Re: DDraw, wined3d (d3d8, d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only

2006-04-30 Thread Chris Niederauer
This is not a requirement by the processor, per se, but by the OS X ABI. I see. What a peculiar ABI. Well you can't possibly fix it the way you currently do, just force an aligned mmap for the stack when it's first allocated. The stack is allocated at least 16 byte aligned up front. The issue

Re: DDraw, wined3d (d3d8, d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only

2006-04-30 Thread Chris Niederauer
I didn't work on this patch, but I can add some answers to Mike's questions... On Sun, 30 Apr 2006 05:32:49 -0700, Mike Hearn wrote: On Sat, 29 Apr 2006 14:46:33 -0700, Nick Burns wrote: OpenGL dynamic loading -- Mac OSX does not need to dlsym every ogl entry point -- it handles