On 05/05/2013 06:27 PM, Sam Edwards wrote:
So, Wine's font loader seems to be working appropriately and thus the
sane thing to do is to make sure tmHeight=0 is handled gracefully.
Just to make this clear, the most recent version of this patch is such
a graceful handling, right?
On 05.05.2013 23:01, Nozomi Kodama wrote:
+FLOAT xw, xx, xy, xz, yw, yy, yz, zw, zz;
I'm not very happy with the additional amount of variables...
Please have a look at the attached patches. I think something like the
first one (d3dx9: Apply rotationcenter only when a rotation is don
On 05.05.2013 23:00, Nozomi Kodama wrote:
+FLOAT tmp1, tmp2;
+tmp1 = cosf(rotation);
+tmp2 = sinf(rotation);
As of it is really clear what's in those variables, we may name them
with a better name instead of tmp1/tmp2 ... but I'm fine with either
version.
Cheers
Rico
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25445
Your paranoid android
Marvin wrote:
> === W7PROX64 (64 bit loader) ===
> loader.c:1638: Test failed: expected WAIT_OBJECT_0, got 0x102
> loader.c:1648: Test failed: expected thread exit code 196, got 259
> loader.c:1210: Test failed: expected thread exit code 196, got 259
> loader.c:1220: Test failed: expected WAIT_AB