Simon Lipp wrote:
> + * Moreover, let dead chars be processed or we will never have
> + * WM_DEADCHAR events
That's how it's supposed to work. Wine should never generate WM_DEADCHAR
message, it relies in the driver to handle dead keys and generate final
events. X11 even h
On Mon, Apr 15, 2013 at 02:37:27PM -0600, James Eder wrote:
> As many of you no doubt know, GCC recently released 4.8.0. This new
> version introduces a new optimization level enabled by -Og with the
> following description (from the man page):
>
> "Optimize debugging experience. -Og enables opt
As many of you no doubt know, GCC recently released 4.8.0. This new
version introduces a new optimization level enabled by -Og with the
following description (from the man page):
"Optimize debugging experience. -Og enables optimizations that do not
interfere with debugging. It should be the opti
On Mon, Apr 15, 2013 at 10:24:28AM +0200, Rico Sch?ller wrote:
> You are right. I'm not really sure why the code should be slower though.
> The #defines shouldn't have an impact on the performance, but it might
> be because it is translated to:
>
> ta = 0.28209479f * a[0] + -0.12615662f * a[6] +
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25085
Your paranoid android
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25086
Your paranoid android
On 15.04.2013 13:50, Stefan Dösinger wrote:
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Am 2013-04-15 10:53, schrieb Rico Schüller:
I'm not sure what GetTexture does, a test might show it (I'll have
a look). The problem might be, that we use some members, which
native probably doesn't do in S
Am 14.04.2013 04:59, schrieb Eric Zheng:
> Hello everyone,
>
> My name is Eric Zheng, I'm a junior in Computer Engineering at the University
> of Illinois Urbana-Champaign. I just wanted to introduce myself and state my
> interest in the "Xinput / Xbox 360 controller compatibility" project. I ho
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Am 2013-04-15 10:53, schrieb Rico Schüller:
> I'm not sure what GetTexture does, a test might show it (I'll have
> a look). The problem might be, that we use some members, which
> native probably doesn't do in SetTexture. You couldn't call
> GetTexture
On 15.04.2013 10:24, Stefan Dösinger wrote:
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Am 2013-04-14 16:53, schrieb Rico Schüller:
+if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl +&& iface->lpVtbl != (const
IDirect3DBaseTexture8Vtbl *)&Direct3D
--- On Mon, 15/4/13, Nikolay Sivov wrote:
> On 4/15/2013 02:50, Hin-Tak Leung
> wrote:
> > --- On Sun, 14/4/13, Vincent Povirk
> wrote:
> >
> >> Well, here's a simple thing you can
> >> check: Does your zlib dll link to
> >> _lseek or _lseeki64? The first one uses a 32-bit
> offset.
> >> Wine's
On 15.04.2013 02:10, Nozomi Kodama wrote:
Hello
thanks for the review.
I don't think that calling defines is the way to go. Indeed, I tested my patch
and yours. Yours is about 12% slower than mine in my computer.
And now, we try to take care of efficiency of this dll. So, it is not the time
t
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Am 2013-04-14 16:53, schrieb Rico Schüller:
> +if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl
> *)&Direct3DTexture8_Vtbl +&& iface->lpVtbl != (const
> IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl +
> && iface->lpVtbl !=
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