On Thu, May 3, 2012 at 7:07 AM, Nicolas Le Cam wrote:
> Le 3 mai 2012 02:45, "Francois Gouget" a écrit :
>
>
>> @@ -9429,9 +9429,9 @@ msgstr ""
>> "start [options] document_filename\n"
>> "\n"
>> "Options:\n"
>> -"/M[inimized] Start the program minimized.\n"
>> -"/MAX[imized] Start the program
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15.04.2012 07:22, Alexey Loukianov wrote:
> Good day to all.
>
> Henri, Stefan, I address this message to you at the first place as to a
> main developers of wined3d/opengl stuff... ---8<--- strip ---8<--- ... an
> app (localized version of "Perfect W
Le 3 mai 2012 02:45, "Francois Gouget" a écrit :
> @@ -9429,9 +9429,9 @@ msgstr ""
> "start [options] document_filename\n"
> "\n"
> "Options:\n"
> -"/M[inimized] Start the program minimized.\n"
> -"/MAX[imized] Start the program maximized.\n"
> -"/R[estored] Start the program normally (neither
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03.05.2012 05:01, Dan Kegel wrote:
> What's the standard procedure for building both 32 and 64 bit wine together
> on Ubuntu 12.10?
What I can tell from my personal experience is that "the correct procedure"
currently is to use another distro or wait
What's the standard procedure for building both 32 and 64
bit wine together on Ubuntu 12.10?
Sadly, it seems you can't install both 32 and 64 bit development
files at the same time.
And trying to use a 32 bit chroot is awkward because wine's build
system tries to use the 64 bit makedep from inside
On Wed, May 2, 2012 at 5:28 PM, Józef Kucia wrote:
> On Wed, May 2, 2012 at 10:00 PM, Michael Mc Donnell
> wrote:
>> I just saw you added D3DXCreateCubeTextureFromFileInMemory, will you
>> be adding forwards for D3DXCreateCubeTextureFromFile too?
>
> So yes, I plan to implement these functions, b
On Wed, May 2, 2012 at 10:00 PM, Michael Mc Donnell
wrote:
> That sounds great! Józef which functions are you implementing?
>
I plan to implement the following:
* DDS file format support in D3DXGetImageInfo functions
* DDS file format support in D3DXCreateTextureFromFile functions
* ID3DXRenderTo
On Mon, Apr 23, 2012 at 8:17 PM, Austin English wrote:
> Howdy,
>
> Google Summer of Code 2012 has started, and we have 5 students this year:
>
> Józef Kucia - Implement missing functions in D3DX9, mentored by Stefan
> Dösinger -
> https://google-melange.appspot.com/gsoc/project/google/gsoc2012/j
Christian Costa writes:
> +typedef struct {
> +union {
> +struct {
> +GUIDSet;
> +ULONG Id;
> +ULONG Flags;
> +};
> +LONGLONGAlignment;
> +};
> +} KSIDENTIFIER, *PKSIDENTIFIER;
Check how anonymous unions/structs are
Christian Costa writes:
> +static inline char* debugstr_longlong(LONGLONG val)
> +{
> +static char string[17];
> +sprintf(string, "%08x%08x", *((DWORD*)&val + 1), *(DWORD*)&val);
> +return string;
Check how this is done in other places.
--
Alexandre Julliard
julli...@winehq.org
Bruno Jesus <00cp...@gmail.com> writes:
> try2:
> Based on latest git
>
> Tests intended as complement for the buffer overflow fix from
>
> http://source.winehq.org/git/wine.git/commitdiff/fd11023e4b44b18af7f9d44b216bcc254fe3b299
This should be merged with the existing psapi tests.
--
Alexandre
On Wed, May 2, 2012 at 6:04 PM, Stefan Dösinger wrote:
> It looks like patch 2 is missing
It's weird. I've got all five patches in sent mails.
On 2 May 2012 18:09, Stefan Dösinger wrote:
> Am Mittwoch, 2. Mai 2012, 14:55:35 schrieb Józef Kucia:
>> +static const struct
>> +{
>> + const GUID *wic_guid;
>> + D3DFORMAT d3dformat;
>> +} wic_pixel_formats[] = {
> Wouldn't it make sense to include this info in PixelFormatDesc?
>
I doubt i
Am Mittwoch, 2. Mai 2012, 14:55:35 schrieb Józef Kucia:
> +static const struct
> +{
> +const GUID *wic_guid;
> +D3DFORMAT d3dformat;
> +} wic_pixel_formats[] = {
Wouldn't it make sense to include this info in PixelFormatDesc?
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It looks like patch 2 is missing
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=18178
Your paranoid android
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