On 13 December 2011 15:31, Stefan Dösinger wrote:
> Assuming that msdn[1] is correct, implies that we'll have to move overlays to
> ddraw as well.
It probably makes sense to do overlays completely in ddraw, but I
don't think this patch requires that.
Hi,
let me first congratulate all the people who work hard on the Wine
project : their work is much appreciated here...
Now, my question : I was able to install and run Adobe Photoshop
Lightroom 3.5 under wine 1.3.33 or 1.3.34. While it runs quite well and
is fairly stable I have two major i
Am 13.12.2011 16:10, schrieb Matteo Bruni:
Hi Rico,
2011/12/13 Rico Schüller:
---
dlls/d3dx9_36/effect.c | 52
+--
1 files changed, 49 insertions(+), 3 deletions(-)
+static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
2011/12/13 Rico Schüller :
> ---
> dlls/d3dx9_36/effect.c | 42 --
> 1 files changed, 40 insertions(+), 2 deletions(-)
>
> +TRACE("Copy %u bytes\n", param->bytes);
> +memcpy(param->data, data, bytes);
That trace is not corr
Hi Rico,
2011/12/13 Rico Schüller :
> ---
> dlls/d3dx9_36/effect.c | 52
> +--
> 1 files changed, 49 insertions(+), 3 deletions(-)
>
> +static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4
> *vector)
> +{
> +set_number((float *)
Am Montag, 12. Dezember 2011, 20:53:56 schrieb Henri Verbeet:
> +if (!dst_surface->clipper)
I think some tests would be a good idea, e.g. if clippers work on offscreen
surfaces or backbuffers, or what happens when a D3D render target has a clipper
attached. Msdn also suggests that BltFast fai
Am Montag, 12. Dezember 2011, 20:53:55 schrieb Henri Verbeet:
> --- a/dlls/wined3d/clipper.c
> +++ /dev/null
Assuming that msdn[1] is correct, implies that we'll have to move overlays to
ddraw as well. I'm not opposed to that, just mentioning it. In fact I'm
actually inclined to move the overlay