On 01/23/2012 11:01 AM, Juan Lang wrote:
> Hi Daniel,
>
> On Mon, Jan 23, 2012 at 3:15 AM, Alexandre Julliard
> wrote:
>> Daniel Santos writes:
>>
>>> I've updated my in-process wineserver hack, cleaned it up a bit more and
>>> fixed a few problems. So, at least in Star Wars Battlefront II, t
Am Montag, 23. Januar 2012, 13:47:47 schrieb Henri Verbeet:
> > +memset(&fx, 0, sizeof(fx));
> > +fx.dwSize = sizeof(fx);
> > +fx.dwFillDepth = 0;
>
> That probably needs an U5(). I tend to forget half of them as well though.
The line is actually redundant. I noticed that when I looked
How about the xldd script attached at
http://comments.gmane.org/gmane.comp.gcc.cross-compiling/12202
?
Hi,
Thanks a lot for the translation update.
> -#, fuzzy
> msgid "&Width:"
> msgstr "너비(&W) :"
[...]
> -#, fuzzy
> msgid "&Height:"
> msgstr "높이(&H) :"
[...]
How come these (there is a whole series) have a space before the colon?
That does not seem to be the case in other translations with
On Mon, Jan 23, 2012 at 8:57 AM, Alexandre Julliard wrote:
> Dan Kegel writes:
>
>> @@ -61,7 +63,7 @@ typedef struct _DVD_COPY_PROTECT_KEY {
>> } s;
>> LARGE_INTEGER TitleOffset;
>> } Parameters;
>> - UCHAR KeyData[1];
>> + UCHAR KeyData[0];
>
> That's not portable.
Hi Daniel,
On Mon, Jan 23, 2012 at 3:15 AM, Alexandre Julliard wrote:
> Daniel Santos writes:
>
>> I've updated my in-process wineserver hack, cleaned it up a bit more and
>> fixed a few problems. So, at least in Star Wars Battlefront II, the
>> sound and HID problems are fixed (the "select" se
Dan Kegel writes:
> @@ -61,7 +63,7 @@ typedef struct _DVD_COPY_PROTECT_KEY {
> } s;
> LARGE_INTEGER TitleOffset;
> } Parameters;
> -UCHAR KeyData[1];
> +UCHAR KeyData[0];
That's not portable.
--
Alexandre Julliard
julli...@winehq.org
Francois Gouget writes:
> Some are not meant to be translated anyway (e.g. 'Program Files') and others
> only partially (e.g. 'Program Files\Common Files'). For rest the path forward
> is to only translate them in the GUI using desktop.ini files.
> The execptions are the folders that we usually
On 22 January 2012 16:32, Stefan Dösinger wrote:
> + /* FIXME: This is wrong, d3d2 does not have D3DRENDERSTATE_LIGHTING.
> D3DLVERTEX should
> + * disable lighting. This needs more tests and fixes after Wine 1.4 */
> + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTIN
On 22 January 2012 16:32, Stefan Dösinger wrote:
> +static void get_depth_stencil(IDirect3DDevice7 *device, IDirectDrawSurface7
> **ds)
> +{
> + IDirectDrawSurface7 *rt;
> + DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, 0};
> + HRESULT hr;
> +
> + hr = IDirect3DDevice7_GetRenderTarget(devic
Daniel Santos writes:
> I've updated my in-process wineserver hack, cleaned it up a bit more and
> fixed a few problems. So, at least in Star Wars Battlefront II, the
> sound and HID problems are fixed (the "select" server call must be made
> via the pipe). I presume there are other server call
On 01/23/12 10:45, Alistair Leslie-Hughes wrote:
> Hi,
> Corrected Failed Tests.
>
> Changelog:
> jscript: ActiveX objects might not support IServiceProvider
> Interface
>
ax_site = create_ax_site(ctx);
+IObjectWithSite_SetSite(obj_site, ax_site);
if(ax_site) {
-
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=16611
Your paranoid android
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