Re: Ubuntu 12.04 (version#2, drop previous mail)

2012-05-08 Thread Scott Ritchie
On 5/1/12 2:32 AM, Eric Pouech wrote: This is the downside people in this thread are complaining about: compiling 32-bit programs on a 64-bit Ubuntu install is now slightly more difficult. However, Wine is currently the _only_ piece of software I've encountered that needs to be built for both a

Re: [2/5] gdi32: Set tmDigitizedAspectX/Y to 96 instead of 300 for consistency.

2012-05-08 Thread Dmitry Timoshkov
Dmitry Timoshkov wrote: > --- a/dlls/gdi32/freetype.c > +++ b/dlls/gdi32/freetype.c > @@ -6677,8 +6677,8 @@ static BOOL get_outline_text_metrics(GdiFont *font) > TM.tmWeight = pOS2->usWeightClass; > } > TM.tmOverhang = 0; > -TM.tmDigitizedAspectX = 300; > -TM.tmDigi

Re: running 16bit code

2012-05-08 Thread Stefan Dösinger
Am Dienstag, 8. Mai 2012, 13:31:00 schrieb Marcus Meissner: > DOSBOX and DOSEMU can fall back to full emulation today, so vm86 not > strictly required anymore these days. Speed is probably no longer an > issue ;) No, speed is still an issue. DOSBOX is too slow to run Settlers 2 and Screamer 2(aka

Re: [PATCH 4/4] dmsynth: Add stubbed IKsControl interface to DirectMusicSynthSink object.

2012-05-08 Thread Alexandre Julliard
Christian Costa writes: > --- > dlls/dmsynth/dmsynth_private.h |1 + > dlls/dmsynth/synthsink.c | 67 > > 2 files changed, 68 insertions(+), 0 deletions(-) It fails here: ../../../tools/runtest -q -P wine -M dmsynth.dll -T ../../.. -p dmsy

Re: [PATCH 5/5] d3dcompiler: Partially implement D3DCompile function.

2012-05-08 Thread Matteo Bruni
2012/5/8 Henri Verbeet : > I realize compile_shader() is mostly a copy of assemble_shader(), but > nevertheless: > > On 8 May 2012 16:17, Matteo Bruni wrote: >> +struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type >> type, DWORD version, > If this isn't called outside of c

Re: [PATCH 5/5] d3dcompiler: Partially implement D3DCompile function.

2012-05-08 Thread Henri Verbeet
I realize compile_shader() is mostly a copy of assemble_shader(), but nevertheless: On 8 May 2012 16:17, Matteo Bruni wrote: > +struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type > type, DWORD version, If this isn't called outside of compiler.c it should be static. > +

Re: mscoree: Implement vtable fixups.

2012-05-08 Thread Vincent Povirk
> This will cause warnings on 64-bit. Casting a pointer to a DWORD? Well, any 64-bit image that reaches that line would be broken, so I don't think there's any more correct thing to do. I'd rather not change the code depending on architecture just to avoid a warning.

Re: running 16bit code

2012-05-08 Thread Alexandre Julliard
David Laight writes: > Does wine support running of 16bit windows apps? > If so does it rely on the underlying OS having support > for 'virtual 8086 emulation'? > > I'm thinking of removing the VM86 support from NetBSD, > and wine is about the only likley user. Wine is not going to use vm86 on N

Re: mscoree: Implement vtable fixups.

2012-05-08 Thread Alexandre Julliard
Vincent Povirk writes: > +if (fixup->fixup->type & COR_VTABLE_32BIT) > +{ > +DWORD *vtable = fixup->vtable; > +DWORD *tokens = fixup->tokens; > +for (i=0; ifixup->count; i++) > +{ > +TRACE("%x\n", tokens[i]); > +

Re: running 16bit code

2012-05-08 Thread Marcus Meissner
On Tue, May 08, 2012 at 12:06:23PM +0100, David Laight wrote: > On Tue, May 08, 2012 at 12:03:52PM +0200, Damjan Jovanovic wrote: > > On Tue, May 8, 2012 at 11:40 AM, David Laight wrote: > > > Does wine support running of 16bit windows apps? > > > If so does it rely on the underlying OS having sup

Re: running 16bit code

2012-05-08 Thread David Laight
On Tue, May 08, 2012 at 12:03:52PM +0200, Damjan Jovanovic wrote: > On Tue, May 8, 2012 at 11:40 AM, David Laight wrote: > > Does wine support running of 16bit windows apps? > > If so does it rely on the underlying OS having support > > for 'virtual 8086 emulation'? > > > > I'm thinking of removin

Re: running 16bit code

2012-05-08 Thread Damjan Jovanovic
On Tue, May 8, 2012 at 11:40 AM, David Laight wrote: > Does wine support running of 16bit windows apps? > If so does it rely on the underlying OS having support > for 'virtual 8086 emulation'? > > I'm thinking of removing the VM86 support from NetBSD, > and wine is about the only likley user. > >

running 16bit code

2012-05-08 Thread David Laight
Does wine support running of 16bit windows apps? If so does it rely on the underlying OS having support for 'virtual 8086 emulation'? I'm thinking of removing the VM86 support from NetBSD, and wine is about the only likley user. David -- David Laight: da...@l8s.co.uk