OK, this is starting to make sense to me. If I'm understanding this,
the point of your series is that the font has a consistent size based
on the unit stored in the font. If it's a physical unit like inches
then the font's size in world coordinates changes based on the
graphics page unit, so that i
On Wed, Jul 18, 2012 at 6:33 PM, Alex Henrie wrote:
> Without this patch, Internet Explorer 6 produces a lot of messages like
> "fixme:wininet:InternetCanonicalizeUrlW Unhandled flags 0x0400"
>
> Wine's wininet.h was missing ICU_ENCODE_PERCENT, which is present in
> the wininet.h from the Wind
Vincent Povirk wrote:
> I still don't understand this patch.
>
> Your subject implies that device units and pixels are not the same
> thing, but my understanding is that except for metafile HDCs (which we
> don't handle correctly anyway, and I suspect native doesn't either),
> they are.
Device
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=20152
Your paranoid android
> gdiplus: GdipMeasureString operates internally in pixels but in/out
> rectangles are in device units.
I still don't understand this patch.
Your subject implies that device units and pixels are not the same
thing, but my understanding is that except for metafile HDCs (which we
don't handle corr
On 07/18/12 15:00, Alexandre Julliard wrote:
> Jacek Caban writes:
>
>> @@ -1244,6 +1244,9 @@ static void COMPOBJ_InitProcess( void )
>> static void COMPOBJ_UninitProcess( void )
>> {
>> UnregisterClassW(wszAptWinClass, hProxyDll);
>> +
>> +if(oleaut32_instance)
>> +FreeLibrary(
Jacek Caban writes:
> @@ -1244,6 +1244,9 @@ static void COMPOBJ_InitProcess( void )
> static void COMPOBJ_UninitProcess( void )
> {
> UnregisterClassW(wszAptWinClass, hProxyDll);
> +
> +if(oleaut32_instance)
> +FreeLibrary(oleaut32_instance);
Since oleaut32 imports ole32 you'l
On 07/17/12 22:51, Gerald Pfeifer wrote:
> On Thu, 8 Mar 2012, Gerald Pfeifer wrote:
I noticed we return in this case, without initializing this variable.
Visual inspection indicates we do not seem to access the variable in
this error case, but a) better safe than sorry, and b) GCC 4
2012/7/18 Nozomi Kodama :
>
Minor nitpicks, but nevertheless:
> -@ stub D3DXSHRotateZ(ptr long long ptr)
> +@ stdcall D3DXSHRotateZ(ptr long long ptr)
...
> +FLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, CONST FLOAT
> *in)
I guess using "float" in the spec file for the third
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=20130
Your paranoid android
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