Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2084
Your paranoid andr
Hi,
On Sep 9, 2013, at 7:38 PM, Phil Krylov wrote:
> Sorry, my first try had wrong patch attached
>
> -- Ph.
> <0001-winemac-Don-t-return-characters-for-Ctrl-non-letter-try2.patch.txt>
Is there a specific problem that you're trying to fix?
The Mac driver's ToUnicodeEx() implementation started
Dmitry Timoshkov writes:
> ---
> dlls/ntdll/file.c | 13 ++---
> dlls/ntdll/tests/file.c | 15 ---
> 2 files changed, 10 insertions(+), 18 deletions(-)
This is causing test failures all over the place.
--
Alexandre Julliard
julli...@winehq.org
Hi Stefan,
I've tested two games "FarCry3" and "Splinter Cell Blacklist" with :
- Wine 1.7.1 + CS patch + CSMT On/Off
- Wine 1.7.1 clean
- CSMT On = CSMT enabled + StrictDrawOrdering disabled
- CSMT Off = CSMT disabled + StrictDrawOrdering enabled
I run the game by *WINEDEBUG=fps,err-all,fixme-a
Am Sonntag, 8. September 2013, 11:32:26 schrieb Francois Gouget:
> On Thu, 5 Sep 2013, Wolfgang Walter wrote:
> [...]
>
> > To see that my later patches are needed you must modify the test a little
> > bit:
> >
> > - dlls/kernel32/tests/comm.c.old 2013-09-05 13:40:10.275757373 +0200
> > +++ dlls
Dmitry Timoshkov writes:
> @@ -209,7 +211,7 @@ DECL_HANDLER(get_serial_info)
> reply->writemult= serial->writemult;
>
> /* event mask */
> -reply->eventmask= serial->eventmask;
> +reply->eventmask= serial->eventmask | (serial->generation << 16);
It
Bruno Jesus <00cp...@gmail.com> writes:
> On Mon, Sep 9, 2013 at 6:39 AM, Alexandre Julliard
> wrote:
>> Bruno Jesus <00cp...@gmail.com> writes:
>>
>>> +fd = get_sock_fd( s, FILE_READ_DATA, NULL );
>>> +if (fd == -1)
>>> +{
>>> +SetLastError(WSAENOTSOCK);
>>> +return
On Mon, Sep 9, 2013 at 6:39 AM, Alexandre Julliard wrote:
> Bruno Jesus <00cp...@gmail.com> writes:
>
>> +fd = get_sock_fd( s, FILE_READ_DATA, NULL );
>> +if (fd == -1)
>> +{
>> +SetLastError(WSAENOTSOCK);
>> +return SOCKET_ERROR;
>> +}
>> +release_sock_fd( s, f
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Am 2013-09-09 13:55, schrieb Henri Verbeet:
> Not strictly, but I think it helps with keeping track of how much
> bits are left and avoiding silly things like holes in the
> structure.
Fair enough. Please ignore patches 4 and 5 for today, I'll take m
On 9 September 2013 13:49, Stefan Dösinger wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Am 2013-09-09 13:42, schrieb Henri Verbeet:
>> I think that's an unfortunate place to insert the field, and you
>> should update the padding.
>>
@@ -1880,9 +1889,7 @@ struct wined3d_device
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Am 2013-09-09 13:42, schrieb Henri Verbeet:
> I think that's an unfortunate place to insert the field, and you
> should update the padding.
>
>>> @@ -1880,9 +1889,7 @@ struct wined3d_device WORD
>>> d3d_initialized : 1; WORD inScene : 1;
On 9 September 2013 12:56, Stefan Dösinger wrote:
> -static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct
> wined3d_context *context)
> +static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct
> wined3d_context *context,
> +const struct wined3d_state *sta
On 9 September 2013 12:56, Stefan Dösinger wrote:
> ---
I think this patch does a couple of things at once, and would probably
benefit from being broken up.
> static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader
> *shader,
> -const struct arb_vs_compile_args *arg
On 9 September 2013 12:56, Stefan Dösinger wrote:
> @@ -148,7 +149,7 @@ static void buffer_create_buffer_object(struct
> wined3d_buffer *This, const struc
> }
>
> if (This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
> -device_invalidate_state(This->resource.device, STATE_I
Bruno Jesus <00cp...@gmail.com> writes:
> +fd = get_sock_fd( s, FILE_READ_DATA, NULL );
> +if (fd == -1)
> +{
> +SetLastError(WSAENOTSOCK);
> +return SOCKET_ERROR;
> +}
> +release_sock_fd( s, fd );
You should avoid retrieving the fd if you are not using it. The
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