dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic

dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic

Release plans

2013-05-27 Thread Alexandre Julliard
Folks, Now that the Mac driver is fully merged and all the bugs fixed (right?), it's time to think about the next stable release. I would like to start the code freeze after the next release cycle, so two weeks from now. Hopefully, like last time we can keep the freeze period relatively short, so

Re: winmm: load winealsa if winepulse is found

2013-05-27 Thread cfswo...@gmail.com
Wouldn't this cause applications which use winmm for waveout to be diverted to ALSA as well? Maybe both drivers should be loaded side by side, with winepulse handling everything but MIDI.

Re: [PATCH v23] winepulse: add pulseaudio driver

2013-05-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=25724 Your paranoid android

Re: Making SetThreadPriorityBoost claim success

2013-05-27 Thread Daniel Jeliński
I guess the only way to find out is sending a patch to wine-patches. It would probably be acceptable, SetThreadStackGuarantee also returns true while doing nothing. By the way, this page might be more related to the function in question: http://bugs.sun.com/view_bug.do?bug_id=4985566 (search for 'b

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Christian Costa
2013/5/27 Henri Verbeet > On 27 May 2013 13:19, Christian Costa wrote: > > Original ddraw/d3d used > > the same format as d3drm until you changed it (as well as methods names). > This is perhaps slightly bad form, but since you're pressing the > point: Yes, and those were hardly the only things

Re: jscript: Added RegExp.toString() implementation.

2013-05-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=25722 Your paranoid android

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Henri Verbeet
On 27 May 2013 13:19, Christian Costa wrote: > Original ddraw/d3d used > the same format as d3drm until you changed it (as well as methods names). This is perhaps slightly bad form, but since you're pressing the point: Yes, and those were hardly the only things that were wrong with it. > Since yo

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Christian Costa
This is not a good argument. By keeping the current format, it stays consistent with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay, direct music and d3dx9 in some extents and others. Original ddraw/d3d used the same format as d3drm until you changed it (as well as methods names)

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Henri Verbeet
On 27 May 2013 11:14, Christian Costa wrote: > So unless there is a global will to change traces (like LP stuff removal), > that would be better to keep traces as they are for consistency with the > rest of the code. This makes it consistent with most other D3D code, like wined3d, dxgi, d3d10core

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Christian Costa
2013/5/27 Henri Verbeet > On 27 May 2013 09:49, Christian Costa wrote: > >> -FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture); > >> +FIXME("iface %p, filename %s, texture %p stub!\n", iface, > >> debugstr_a(filename), texture); > >> > > > > Do you really need to change t

Re: riched20: Added tests for ITextDocument::Open

2013-05-27 Thread Jactry Zeng
Thanks Nikolay and Alexandre, I will rewrite it and sent a improve version later. :-) On Tue, May 21, 2013 at 11:02 PM, Alexandre Julliard wrote: > Jactry Zeng writes: > > > diff --git a/dlls/riched20/tests/test.txt b/dlls/riched20/tests/test.txt > > new file mode 100644 > > index 000..e69d

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Henri Verbeet
On 27 May 2013 09:49, Christian Costa wrote: >> -FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture); >> +FIXME("iface %p, filename %s, texture %p stub!\n", iface, >> debugstr_a(filename), texture); >> > > Do you really need to change the way traces are displayed? > Yes, you

Re: [PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

2013-05-27 Thread Christian Costa
Le 27/05/2013 09:22, Henri Verbeet a écrit : --- dlls/d3drm/d3drm.c | 20 dlls/d3drm/frame.c | 22 +++--- dlls/d3drm/meshbuilder.c | 14 +++--- dlls/d3drm/tests/d3drm.c | 16 include/d3drm.h | 4 ++-- inclu