Re: winegstreamer: set bmiHeader.biSizeImage in the transform filter

2012-01-22 Thread Dmitry Timoshkov
Aric Stewart wrote: > +vih->bmiHeader.biSizeImage = width * height * 3; > +if ((LONG)height < 0) > +vih->bmiHeader.biSizeImage = -1 * vih->bmiHeader.biSizeImage; Using correct types from the start (instead of introducing ugly and wrong workarounds) should help. -- D

wine cross-compilation and SONAME*

2012-01-22 Thread Grazvydas Ignotas
Hi, cross-compiling wine to arm-linux fails with: ../../../wine/dlls/winex11.drv/x11drv_main.c: In function ‘process_attach’: ../../../wine/dlls/winex11.drv/x11drv_main.c:527: error: ‘SONAME_LIBX11’ undeclared (first use in this function) This is because WINE_CHECK_SONAME in configure tries to ru

Re: [PATCH] wined3d: Reduce console flood with an Ogre3D Game

2012-01-22 Thread Henri Verbeet
On 22 January 2012 19:44, Detlef Riekenberg wrote: > -    if (usage & ~handled) > +    static DWORD reported_once; > + > +    if (usage & ~(handled | reported_once)) > +    { > +        reported_once |= (usage & ~handled); >         FIXME("Unhandled usage flags %#x.\n", usage & ~handled); > +    }

In-process wineserver

2012-01-22 Thread Daniel Santos
I've updated my in-process wineserver hack, cleaned it up a bit more and fixed a few problems. So, at least in Star Wars Battlefront II, the sound and HID problems are fixed (the "select" server call must be made via the pipe). I presume there are other server calls with similar properties. Also

Re: [PATCH 2/3] ddraw/tests: Port the depth blit test to d3d7

2012-01-22 Thread Stefan Dösinger
Am Samstag, 21. Januar 2012, 22:03:56 schrieb Henri Verbeet: > New ddraw tests should of course use the new ddraw test > infrastructure. We should move the existing tests over as well at some > point (and clean them up in the process...), but that can wait a bit. Sorry, I forgot that you changed th