Hi,
It has been 2 weeks since I sent this patch[1]. It's still new status
in the patches list. I'm working on following patches based on it. I
appreciate your reviews and will work on the patch to get it
submitted.
Regards,
Caibin
[1] http://source.winehq.org/patches/data/97331
2013/7/18 Caibin
Main changes from HEAD:
1) Implements GetNumaHighestNodeNumber which simulates a typical single node
system.
2) Implements GetNumaNodeProcessorMask which returns the global processor
affinity mask for node 0, otherwise returns an error.
3) Implements GetNumaAvailableMemoryNode which returns avail
Hi Matteo,
On 25.07.2013 16:12, Matteo Bruni wrote:
2013/7/24 Rico Schüller :
---
dlls/d3dx9_36/shader.c | 79
--
1 file changed, 77 insertions(+), 2 deletions(-)
So there was actually a logic (an insane one, but yeah...). Have you
found any