Re: [PATCH] dxgi: 0 / 0 means 0 for a DXGI_RATIONAL

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15670 Your paranoid android

Re: [PATCH 1/5] user32/tests: Initial tests for RawInput functions.

2011-11-27 Thread Vitaliy Margolen
On 11/27/2011 09:10 PM, Marvin wrote: Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDet

Re: [PATCH 5/5] user32: Implement GetRawInputDeviceInfoW completely on user side.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15666 Your paranoid android

Re: [PATCH 2/5] user32: Add initial input parameter validations to RawInput functions.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15664 Your paranoid android

Re: [PATCH 3/5] user32: Implement GetRawInputDeviceList completely on user side.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15665 Your paranoid android

Re: [PATCH 1/5] user32/tests: Initial tests for RawInput functions.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15663 Your paranoid android

Re: Compiling Wine without prelink

2011-11-27 Thread Roger Cruz
Great. Thanks for the explanation On Nov 27, 2011, at 6:32 PM, Vitaliy Margolen wrote: > On 11/27/2011 03:24 PM, Roger Cruz wrote: >> Could you expand what exactly would not work? > Some copy-protection systems, and any other programs that do dlls patching > using IPC. They assume that some

Re: Compiling Wine without prelink

2011-11-27 Thread Vitaliy Margolen
On 11/27/2011 03:24 PM, Roger Cruz wrote: Could you expand what exactly would not work? Some copy-protection systems, and any other programs that do dlls patching using IPC. They assume that some system dlls (namely ntdll, kernel32, and user32) are always loaded to the same address for every sy

Re: Compiling Wine without prelink

2011-11-27 Thread Roger Cruz
My apologies on mispelling your name Maarten From: Roger Cruz To: Maarten Lankhorst Cc: "wine-devel@winehq.org" Sent: Sunday, November 27, 2011 5:24 PM Subject: Re: Compiling Wine without prelink Hi Marteen,   Could you expand what exactly would not work? 

Re: Compiling Wine without prelink

2011-11-27 Thread Roger Cruz
Hi Marteen,   Could you expand what exactly would not work?  Does Wine place the DLLs at a particular address and if not specified with the prelink tool, then they will fail to work?  It is my understanding that if the libraries are not prelinked, then the loading linker will pick its own addres

Re: [PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

2011-11-27 Thread Henri Verbeet
On 2011-11-27 21:28, Stefan Dösinger wrote: > Am Sonntag, 27. November 2011, 17:02:01 schrieb Henri Verbeet: >> I'm not entirely sure that we shouldn't just use either >> EXT_texture_snorm or the NV_texture_shader formats and mark the >> formats as unsupported otherwise though. > That's not an opti

Re: Compiling Wine without prelink

2011-11-27 Thread Maarten Lankhorst
Hey Roger, On 11/27/2011 10:29 PM, Roger Cruz wrote: > What is the proper way to ask the configure script not to use 'prelink' on > the generated shared libraries? I don't want to remove the prelink from my > development platform but just tell the configurator to ignore it. > Prelink is only us

Compiling Wine without prelink

2011-11-27 Thread Roger Cruz
What is the proper way to ask the configure script not to use 'prelink' on the generated shared libraries?  I don't want to remove the prelink from my development platform but just tell the configurator to ignore it.   Thanks Roger R. Cruz

Re: [PATCH 1/5] d3d9/tests: Test the window and backbuffer dimensions after display mode changes.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15655 Your paranoid android

Re: [PATCH 2/5] d3d8/tests: Test the window and backbuffer dimensions after display mode changes.

2011-11-27 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=15656 Your paranoid android

Re: [PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

2011-11-27 Thread Stefan Dösinger
Am Sonntag, 27. November 2011, 17:02:01 schrieb Henri Verbeet: > I'm not entirely sure that we shouldn't just use either > EXT_texture_snorm or the NV_texture_shader formats and mark the > formats as unsupported otherwise though. That's not an option. My iMac doesn't support either extension(r500,

Re: [PATCH] dxgi: 0 / 0 means 0 for a DXGI_RATIONAL

2011-11-27 Thread Henri Verbeet
On 27 November 2011 18:15, Eduard - Gabriel Munteanu wrote: > On Sun, Nov 27, 2011 at 05:25:08PM +0100, Henri Verbeet wrote: >> What happens for cases like "60 / 0"? Do we get an exception, or does >> the function return an error? MSDN for DXGI_RATIONAL says that whole >> numbers should be represe

Re: [PATCH] dxgi: 0 / 0 means 0 for a DXGI_RATIONAL

2011-11-27 Thread Henri Verbeet
On 26 November 2011 15:52, Eduard - Gabriel Munteanu wrote: > +    if (!rational->Denominator && !rational->Numerator) > +        return 0; That's pretty much the same as returning 0 when the numerator is 0. >  C_SRCS = \ > -       device.c > +       device.c \ > +       swapchain.c > I don't thi

Re: [PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

2011-11-27 Thread Henri Verbeet
On 25 November 2011 21:07, Stefan Dösinger wrote: > Am Freitag, 25. November 2011, 20:23:01 schrieb Henri Verbeet: >> That's silly. If that's really the case that should be fixed. > I don't see why it is silly. d3d sysmem format -> gl texture format and gl > texture format -> rgba conversions are