Re: ws2_32/tests: Use BOOL type where appropriate

2013-10-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2674 Your paranoid andr

Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-08 Thread Matteo Bruni
Hi Rico, 2013/10/8 Rico Schüller : > Hi, > > this moves the object initialization into a separate function, so it could > be used for strings and resources. It also removes the STATE_TYPE as we > could distinguish the types at the object level. > > 1. When an object has a destination, it points to

Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-08 Thread Qian Hong
Hello, this patch is in pending status, is there any way I can improve it? IMO there is no way to 'correctly' implement OpenInputDesktop before implementing SwitchDesktop, as far as SwitchDesktop is a stub, it is safe to assume that OpenInputDesktop will always return either NULL or Winsta0/Defaul

Re: Wrong status of gdi32

2013-10-08 Thread Austin English
On Tue, Oct 8, 2013 at 11:54 AM, C.W. Betts wrote: > Some of those are probably Wine-specific, and/or are forwarded from other > DLLs. > > On Oct 8, 2013, at 8:35 AM, Akira Nakagawa wrote: > > I found this page shows that gdi32 dll has more than 800 functions,but the > spec file has only 500 .

Re: Wrong status of gdi32

2013-10-08 Thread C.W. Betts
Some of those are probably Wine-specific, and/or are forwarded from other DLLs. On Oct 8, 2013, at 8:35 AM, Akira Nakagawa wrote: > I found this page shows that gdi32 dll has more than 800 functions,but the > spec file has only 500 . > >

RE: binfmt support

2013-10-08 Thread xantares 09
From: xantare...@hotmail.com To: hverb...@gmail.com Subject: RE: binfmt support Date: Mon, 7 Oct 2013 11:47:05 + > Date: Mon, 7 Oct 2013 12:23:30 +0200 > Subject: Re: binfmt support > From: hverb...@gmail.com > To: xantare...@hotmail.com > CC: wine-devel@winehq.org > > On 7 October 201

Re: gdi32/tests: Skip linked font like SimSun-ExtB in fixed-pitch font selection.

2013-10-08 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2669 Your paranoid andr

Wrong status of gdi32

2013-10-08 Thread Akira Nakagawa
I found this page shows that gdi32 dll has more than 800 functions,but the spec file has only 500 .

Re: (try 6)[3/5] imm32: use thread data from target HWND

2013-10-08 Thread Alexandre Julliard
Aric Stewart writes: > @@ -1597,7 +1612,9 @@ BOOL WINAPI ImmGetConversionStatus( > HWND WINAPI ImmGetDefaultIMEWnd(HWND hWnd) > { > HWND ret; > -IMMThreadData* thread_data = IMM_GetThreadData(0); > +IMMThreadData* thread_data = IMM_GetThreadDataForWindow(hWnd); > +if (!thread_d

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 13:44, Stefan Dösinger wrote: > Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode > is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If > the application later calls PreLoad manually, texture2d_preload is > called with SRGB_ANY. Because of the

Re: [1/3] xmllite: Use buffer offset instead of pointers

2013-10-08 Thread Nikolay Sivov
On 10/8/2013 10:56, Alexandre Julliard wrote: Nikolay Sivov writes: On 10/6/2013 19:06, Nikolay Sivov wrote: It's normal to grow destination buffer, in this case all stored pointers will be trashed. This patch uses offsets from start of a buffer instead. Hi, Alexandre. Patches list shows a

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-10-08 12:06, schrieb Henri Verbeet: > On 8 October 2013 00:27, Stefan Dösinger > wrote: >> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c >> index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++ >> b/dlls/wined3d/surfac

Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Piotr Caban
Hi Akihiro, On 10/08/13 12:51, Akihiro Sagawa wrote: On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote: + if (!(editor->styleFlags & ES_MULTILINE)) + { +len = 0; +while(textW[len] != '0' && textW[len] != '\r' && textW[len] != '\n') + len++; + } Alth

Re: riched20: Set control content in WM_CREATE message

2013-10-08 Thread Akihiro Sagawa
On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote: > + if (!(editor->styleFlags & ES_MULTILINE)) > + { > +len = 0; > +while(textW[len] != '0' && textW[len] != '\r' && textW[len] != '\n') > + len++; > + } Although this patch has been committed as e660bf6

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 00:27, Stefan Dösinger wrote: > diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c > index 52eac16..eb8ca7e 100644 > --- a/dlls/wined3d/surface.c > +++ b/dlls/wined3d/surface.c > @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct wined3d_surface > *surface, DWO

Re: winemac.drv: add fullscreen mode support for Mac OS X 10.7+

2013-10-08 Thread Ken Thomases
Hi, I finally got around to working on support for Cocoa full-screen mode in the Mac driver, based on the work of Kevin Eaves. I've attached a new patch. This patch can only be applied on top of the other Mac driver patches I just submitted to wine-patches. Some changes from Kevin's original