Direct Sound freezes. I'd like to help fix them...

2005-06-18 Thread Brian Gunlogson
Baldurs Gate 2: Shadows of amn, locks up when many sounds are played at once. Like during intense battles. I am positive it is related to direct sound. Because when I disable direct sound in the WINE source (by stubbing out the functions) the game runs fine. The last 5 TRACE()s before the game

Re: profiling GTA4. question about polling

2004-11-25 Thread Brian Gunlogson
--- Raphael <[EMAIL PROTECTED]> wrote: > Really strange, and when you export WINED3D_VBO_DISABLE=1 it crash ? nope, it didn't crash. I wasn't having gfx problems so I hadn't tried that yet. Brian G. __ Do you Yahoo!? The all-new My Yahoo! - W

Re: profiling GTA4. question about polling

2004-11-25 Thread Brian Gunlogson
The patch you gave me is too incomplete to run GTA :( I can start a game, but once the loading screen says it is done, the game crashes. Looked at the console, it says, "fixme:drawStridedFast TODO". The crash happens at the end of drawStridedFast(), inside glDrawElements(). Your patch will real

Re: profiling GTA4. question about polling

2004-11-17 Thread Brian Gunlogson
--- Raphael <[EMAIL PROTECTED]> wrote: > Well, drawStriddedSlow is very very very slow (as function name :) ) > because is the software rendering path of wine d3d8 implementation > The only way to have good performances is to add needed support to hardware > rendering path (drawStriddedFast). >

profiling GTA4. question about polling

2004-11-17 Thread Brian Gunlogson
GTA4 (Grand Theft Auto: Vice City) runs on Wine with no additional tinkering! Albeit horribly slow. A profile of GTA shows that only one D3D function (drawStridedSlow) needs major optimization. According to the oprofile results, polling seems to be the major bottleneck. (the top of a flat profil

Re: Warcraft 3 Copy Protection (regression?)

2004-10-10 Thread Brian Gunlogson
Warcraft 3 will not run without a crack after the following commit: http://www.winehq.org/hypermail/wine-cvs/2004/03/0093.html If no one wants to tackle this immediately I'd like to fix it. Any ideas? Brian G. > > I don't know whether the difference was something about the version of WC3, or >