On Jul 19, 2013, at 8:34 AM, Qian Hong wrote:
> I was debugging on a popular game [1] [2] (9 GB), it crashes on start.
>
> +relay,+seh,+tid log show that there are some calls to
> wined3d.wined3d_mutex_lock / wined3d.wined3d_buffer_map /
> wined3d.wined3d_mutex_unlock before crashing, so I turn o
Hi,
For Wine 1.6 we have the following Coverity stats:
- 3,648,322 Lines of Code scanned
- Defect Density 0.51
- 8321 total defects
- 1852 outstanding (unresolved) defects
- 1964 dismissed defects
- 4505 fixed defects
git shortlog wine-1.4..wine-1.6|grep -i Coverity|wc -l
225
Thanks to AmineKh