>
> What Windows version would you be interested in?
At this point, I should probably mention that while I have a great interest in
seeing DirectPlay working, I have relatively little time to work on it. I'm
doing my investigations here and there, and if no-one picks up on this I'll
probably wo
On Mon, 24 Apr 2006 11:47, Francois Gouget wrote:
> On Fri, 21 Apr 2006, Adam Luchjenbroers wrote:
> [...]
>
> > With the way DirectPlay works, we could provide our own provider and a
> > compatible provider if we so wanted (at least, to the extent of my
> > knowledge
On Thu, 20 Apr 2006 13:46, Francois Gouget wrote:
> It seems like this would prevent you from connecting to games hosted by
> commercial companies (e.g. Microsoft) as these are unlikely to install
> the Wine DirectPlay library.
>
> Or is DirectPlay never used in this way? Even so I think that when
On Mon, 17 Apr 2006 06:56, H. Verbeet wrote:
> > Or do we have a solution for that?
>
> Ethereal? :-)
True. but how does that sit with respect to reverse engineering? Any potential
legal issues?
--
"Liberty means responsibility. That is why most men dread it." - George
Bernard Shaw
On Sat, 15 Apr 2006 20:03, Alexander N. Sørnes wrote:
> This is a proposal for a Google Summer of Code Project.
>
> Improve Wine's DirectPlay implementation so that it can at least run a
> simple demo app, and ideally end up enabling network play for a free
> game demo.
> A list of such demos is av
> At the moment I have problems with LockRect / UnlockRect, described here:
> http://archives.free.net.ph/message/20060213.220622.51814d8e.en.html (The
> sf.net archives broke the attachmet). This is needed for DDraw, and it's
> also a showstopper for many D3D7 games.
Hmm, what application are yo
I've been using and tracking Stefan Dossinger's work re: DDraw over WineD3D
and decided try and find out if IWineD3DSurface was far enough along to be
able to be used in place of IWineX11Surface for 2d applications (Hopefully to
eliminate depth conversion issues).
Short answer, no.
Long answer