Baldurs Gate 2: Shadows of amn, locks up when many sounds are played at once.
Like during intense
battles.
I am positive it is related to direct sound. Because when I disable direct
sound in the WINE
source (by stubbing out the functions) the game runs fine.
The last 5 TRACE()s before the game
--- Raphael <[EMAIL PROTECTED]> wrote:
> Really strange, and when you export WINED3D_VBO_DISABLE=1 it crash ?
nope, it didn't crash. I wasn't having gfx problems so I hadn't tried that yet.
Brian G.
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The patch you gave me is too incomplete to run GTA :(
I can start a game, but once the loading screen says it is done, the game
crashes. Looked at the
console, it says, "fixme:drawStridedFast TODO".
The crash happens at the end of drawStridedFast(), inside glDrawElements().
Your patch will real
--- Raphael <[EMAIL PROTECTED]> wrote:
> Well, drawStriddedSlow is very very very slow (as function name :) )
> because is the software rendering path of wine d3d8 implementation
> The only way to have good performances is to add needed support to hardware
> rendering path (drawStriddedFast).
>
GTA4 (Grand Theft Auto: Vice City) runs on Wine with no additional tinkering!
Albeit horribly
slow.
A profile of GTA shows that only one D3D function (drawStridedSlow) needs major
optimization.
According to the oprofile results, polling seems to be the major bottleneck.
(the top of a flat profil
Warcraft 3 will not run without a crack after the following commit:
http://www.winehq.org/hypermail/wine-cvs/2004/03/0093.html
If no one wants to tackle this immediately I'd like to fix it. Any ideas?
Brian G.
> > I don't know whether the difference was something about the version of WC3, or
>