new d3d9/device.ok test always fails here, but not a regression?

2011-12-31 Thread Dan Kegel
Happy New Year's Eve, everyone! 002447357c2b1feca5ef2649429fc55f70238901 added a IDirect3DDevice9::SetCursorPosition() test to d3d9. That test never worked here, I think. I filed http://bugs.winehq.org/show_bug.cgi?id=29094 for it, and marked it as a regression (since tests/device.c used to pass,

Re: Status on SetPixelFormat patch from May 2010

2011-12-31 Thread Henri Verbeet
On 31 December 2011 12:51, Jeff Cook wrote: > Do you mind going into more detail on the motive for waiting for 1.4? > I was under the impression that WINE didn't usually postpone big > changes until an rc series was ongoing or at least anticipated. Is > there discussion of starting the 1.4 RC phas

Re: Status on SetPixelFormat patch from May 2010

2011-12-31 Thread Jeff Cook
On Fri, Dec 30, 2011 at 11:43 PM, Henri Verbeet wrote: > On 30 December 2011 22:15, Chris Robinson wrote: >> years ago. I think a better fix would be for wined3d to use a dummy surface, >> or a renderless context (available with OpenGL 3.0), if it's asked to use the >> desktop window. >> > Yes, w