So while the translators are busy updating Wine's translations, what
better time than a freeze for developers to fix Wine's conformance
tests, particularly on the new WineTestBot:
http://newtestbot.winehq.org
It does not have as many VMs as the old one but it does have some
interesting new
On Sun, 16 Jun 2013, Yaron Shahrabani wrote:
> Hey Francois, sorry for trolling but I guess this is the time to revisit
> our stand regarding web translation platform (because I suspect it might be
> the cause for the lack of participation).
>
> What do you guys think?
Do you mean the stance on
Hey Francois, sorry for trolling but I guess this is the time to revisit
our stand regarding web translation platform (because I suspect it might be
the cause for the lack of participation).
What do you guys think?
Yaron Shahrabani
On Sun, Jun 16, 2013 at 3:26 AM, Francois Gouget wrote:
>
With the advent of PO files, Wine went from 12 good translations in the
pre-1.4 days to 20 now. What's even more encouraging is that there are
an extra 6 translations that are already half done. So can we reach 26
translations in time for Wine 1.6? More?
So I'm calling on all translators of go
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Am 2013-06-15 10:40, schrieb Henri Verbeet:
> Why is this needed? When end == start I'd expect (end - c) / (end
> - start) to evaluate to +/-INF, and then get clamped to [0, 1],
> which is pretty much what you'd want. In my (very limited) testing,
> th
Am 15.06.2013 um 10:40 schrieb Henri Verbeet :
> Why is this needed? When end == start I'd expect (end - c) / (end -
> start) to evaluate to +/-INF, and then get clamped to [0, 1], which is
> pretty much what you'd want. In my (very limited) testing, that's also
> what actually happens with at lea
On 14 June 2013 22:34, Stefan Dösinger wrote:
> +{
> +float increase = eps;
> +volatile float fogend2 = fogend;
> +do
> +{
> +fogend2 += increase;
> +
Am 14.06.2013 um 09:07 schrieb Henri Verbeet :
> +shader_addline(buffer, "if (gl_Vertex.w != 0.0) gl_Position /=
> gl_Vertex.w;\n");
I think you have to disable the rhw divide in drawStridedSlow in case the
application falls back to it despite this patch, e.g. because of specular fog
o