >this is again my patch for handling more than one /dev/input/event* > >joystick within dinput. there are several other patches now to > >follow, that expect this patch to be applied. so i label this one 0 > >of 6. against the previou

Re: Wine 0.9.16 and ddraw issues

2006-06-30 Thread Christoph Frick
On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote: > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock this are also the last words of Planescape Torment when startin

Re: DDRAW: Releasing attached surfaces

2006-06-30 Thread Christoph Frick
On Thu, Jun 29, 2006 at 04:43:04PM +0200, Krzysztof Benkowski wrote: > --- surface.c 26 Jun 2006 12:15:20 - 1.6 > +++ surface.c 29 Jun 2006 14:09:59 - > @@ -377,7 +377,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDr > while( (surf = This->next_complex) ) > { >

Re: How do I get the unix filename for a wine handle?

2006-06-25 Thread Christoph Probst
Hi. Eric Pouech wrote: > just for sake of completeness: how about enhancing ClamAV so that it > takes a fd (instead of a filename) as its input ? It looks like as if fd are already supported somehow. Need to have a closer look at that ... But I found an even better alternative: ClamAV supports

Re: How do I get the unix filename for a wine handle?

2006-06-24 Thread Christoph Probst
Hi. Alexandre Julliard wrote: > You can't do that in general. In Unix a file can have multiple names, > or even none at all, there's simply no way to get a filename from a > handle. On Linux you can use /proc/self/fd but that's not very > portable. So what do you think about the solution that th

How do I get the unix filename for a wine handle?

2006-06-23 Thread Christoph Probst
Hi, I'm one of the Google Summer of Code students and I'm working on the ClamAV integration in wine. Today I was discussing an issue with my mentor and he suggested to post it here. Currently I'm working on a scan-after-write functionality: Whenever a file was changed the virusscanner checks

Re: ddraw assert prevents Ankh from starting

2006-06-23 Thread Christoph Frick
On Fri, Jun 23, 2006 at 11:49:24AM +0200, Stefan Dösinger wrote: Hi Stefan, > I tested the demo, the loading screen appears without the assert. I will send > a more proper implementation of IDirectDrawSurface::SetSurfaceDesc when I > have time(university tests :-( ). no hurry! i try out all th

ddraw assert prevents Ankh from starting

2006-06-20 Thread Christoph Frick
hiho on the end of this mail is a patch, that removes an assert(0) from the surface code in ddraw. but removing it let Ankh[1][2] start (it started before, but there where no loading screen visible). yet there are other problems with this game - but it now actually works better than before. so le

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