Alexandre Julliard writes:
@@ -5807,6 +5814,13 @@ static void test_combobox_messages(void)
log_all_parent_messages--;
ok_sequence(WmKeyDownComboSeq, "WM_KEYDOWN/VK_DOWN on a
ComboBox", FALSE);
+SetWindowLongPtr(combo, GWLP_WNDPROC,
(LONG_PTR)combobox_hook_proc_2);
+SendMes
Hi all,
In a conversation between myself (MaggotBrain on the forums) and Jarrex,
I expressed some frustration that Blizzard had been banning Diablo III
users who used Wine. He posted some of the excerpts I sent him from
WineHQ, and it quickly got to 17 pages on Blizzard's forums.
http://us.
A friendly reminder for GSOC people. If you won't be able to submit
your evaluation during the specified timeline, or have any other
questions, please contact me privately.
Cheers,
Austin
-- Forwarded message --
From: Carol Smith
Date: Fri, Jun 29, 2012 at 11:41 AM
Subject: [GSoC
Resend from last month
From e9d9c543589ea2120ac39962d9820699b220a576 Mon Sep 17 00:00:00 2001
From: Daniel Jelinski
Date: Thu, 19 Apr 2012 22:02:25 +0200
Subject: comctl32: Fix message sequence when right-clicking a treeview
The message sequence obtained from testing native comctl32 was:
- first
Piotr Caban writes:
> I'm not sure how to write tests for these functions. I see two
> possibilities in case of functions returning "big" structures
> (e.g. _Getctype). Should I write a test that calls the function in a
> loop to make sure the tests are crashing if it corrupts the stack? Or
> may
On Mon, Jul 2, 2012 at 2:51 AM, Piotr Caban wrote:
> This patch looks correct. It's also good to fix other functions with similar
> bug.
Great, I'll have a bigger patchset for review in a few days.
Thanks,
Dan
On 06/29/12 19:33, Alexandre Julliard wrote:
Piotr Caban writes:
In code produced by gcc callee removes hidden return argument. In code
produced by MS Visual Studio caller is responsible for removing the
hidden argument.
That's only for structures larger than 8 bytes, which isn't the case at
Am 01.07.2012 12:43 schrieb "Henri Verbeet"
> In general we don't do hacks like this.
The VBOs in question might be managed pool buffers, which would make
keeping the sysmem around less hacky.
The unforunate issue is that other games(namely Source Engine games,
probably others too) allocate hundre
Sergey Guralnik writes:
> @@ -5807,6 +5814,13 @@ static void test_combobox_messages(void)
> log_all_parent_messages--;
> ok_sequence(WmKeyDownComboSeq, "WM_KEYDOWN/VK_DOWN on a ComboBox",
> FALSE);
>
> +SetWindowLongPtr(combo, GWLP_WNDPROC, (LONG_PTR)combobox_hook_proc_2);
> +
Hi,
On 07/02/12 04:13, Dan Kegel wrote:
could you review the patch in http://bugs.winehq.org/show_bug.cgi?id=31085 ?
If you like it, I'll submit it to wine-patches. It passes winetestbot and
gets pulsen and stepmania past the splash screen abort.
This patch looks correct. It's also good to fix
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