RE: Possible wine bug concerning the case of the DbgHelp.h header filename

2013-06-12 Thread Gregory Turner
> -Original Message- > From: wine-devel-boun...@winehq.org [mailto:wine-devel- > boun...@winehq.org] On Behalf Of Paul Chitescu > Sent: Wednesday, June 12, 2013 2:37 AM > To: wine-devel@winehq.org > Subject: Re: Possible wine bug concerning the case of the DbgHelp.h header > filename > On W

Re: Using of mac driver completely breaks tablets support?

2013-06-12 Thread Andrey Upadyshev
Thank you Ken! On Wed, Jun 12, 2013 at 8:35 PM, Ken Thomases wrote: > Hi, > > On Jun 12, 2013, at 10:47 AM, Andrey Upadyshev wrote: > > > I've installed a Wine 1.5.31 instead of 1.4.smthng and found that tablets > > support is broken. Some research gives me that wintab32 DLL fails to init > > b

Re: gdiplus: fix a clipping regression in GdipDrawString (try 2)

2013-06-12 Thread Vincent Povirk
What if rect.Width is 0.25? Shouldn't we still clip then?

Re: Possible wine bug concerning the case of the DbgHelp.h header filename

2013-06-12 Thread Alan W. Irwin
On 2013-06-12 12:37+0300 Paul Chitescu wrote: Hi! The Platform SDK creates DbgHelp.h however it shouldn't matter for Windows programs as they are case insensitive. The problem here is that MinGW somehow operates case sensitive so raise a bug for that. You are right. So I put together a simp

Re: Using of mac driver completely breaks tablets support?

2013-06-12 Thread Ken Thomases
Hi, On Jun 12, 2013, at 10:47 AM, Andrey Upadyshev wrote: > I've installed a Wine 1.5.31 instead of 1.4.smthng and found that tablets > support is broken. Some research gives me that wintab32 DLL fails to init > because winemac driver doesn't implement tablet related functions > (LoadTabletInfo e

Re: Wine's Tahoma...

2013-06-12 Thread Dmitry Timoshkov
Aric Stewart wrote: > Looking to improve our Arabic support, I found that our Tahoma heavily uses > glyphs from DejaVu fonts already, which are public domain. Before making such claims I'd suggest to investigate first history behind creation of Tahoma font replacement in Wine, and at least read

Using of mac driver completely breaks tablets support?

2013-06-12 Thread Andrey Upadyshev
Hi All! I've installed a Wine 1.5.31 instead of 1.4.smthng and found that tablets support is broken. Some research gives me that wintab32 DLL fails to init because winemac driver doesn't implement tablet related functions (LoadTabletInfo etc) unlike x11 driver. I'm a Wine newcomer so probably I g

Wine's Tahoma...

2013-06-12 Thread Aric Stewart
Hi, So working on Arabic font issues I have started really looking at wine's Tahoma font. Windows Tahoma covers glyphs in quite a few ranges, Latin, Cyrillic, Hebrew, Arabic, Thai to name a few. Wine's Tahoma has bit a fraction of this coverage. Looking to improve our Arabic support, I foun

Re: [PATCH] d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.

2013-06-12 Thread Christian Costa
> > > > if (sm > 2) handle instruction length > > else if (comment or def instruction) special handling for them > > else skip DWORD with bit 31 set > > > > Is this correct? > > > > SM >= 2 for the instruction length case, but apart from that it should be > good. > > Oups. Tipo. It's what I meant.

Re: [PATCH] d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.

2013-06-12 Thread Matteo Bruni
2013/6/12 Christian Costa : > >> > +HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, >> > D3DXSEMANTIC *semantics, UINT *count) >> > +{ >> > +const DWORD *ptr = byte_code; >> > +UINT i = 0; >> > + >> > +TRACE("byte_code = %p, semantics = %p, count = %p\n", byte_code, >

Re: [PATCH] d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.

2013-06-12 Thread Henri Verbeet
On 12 June 2013 00:17, Matteo Bruni wrote: > I think you should be a bit more careful in skipping non-opcode > DWORDs, otherwise you could e.g. potentially match with constants from > DEF instructions - very unlikely to happen in practice, sure, but > since it can be easily avoided, why not? > Tak

Re: [PATCH] d3dx9_36: Set compilation_errors to NULL when no error encountered + tests.

2013-06-12 Thread Rico Schüller
On 12.06.2013 10:31, Christian Costa wrote: 2013/6/11 Rico Schüller On 11.06.2013 22:08, Christian Costa wrote: Fixes bug 26598. --- dlls/d3dx9_36/effect.c |4 dlls/d3dx9_36/tests/effect.c | 17 + 2 files changed, 21 insertions(+) diff --git a/dlls/d3

Re: Possible wine bug concerning the case of the DbgHelp.h header filename

2013-06-12 Thread Paul Chitescu
On Wednesday 12 June 2013 02:49:26 am Alan W. Irwin wrote: > I successfully built the ultra-fast ninja build tool on Wine using the > MinGW g++ compiler. To achieve that success I had to deal with a > small number of issues including > one wine/ninja header name inconsistency which is that DbgHe

Re: wininet/tests: Avoid proxy test failures on old wininet.

2013-06-12 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=25946 Your paranoid android

Re: [PATCH] d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.

2013-06-12 Thread Christian Costa
> > +HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, > D3DXSEMANTIC *semantics, UINT *count) > > +{ > > +const DWORD *ptr = byte_code; > > +UINT i = 0; > > + > > +TRACE("byte_code = %p, semantics = %p, count = %p\n", byte_code, > semantics, count); > > + > > +if (

Re: Possible wine bug concerning the case of the DbgHelp.h header filename

2013-06-12 Thread Henri Verbeet
On 12 June 2013 01:49, Alan W. Irwin wrote: > I successfully built the ultra-fast ninja build tool on Wine using the > MinGW g++ compiler. To achieve that success I had to deal with a > small number of issues including > one wine/ninja header name inconsistency which is that DbgHelp.h > (#includ

Re: [PATCH] d3dx9_36: Implement D3DXGetShaderInputSemantics + tests.

2013-06-12 Thread Christian Costa
2013/6/11 Rico Schüller > On 11.06.2013 22:08, Christian Costa wrote: > >> +TRACE("byte_code = %p, semantics = %p, count = %p\n", byte_code, >> semantics, count); >> > The rest of the file seems to use the trace without the "=". > > Indeed. I made a little confusion. Will fix that. > > +

Re: [PATCH] d3dx9_36: Set compilation_errors to NULL when no error encountered + tests.

2013-06-12 Thread Christian Costa
2013/6/11 Rico Schüller > On 11.06.2013 22:08, Christian Costa wrote: > >> Fixes bug 26598. >> --- >> dlls/d3dx9_36/effect.c |4 >> dlls/d3dx9_36/tests/effect.c | 17 + >> 2 files changed, 21 insertions(+) >> >> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9

Re: comdlg32: Store client GUID with SetClientGuid()

2013-06-12 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=25944 Your paranoid android