On 11/20/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
> Does anyone know any other games which are running with the old Direct3D 7
> implementation? I will give Prince of Persia 3D a try tomorrow, but the last
> time I tried it crashed before initialising DDraw.
>
Anarchy Online. You can get t
+++ dlls/ddraw/tests/d3d7light.c2005-06-06 20:10:12.998103616 +0200
@@ -0,0 +1,185 @@
+/*
+ * Some unit tests for direct3d7 light functions
+ *
+ * Copyright (C) 2005 Antoine Chavasse ([EMAIL PROTECTED])
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under
Resend of http://www.winehq.org/hypermail/wine-patches/2005/06/0103.html,
adapted to Christian's reorganisation of ddraw directory, and as
attachment to avoid gmail word-wrapping the patch :)
ChangeLog:
- Rewrote the light management API to allow for an unlimited amount
of lights to be set, and o
On 6/5/05, Christian Costa <[EMAIL PROTECTED]> wrote:
>
> May I ask you to wait a little until I finish reorganizing the DDraw
> directory?
> This task involves file renaming so if your patch is aplly later, we can
> save the history
> of your modifications. :-)
>
Ok. I'll resubmit it when you'
Mike Hearn <[EMAIL PROTECTED]> wrote:
> I can't comment on the DirectX side of things, but this looks like a
> textbook case of how to do a patch correct.
Thanks :)
On 5/29/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote:
>
> The only (minor) gripe I would have with this patch is the use of the 'lo