For what it's worth VirtualBox has always treated me well virtualizing
XP on Win7 and Ubuntu 11.10 as well.
--John
On Wed, Feb 1, 2012 at 11:27 PM, Lei Zhang wrote:
> On Wed, Feb 1, 2012 at 12:11 PM, Jeremy White wrote:
>> 1. Test qemu/kvm with a few Windows versions to see if it'll work.
>
Aric Stewart wrote:
> -REGFILTER2 *prf2;
> +static REGFILTER2 *prf2;
What's the point of this change?
--
Dmitry.
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=16799
Your paranoid android
Hi Stefan,
> If the testing doesn't reveal anything, look out for IDirectDraw::GetCaps
> calls in the logs or IDirect3Dx::EnumZBufferFormats. IDirectDraw::GetCaps
> returns a DDCAPS structure which has dwZBufferBitDepths containing some flags
> for z buffer bit depths. EnumZBufferFormats calls a
Am Donnerstag, 2. Februar 2012, 15:02:27 schrieb Henri Verbeet:
> Well yeah, get_refcount() returns ULONG now, but you should fix the
> type of "ref" and the format strings as well.
Argh, today is not my day...
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Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=16784
Your paranoid android
On 2 February 2012 14:57, Stefan Dösinger wrote:
> +static ULONG get_refcount(IUnknown *test_iface)
> +{
> + IUnknown_AddRef(test_iface);
> + return IUnknown_Release(test_iface);
> +}
...
> + LONG ref;
...
> + ref = get_refcount((IUnknown *)d3d);
> + ok(ref == 2, "IDirect3D refcount
On 2 February 2012 12:56, Stefan Dösinger wrote:
> +static LONG get_refcount(IUnknown *test_iface)
> +{
> + IUnknown_AddRef(test_iface);
> + return IUnknown_Release(test_iface);
> +}
Release is supposed to return a ULONG.
> + hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3D
Hi,
please run the mmdevapi render and capture testsuites while
unplugging (or deactivating) audio HW. I'd like to hear how native
behaves prior to implementing error handling in Wine's drivers.
One way to run the testsuites is as follows:
1. Download winetest-xyz.exe from test.winehq;
2. winetes