Re: [PATCH 5/7] server: Store and return security attributes with extended file attributes.

2012-11-03 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22707 Your paranoid android

Re: [PATCH 6/7] ntdll: Inherit security attributes from parent directories.

2012-11-03 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22708 Your paranoid android

Re: [PATCH 5/7] server: Store and return security attributes with extended file attributes.

2012-11-03 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22706 Your paranoid android

Re: [PATCH 3/7] advapi: Implement GetNamedSecurityInfoW on top of GetSecurityInfo.

2012-11-03 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22704 Your paranoid android

Re: [PATCH 4/7] server: Create directories with the specified security attributes.

2012-11-03 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22705 Your paranoid android

testsuite on windows 8

2012-11-03 Thread Gerold Jens Wucherpfennig
Am 28.10.2012 13:50, schrieb André Hentschel: > Am 28.10.2012 09:06, schrieb Gerold Jens Wucherpfennig: >> (I just bought Windows 8, >> so in return I want to spend some time >> and money to wine...) >> > > One easy thing you could do is to run the testsuite on win8 (see the bottom > of http://te

Re: testsuite on windows 8

2012-11-03 Thread André Hentschel
Am 03.11.2012 19:12, schrieb Gerold Jens Wucherpfennig: > Am 28.10.2012 13:50, schrieb André Hentschel: >> Am 28.10.2012 09:06, schrieb Gerold Jens Wucherpfennig: >>> (I just bought Windows 8, >>> so in return I want to spend some time >>> and money to wine...) >>> >> >> One easy thing you could do

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Steaphan Greene
On 11/03/2012 10:28 AM, Matteo Bruni wrote: 2012/11/3 Steaphan Greene: On 11/03/2012 09:04 AM, Matteo Bruni wrote: 2012/11/2 Steaphan Greene: Running a game in wine showed it performing terribly. I traced this to the fact that it allocates and deallocates tiny memory chunks over and over (I s

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Steaphan Greene
On 11/03/2012 02:09 AM, Matej Špindler wrote: On 03. 11. 2012 01:20, Dan Kegel wrote: Which game were you testing? League of Legends has similar issues with memory allocation. This patch does something similar: http://uz.sns.it/~ranma42/iLoL/spectator-fix-v2/0001-ntdll-Improve-performace-of

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Matteo Bruni
2012/11/3 Steaphan Greene : > On 11/03/2012 09:04 AM, Matteo Bruni wrote: >> >> 2012/11/2 Steaphan Greene: >>> >>> Running a game in wine showed it performing terribly. I traced this to >>> the >>> fact that it allocates and deallocates tiny memory chunks over and over >>> (I >>> suspect it's in C

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Steaphan Greene
On 11/03/2012 09:04 AM, Matteo Bruni wrote: 2012/11/2 Steaphan Greene: Running a game in wine showed it performing terribly. I traced this to the fact that it allocates and deallocates tiny memory chunks over and over (I suspect it's in C++ and passing things by value everywhere). This led to

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Matteo Bruni
2012/11/2 Steaphan Greene : > Running a game in wine showed it performing terribly. I traced this to the > fact that it allocates and deallocates tiny memory chunks over and over (I > suspect it's in C++ and passing things by value everywhere). This led to > huge stalls because the heap bins were

Re: ntdll: Fixed some heap allocation stalls

2012-11-03 Thread Matej Špindler
On 03. 11. 2012 01:20, Dan Kegel wrote: Which game were you testing? League of Legends has similar issues with memory allocation. This patch does something similar: http://uz.sns.it/~ranma42/iLoL/spectator-fix-v2/0001-ntdll-Improve-performace-of-heap-allocation-v2.patch I have it in my tree