Re: gdiplus: DEFINE_GUID

2008-01-19 Thread Adam Rimon
On 01/19/2008 08:24 PM, James McKenzie wrote: James Hawkins wrote: On Jan 19, 2008 7:58 AM, Adam Rimon <[EMAIL PROTECTED]> wrote: Hi there, I wanted to implement some gdiplus functions, but for this I need the GUIDs of some properties. I took the GUIDs from http://www.react

gdiplus: DEFINE_GUID

2008-01-19 Thread Adam Rimon
Hi there, I wanted to implement some gdiplus functions, but for this I need the GUIDs of some properties. I took the GUIDs from http://www.reactos.org/generated/doxygen/db/de2/gdiplusimaging_8h-source.html, but when I tried to compile gdiplus with the new gdiplusimaging.h with many DEFINE_GU

winex11.drv: driver.c: GET_USER_FUNC

2007-12-21 Thread Adam Rimon
Hi, Is there any reason for the /do { .. } while(0);/ in the GET_USER_FUNC macro? -Adam

Re: [PATCH] dinput: mouse.c: extracted the warping code into a function, got rid from goto's in alloc_device, and made the code more readable. (no change in functionality)

2007-12-15 Thread Adam Rimon
removed you right. But you can do that only after x11drv can properly warp mouse itself (and keep it from leaving Wine window). And for format only changes - read that link. It explains what type of changes you should not send. Vitaliy. Adam Rimon wrote: Using gotos is ok, when it's r

Re: [PATCH] dinput: mouse.c: extracted the warping code into a function, got rid from goto's in alloc_device, and made the code more readable. (no change in functionality)

2007-12-14 Thread Adam Rimon
probably check the patch requirements: > http://winehq.org/site/sending_patches > > Vitaliy. > > Adam Rimon wrote: >> --- >> >> dlls/dinput/mouse.c | 415 >> +-- >> 1 files changed, 235 insertions(+), 180 deletions(-) >> >

dinput - mouse warping -games that needs it?

2007-12-14 Thread Adam Rimon
Hi, I'm trying to get rid of the warping patch, or at least to change it to something that won't make the mouse stuck in the middle of the screen in some games (Next Life for instance). Can you give me names of games that need this warping? (I had found in the archives a mention of Quake II, but