mfc.dll (bug 611 IIRC) *cough*
:)
On Jul 19, 2013 2:23 PM, "Rosanne DiMesio" wrote:
> On Fri, 19 Jul 2013 20:14:08 +0200
> Marcus Meissner wrote:
>
> >
> > We noticed too late. ;)
> >
> > But thats software management life, you always have bugs left over
> > when you release. More for 1.6.1 or
On Fri, 19 Jul 2013 20:14:08 +0200
Marcus Meissner wrote:
>
> We noticed too late. ;)
>
> But thats software management life, you always have bugs left over
> when you release. More for 1.6.1 or 1.7.x :)
>
So maybe now is the time to start thinking about bugs to target for 1.8. There
are lon
On Fri, Jul 19, 2013 at 04:06:56PM +0200, Henri Verbeet wrote:
> On 19 July 2013 15:34, Qian Hong wrote:
> > Further tests show that the simplest hack to avoid crashing is
> > replacing line 71 to:
> > FIXME("anything %x\n", 0xdeadbeef);
> >
> > I have no idea what the real fix is, any suggestion
On Fri, Jul 19, 2013 at 06:32:32PM +0100, Ken Sharp wrote:
>
>
> On 19/07/13 15:00, Rosanne DiMesio wrote:
> >On Thu, 18 Jul 2013 16:55:42 -0500
> >Jeremy White wrote:
> >
> >>Alright folks, I have to confess that the 1.6 release came and I didn't
> >>immediately get up and dance.
> >>
> >>In fa
On 19/07/13 15:00, Rosanne DiMesio wrote:
On Thu, 18 Jul 2013 16:55:42 -0500
Jeremy White wrote:
Alright folks, I have to confess that the 1.6 release came and I didn't
immediately get up and dance.
In fact, a new Wine release was almost...boring.
What was most striking to me about this
On Fri, Jul 19, 2013 at 5:50 PM, Julian Rüger wrote:
> Hi Frédéric,
>
>> - $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS)
>> $(WINELIB_FLAGS) -o $@
>> + $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $lt; | $(WRC) -N $(WRCFLAGS)
>> $(WINELIB_FLAGS) -o $@
>
> looks like you forgo
> It works just fine in the samples I have here, why would it break?
If the rotation is a multiple of 90 degrees, the upper-left corner
will not be the same point, but you're not making any attempt to use a
different corner for the origin of your rectangle.
If the rotation is something like 45 de
Hi Frédéric,
> - $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $< | $(WRC) -N $(WRCFLAGS)
> $(WINELIB_FLAGS) -o $@
> + $(CC) $(CC_OPTS) -DRC_INVOKED -E -x c $lt; | $(WRC) -N $(WRCFLAGS)
> $(WINELIB_FLAGS) -o $@
looks like you forgot the "&".
Best,
Julian
Vincent Povirk wrote:
> I'm curious what happens if the world transform has some rotation. It
> seems like transform_rectf would break in that case.
It works just fine in the samples I have here, why would it break?
--
Dmitry.
Marcus Meissner writes:
> On Fri, Jul 19, 2013 at 09:00:30AM -0500, Rosanne DiMesio wrote:
>> On Thu, 18 Jul 2013 16:55:42 -0500
>> Jeremy White wrote:
>>
>> > Alright folks, I have to confess that the 1.6 release came and I didn't
>> > immediately get up and dance.
>> >
>> > In fact, a new Wi
The series looks good to me.
This series looks good to me.
I'm curious what happens if the world transform has some rotation. It
seems like transform_rectf would break in that case.
On Fri, Jul 19, 2013 at 09:00:30AM -0500, Rosanne DiMesio wrote:
> On Thu, 18 Jul 2013 16:55:42 -0500
> Jeremy White wrote:
>
> > Alright folks, I have to confess that the 1.6 release came and I didn't
> > immediately get up and dance.
> >
> > In fact, a new Wine release was almost...boring.
> >
On 19 July 2013 15:34, Qian Hong wrote:
> Further tests show that the simplest hack to avoid crashing is
> replacing line 71 to:
> FIXME("anything %x\n", 0xdeadbeef);
>
> I have no idea what the real fix is, any suggestion what is the next
> step to debug?
>
Well, it sounds a bit like some form of
On Thu, 18 Jul 2013 16:55:42 -0500
Jeremy White wrote:
> Alright folks, I have to confess that the 1.6 release came and I didn't
> immediately get up and dance.
>
> In fact, a new Wine release was almost...boring.
>
What was most striking to me about this release was the fact that not a single
Hello,
I was debugging on a popular game [1] [2] (9 GB), it crashes on start.
+relay,+seh,+tid log show that there are some calls to
wined3d.wined3d_mutex_lock / wined3d.wined3d_buffer_map /
wined3d.wined3d_mutex_unlock before crashing, so I turn on +d3d9 trace
to get a new log in details.
To my
On 07/19/2013 01:40 PM, Marcus Meissner wrote:
> On Thu, Jul 18, 2013 at 04:55:42PM -0500, Jeremy White wrote:
>> Alright folks, I have to confess that the 1.6 release came and I didn't
>> immediately get up and dance.
>>
>> In fact, a new Wine release was almost...boring.
>>
>> I think we have to
On Thu, Jul 18, 2013 at 04:55:42PM -0500, Jeremy White wrote:
> Alright folks, I have to confess that the 1.6 release came and I didn't
> immediately get up and dance.
>
> In fact, a new Wine release was almost...boring.
>
> I think we have to consider that a major milestone in of itself. New,
>
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