Hi list.
A friend of mine and myself, have been exploring expanding a (currently,
32bit only) winelib app to support 64bit plugins in wine (64). The app is
called FSThost, which is used to host win32 VST instruments and effects
(.dll) as a standalone app in Gnu/linux. Webpage:
http://sourceforge.n
On 03/29/2013 06:16 AM, Henri Verbeet wrote:
I think the idea is basically ok, but I do have some comments:
I think test_window_style() is a more appropriate place for the tests,
and you should add them to the variants in ddraw as well. Ddraw
applications in particular are very fragile in this
Hi folks,
I tried to implement a lot of strcoll function these days, and I meet some
trouble when I added the declaration into include/msvcrt/*.h.
With "grep coll *.spec" in dlls/msvcrt/ we can find there was a lot of
strcoll function. Some of them was implemented
and some of them not:
@ cdecl __
On 31 March 2013 11:58, Stefan Dösinger wrote:
> I was curious how you ended up with 8 digits. My thinking was that 32
> bit floats have a 23 bit mantissa, and one digit in the printout
> encodes lb(10) bits - so you need ~6,9 digits to encode the mantissa,
> which rounds up to 7. Thinking further
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Hi Henri,
While overhauling the patch to hardcode local constants in the shader
code I came across the TRACEs in wined3d_device_set_{vs,ps}_consts_f,
which print the floats with %.8e. You changed this from %f in
979e3744f7721bef9e88fd671dfd7591c9f853
On 30 March 2013 23:50, Sam Edwards wrote:
> I'm a bit confused, then: Without this change, the exstyle test breaks, and
> the guidelines request that every patch be atomic. They also request that all
> tests be included in the same patch.
I'm not sure there really is such a rule.
> Off the to