Francois Gouget wrote:
> On Sat, 13 Apr 2013, Dmitry Timoshkov wrote:
> [...]
> > As I've pointed out, 64-bit XP and Vista VMs do exist and work just fine,
> > please include at least them in the default VM set.
>
> I see. I have moved WXPX64 and WVISTAX64 to the base set of VMs.
I still need t
On 16 April 2013 17:10, Stefan Dösinger wrote:
> fixme:d3d_shader:print_glsl_info_log Info log received from GLSL
> shader #21:
> fixme:d3d_shader:print_glsl_info_log Fragment info
> fixme:d3d_shader:print_glsl_info_log -
> fixme:d3d_shader:print_glsl_info_log 0(5) : error
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 2013-04-16 17:01, schrieb Henri Verbeet:
> On 16 April 2013 14:48, Stefan Dösinger
> wrote:
>> +if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) +
>> shader_addline(buffer, "#extension GL_ARB_texture_rectangle :
>> enable\n"); +
> This may be a g
On 16 April 2013 14:48, Stefan Dösinger wrote:
> - * Copyright (C) 2006 Chris Robinson
> + * Copyright (C) 2006 Chris Robinsontes
This looks unintentional.
> +UINT refcount;
Technically refcounts are ULONGs, although I suppose it doesn't matter
a whole lot.
On 16 April 2013 14:48, Stefan Dösinger wrote:
> +if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
> +shader_addline(buffer, "#extension GL_ARB_texture_rectangle :
> enable\n");
> +
This may be a good idea anyway, but is this strictly required? IIRC
ARB_texture_rectangle is the one spec
2013/4/15 Nozomi Kodama :
> Hello
>
> thanks for the review.
> I don't think that calling defines is the way to go. Indeed, I tested my
> patch and yours. Yours is about 12% slower than mine in my computer.
> And now, we try to take care of efficiency of this dll. So, it is not the
> time to incre
> > > Wine should never generate WM_DEADCHAR message, it relies in the
> > > driver to handle dead keys and generate final events.
> >
> > I’m sorry but I fail to see any incompatibility between the two
> > alternatives. Wine can generate WM_DEADCHAR messages AND let X/input
> > method handle the
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25096
Your paranoid android
Dmitry Timoshkov writes:
> ---
> dlls/kernel32/tests/loader.c | 40 +---
> 1 file changed, 33 insertions(+), 7 deletions(-)
That's not a very meaningful test if nobody holds the mutex.
--
Alexandre Julliard
julli...@winehq.org
On 04/15/13 18:08, Marvin wrote:
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
> Full results can be found at
> http://testbot.winehq.org/
Simon Lipp wrote:
> > That's how it's supposed to work.
>
> But it doesn’t work that way under Windows. Shouldn’t Wine try to stick
> to Windows behavior as close as possible ?
It depends.
> > Wine should never generate WM_DEADCHAR message, it relies in the
> > driver to handle dead keys and
On Apr 16, 2013, at 3:43 AM, Simon Lipp wrote:
>> That's how it's supposed to work.
>
> But it doesn’t work that way under Windows. Shouldn’t Wine try to stick
> to Windows behavior as close as possible ?
>
>> Wine should never generate WM_DEADCHAR message, it relies in the
>> driver to handle
> That's how it's supposed to work.
But it doesn’t work that way under Windows. Shouldn’t Wine try to stick
to Windows behavior as close as possible ?
> Wine should never generate WM_DEADCHAR message, it relies in the
> driver to handle dead keys and generate final events.
I’m sorry but I fail
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