Re: Another major milestone

2013-07-19 Thread Thomas Spear
mfc.dll (bug 611 IIRC) *cough* :) On Jul 19, 2013 2:23 PM, "Rosanne DiMesio" wrote: > On Fri, 19 Jul 2013 20:14:08 +0200 > Marcus Meissner wrote: > > > > > We noticed too late. ;) > > > > But thats software management life, you always have bugs left over > > when you release. More for 1.6.1 or

Re: Another major milestone

2013-07-19 Thread Rosanne DiMesio
On Fri, 19 Jul 2013 20:14:08 +0200 Marcus Meissner wrote: > > We noticed too late. ;) > > But thats software management life, you always have bugs left over > when you release. More for 1.6.1 or 1.7.x :) > So maybe now is the time to start thinking about bugs to target for 1.8. There are lon

Re: Need help with debugging a directx9 game crashing

2013-07-19 Thread Marcus Meissner
On Fri, Jul 19, 2013 at 04:06:56PM +0200, Henri Verbeet wrote: > On 19 July 2013 15:34, Qian Hong wrote: > > Further tests show that the simplest hack to avoid crashing is > > replacing line 71 to: > > FIXME("anything %x\n", 0xdeadbeef); > > > > I have no idea what the real fix is, any suggestion

Re: Another major milestone

2013-07-19 Thread Marcus Meissner
On Fri, Jul 19, 2013 at 06:32:32PM +0100, Ken Sharp wrote: > > > On 19/07/13 15:00, Rosanne DiMesio wrote: > >On Thu, 18 Jul 2013 16:55:42 -0500 > >Jeremy White wrote: > > > >>Alright folks, I have to confess that the 1.6 release came and I didn't > >>immediately get up and dance. > >> > >>In fa

Re: Another major milestone

2013-07-19 Thread Ken Sharp
On 19/07/13 15:00, Rosanne DiMesio wrote: On Thu, 18 Jul 2013 16:55:42 -0500 Jeremy White wrote: Alright folks, I have to confess that the 1.6 release came and I didn't immediately get up and dance. In fact, a new Wine release was almost...boring. What was most striking to me about this

Re: [docs] winelib: Use proper entity escaping for '&','<' and '>'

2013-07-19 Thread Frédéric Delanoy
On Fri, Jul 19, 2013 at 5:50 PM, Julian Rüger wrote: > Hi Frédéric, > >> - $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS) >> $(WINELIB_FLAGS) -o $@ >> + $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $lt; | $(WRC) -N $(WRCFLAGS) >> $(WINELIB_FLAGS) -o $@ > > looks like you forgo

Re: [2/2] gdiplus: Store graphics clipping region in device coordinates.

2013-07-19 Thread Vincent Povirk
> It works just fine in the samples I have here, why would it break? If the rotation is a multiple of 90 degrees, the upper-left corner will not be the same point, but you're not making any attempt to use a different corner for the origin of your rectangle. If the rotation is something like 45 de

Re: [docs] winelib: Use proper entity escaping for '&','<' and '>'

2013-07-19 Thread Julian Rüger
Hi Frédéric, > - $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS) > $(WINELIB_FLAGS) -o $@ > + $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $lt; | $(WRC) -N $(WRCFLAGS) > $(WINELIB_FLAGS) -o $@ looks like you forgot the "&". Best, Julian

Re: [2/2] gdiplus: Store graphics clipping region in device coordinates.

2013-07-19 Thread Dmitry Timoshkov
Vincent Povirk wrote: > I'm curious what happens if the world transform has some rotation. It > seems like transform_rectf would break in that case. It works just fine in the samples I have here, why would it break? -- Dmitry.

Re: Another major milestone

2013-07-19 Thread Alexandre Julliard
Marcus Meissner writes: > On Fri, Jul 19, 2013 at 09:00:30AM -0500, Rosanne DiMesio wrote: >> On Thu, 18 Jul 2013 16:55:42 -0500 >> Jeremy White wrote: >> >> > Alright folks, I have to confess that the 1.6 release came and I didn't >> > immediately get up and dance. >> > >> > In fact, a new Wi

Re: [1/2] windowscodecs: Add a test for global GIF palette exposed by recent Windows versions.

2013-07-19 Thread Vincent Povirk
The series looks good to me.

Re: [1/4] wincodecs: Added IWICBitmapClipper stub

2013-07-19 Thread Vincent Povirk
This series looks good to me.

Re: [2/2] gdiplus: Store graphics clipping region in device coordinates.

2013-07-19 Thread Vincent Povirk
I'm curious what happens if the world transform has some rotation. It seems like transform_rectf would break in that case.

Re: Another major milestone

2013-07-19 Thread Marcus Meissner
On Fri, Jul 19, 2013 at 09:00:30AM -0500, Rosanne DiMesio wrote: > On Thu, 18 Jul 2013 16:55:42 -0500 > Jeremy White wrote: > > > Alright folks, I have to confess that the 1.6 release came and I didn't > > immediately get up and dance. > > > > In fact, a new Wine release was almost...boring. > >

Re: Need help with debugging a directx9 game crashing

2013-07-19 Thread Henri Verbeet
On 19 July 2013 15:34, Qian Hong wrote: > Further tests show that the simplest hack to avoid crashing is > replacing line 71 to: > FIXME("anything %x\n", 0xdeadbeef); > > I have no idea what the real fix is, any suggestion what is the next > step to debug? > Well, it sounds a bit like some form of

Re: Another major milestone

2013-07-19 Thread Rosanne DiMesio
On Thu, 18 Jul 2013 16:55:42 -0500 Jeremy White wrote: > Alright folks, I have to confess that the 1.6 release came and I didn't > immediately get up and dance. > > In fact, a new Wine release was almost...boring. > What was most striking to me about this release was the fact that not a single

Need help with debugging a directx9 game crashing

2013-07-19 Thread Qian Hong
Hello, I was debugging on a popular game [1] [2] (9 GB), it crashes on start. +relay,+seh,+tid log show that there are some calls to wined3d.wined3d_mutex_lock / wined3d.wined3d_buffer_map / wined3d.wined3d_mutex_unlock before crashing, so I turn on +d3d9 trace to get a new log in details. To my

Re: Another major milestone

2013-07-19 Thread Michael Stefaniuc
On 07/19/2013 01:40 PM, Marcus Meissner wrote: > On Thu, Jul 18, 2013 at 04:55:42PM -0500, Jeremy White wrote: >> Alright folks, I have to confess that the 1.6 release came and I didn't >> immediately get up and dance. >> >> In fact, a new Wine release was almost...boring. >> >> I think we have to

Re: Another major milestone

2013-07-19 Thread Marcus Meissner
On Thu, Jul 18, 2013 at 04:55:42PM -0500, Jeremy White wrote: > Alright folks, I have to confess that the 1.6 release came and I didn't > immediately get up and dance. > > In fact, a new Wine release was almost...boring. > > I think we have to consider that a major milestone in of itself. New, >