On 01/19/2008 08:24 PM, James McKenzie wrote:
James Hawkins wrote:
On Jan 19, 2008 7:58 AM, Adam Rimon <[EMAIL PROTECTED]> wrote:
Hi there,
I wanted to implement some gdiplus functions, but for this I need the
GUIDs of some properties.
I took the GUIDs from
http://www.react
Hi there,
I wanted to implement some gdiplus functions, but for this I need the
GUIDs of some properties.
I took the GUIDs from
http://www.reactos.org/generated/doxygen/db/de2/gdiplusimaging_8h-source.html,
but when I tried to compile gdiplus with the new gdiplusimaging.h with
many DEFINE_GU
Hi,
Is there any reason for the /do { .. } while(0);/ in the
GET_USER_FUNC macro?
-Adam
removed
you right. But you can do that only after x11drv can properly warp mouse
itself (and keep it from leaving Wine window).
And for format only changes - read that link. It explains what type of
changes you should not send.
Vitaliy.
Adam Rimon wrote:
Using gotos is ok, when it's r
probably check the patch requirements:
> http://winehq.org/site/sending_patches
>
> Vitaliy.
>
> Adam Rimon wrote:
>> ---
>>
>> dlls/dinput/mouse.c | 415
>> +--
>> 1 files changed, 235 insertions(+), 180 deletions(-)
>>
>
Hi,
I'm trying to get rid of the warping patch, or at least to change it to
something that won't make the mouse
stuck in the middle of the screen in some games (Next Life for instance).
Can you give me names of games that need this warping?
(I had found in the archives a mention of Quake II, but