Re: D3D7 & WineD3D success

2005-11-21 Thread Antoine Chavasse
On 11/20/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Does anyone know any other games which are running with the old Direct3D 7 > implementation? I will give Prince of Persia 3D a try tomorrow, but the last > time I tried it crashed before initialising DDraw. > Anarchy Online. You can get t

[RESEND] [d3d] Light management API test cases

2005-06-06 Thread Antoine Chavasse
+++ dlls/ddraw/tests/d3d7light.c2005-06-06 20:10:12.998103616 +0200 @@ -0,0 +1,185 @@ +/* + * Some unit tests for direct3d7 light functions + * + * Copyright (C) 2005 Antoine Chavasse ([EMAIL PROTECTED]) + * + * This library is free software; you can redistribute it and/or + * modify it under

[RESEND] [d3d] Light management API fix to handle an unlimited number of lights

2005-06-06 Thread Antoine Chavasse
Resend of http://www.winehq.org/hypermail/wine-patches/2005/06/0103.html, adapted to Christian's reorganisation of ddraw directory, and as attachment to avoid gmail word-wrapping the patch :) ChangeLog: - Rewrote the light management API to allow for an unlimited amount of lights to be set, and o

Re: [d3d] Light management API fix to handle an unlimited number of lights

2005-06-05 Thread Antoine Chavasse
On 6/5/05, Christian Costa <[EMAIL PROTECTED]> wrote: > > May I ask you to wait a little until I finish reorganizing the DDraw > directory? > This task involves file renaming so if your patch is aplly later, we can > save the history > of your modifications. :-) > Ok. I'll resubmit it when you'

Re: [ddraw] Mipmap creation with DDSCAPS_COMPLEX, DDSCAPS_MIPMAP, and no mipmap count

2005-05-29 Thread Antoine Chavasse
Mike Hearn <[EMAIL PROTECTED]> wrote: > I can't comment on the DirectX side of things, but this looks like a > textbook case of how to do a patch correct. Thanks :) On 5/29/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > > The only (minor) gripe I would have with this patch is the use of the 'lo