On Fri, 18 May 2012 14:52:28 -0600
James Eder wrote:
>
> With the current system, rating is open to ambiguity and misuse.
> Users often use it as an indicator of how much they like the
> application or how excited they are that it works with Wine.
Yes.
> If we
> generate the rating for them
IMO, AppDB should gather enough information form the user to assign
the rating automatically. For example, answering "no" for "Installs?"
should automatically lower the rating. "Runs?" might be a bit too is
a bit too ambiguous. More over, the ratings should not be something
you have to click on
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=18480
Your paranoid android
Lucas Fialho Zawacki writes:
> From: Lucas Fialho Zawacki
>
> ---
> configure.ac |1 +
> programs/joystick/Makefile.in | 17 +++
> programs/joystick/main.c | 102
> +
> 3 files changed, 120 insertions(+)
> create mode 10
Ahh, my understanding of COM cleanup grows...
-aric
On 5/18/12 10:27 AM, Michael Stefaniuc wrote:
Hello Aric,
On 05/18/2012 04:27 PM, Aric Stewart wrote:
diff --git a/dlls/quartz/avisplit.c b/dlls/quartz/avisplit.c
index 5027e90..bac1b24 100644
--- a/dlls/quartz/avisplit.c
+++ b/dlls/quartz/a
Hello Aric,
On 05/18/2012 04:27 PM, Aric Stewart wrote:
> diff --git a/dlls/quartz/avisplit.c b/dlls/quartz/avisplit.c
> index 5027e90..bac1b24 100644
> --- a/dlls/quartz/avisplit.c
> +++ b/dlls/quartz/avisplit.c
> @@ -288,7 +288,7 @@ static HRESULT AVISplitter_next_request(AVISplitterImpl
> *Thi
Also replying to wine-devel
Original Message
Subject:Re: Logging issue ?
Date: Fri, 18 May 2012 16:52:34 +0200
From: GOUJON Alexandre
To: Nikolay Sivov
On 05/18/2012 05:31 PM, Nikolay Sivov wrote:
On 5/18/2012 17:23, GOUJON Alexandre wrote:
Any thought ?
On 5/18/2012 17:23, GOUJON Alexandre wrote:
Hi,
To understand why a game does not work with the disc while it does
with the ISO (created from the same disc), I made a log with
+tid,+relay,+volume in both cases and noticed :
- some lines (call or ret) are not printed / missing
- some lines ar
Hi,
To understand why a game does not work with the disc while it does with
the ISO (created from the same disc), I made a log with
+tid,+relay,+volume in both cases and noticed :
- some lines (call or ret) are not printed / missing
- some lines are half-printed and joined with the following
On 5/18/2012 14:06, Detlef Riekenberg wrote:
+} else if (IsEqualIID(riid,&IID_IQueryInfo)&& (cidl == 1)) {
+pidl = ILCombine (This->pidlRoot, apidl[0]);
+pObj = (IUnknown *) IQueryInfo_Constructor (pidl);
+SHFree (pidl);
+hr = S_OK;
On 5/18/2012 14:06, Detlef Riekenberg wrote:
+if (ppv == NULL)
+return E_POINTER;
This is usually redundant.
+
+if (IsEqualGUID(&IID_IUnknown, riid) ||
+IsEqualGUID(&IID_IQueryInfo, riid)) {
+*ppv =&This->IQueryInfo_iface;
+IUnknown_AddRef((IUnknown*)*ppv
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